Age | Commit message (Collapse) | Author |
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$ Fixed Adv. EBF running recipes regardless of coil level.
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+ Added recipes for all Advanced Multis.
+ Added new casings for Advanced EBF.
+ Added Turbine Animations.
+ Added recipe for the Air Intake Hatch.
+ Added new textures for the Adv. Vac. Freezer and casings.
% Gave old Adv. Vac. Freezer texture to Adv. EBF.
% Swapped recipe materials for Adv. Vac. and EBF.
+ Added a book for Power Storage Solutions.
+ Added book for the FFPP.
- Removed some useless Meta Tiles. (This removes advanced Mixer recipes, but not the tiles themselves.)
$ Fixed issue with AIC tooltip.
$ Fixed some chemical processing recipes. #266
$ Fixed Large Auto-Assembler Name.
$ Possible fix for #239.
$ Other Bug Fixes.
$ Fixed Old School Circuits breaking Integrated Circuit Recipes.
% Made all FFPP recipes require/produces 1/10th of the original fluid amounts. #268
% Made Adv. EBF. Use new casing textures.
% Streamlined Old School Circuit function call locations to a single handler.
% Cleaned up ASM Logging.
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Files sent to me by Draknyte1 to create a pull request
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$ Fixed #255.
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$ Fixed many .08 compat issues stemming from use of newer NEI handler features in .09.
$ Redid a lot of GT_Recipe and Recipe_GT handling.
$ Fix to Adv. Vacuum Freezer recipe handling.
$ Fixed NEI not loading Multiblock Handler.
$ Fixed various crashed from NEI.
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% Initial work on the new Sub-Station GUI.
$ Fixed a compile issue where I used the wrong XSTR import.
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Changed size in description of Alloy Blast Smelter from "3x3x4" to "3x4x3" to match size-pattern "WxHxD" ("Width" x "Height" x "Depth")
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type).
$ Added a check to ensure the inputs and outputs of all Adv. Cryo Freezer contain equal cell counts (Some Plasmas do not have a non-cell version, plus things like carbon becomes a solid).
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- Removed shapeless recipes for Pyrotheum and Cryotheum dust in GTNH.
+ Added Mixer recipes for Pyrotheum and Cryotheum dusts.
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- Removed some logging.
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required at a minimum and that a muffler is also required.
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$ Fixed missing tooltips for UV/MAX PSS Batteries.
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non-per-bus version.
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Renamed cells to the voltage tiers
Added textures for new cells, adjusted existing textures. Texture
colors are vaguely similar to pump/robot arm colors
Legacy power stations will have 1.8 billion EU storage
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+ Added registration and loader for Amazon Warehouse.
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Machine now allows variable height with 2-16 layers of cells
(configurable via CELL_HEIGHT_MIN/MAX constants).
Machine now affords more cell types for its interior (as detected in
`getCellTier()`). Three more tiers of cells are added.
Machine now computes energy storage from the number and type of cells
in its interior. Base energy storage drastically reduced. Energy
storage is now computed using a base value for the lowest tier of cells
along with a tier multiplier.
If the machine fails to form, stored energy is conserved. When the
machine successfully forms, any energy above the storage capacity is
deleted.
Machine fails to form if not all cells are identical, or if
dynamo/energy hatches are above the cells' tier.
TODO: Add more tiers of energy cells, add crafting recipes for all new
energy cells, rename and retexture cells to match tier and/or recipe,
maybe adjust energy storage values.
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% Fixed tooltip for Industrial Wash Plant.
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Elements class.
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$ .08 Compat.
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+ Added particles to the Mining Pipe and Mining Head blocks.
+ Added a casing block for the BRMPs.
% Made Custom GT Pipes/Wires load prior to the GT Machines.
$ Fixed the Industrial Extruder tooltip, incorrectly stating the Muffler was required at the rear. Tooltip now states the Maint. Hatch is required at the rear.
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% Minor BRMP tweaks for casings and frames.
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+ Added Cryotheum and Pyrotheum requirements to the BRMP.
$ More Fixes to Pipe handling within the BRMP.
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$ Fixed Aspect additions not being added to items.
$ More work on the Bedrock Miner.
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+ Added a Player Tick Handler.
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+ Added Radium items to en_US.lang.
% Base work on tickCounting for Tickable items in containers.
$ Small Mass Fabricator fix.
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$ Fixed inverted EIO tooltip logic.
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$ Fixed Spelling issue on throwable potion.
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Rewrite Power Substation's running logic
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Implement logic in `onRunningTick` instead of `onPostTick`, allowing
the base maintenance/repair logic to take effect.
Rewrite hatch draining/filling to consider the station's available
energy and the hatch's capacity and throughput, including its amperage.
Energy hatches now correctly supply 2A to the station, and multi-amp
dynamos output the proper number of amps.
Rewrite running costs to consider the actual average voltage instead of
the voltage tier, and increase running costs according to maintenance
problems. Running cost % is now configurable via a constant ENERGY_TAX,
currently 2%. Running costs deliberately ignore hatch amperage to make
multi-amp hatches more appealing.
Also clear the dynamo hatch lists on each machine check to prevent them
filling up with duplicate hatches.
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`getEUVar()` etc. are fine.
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+ Added more Cyclotron Recipes.
% Tweaked Cyclotron tooltip.
% Tweaked creative energy buffer textures.
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+ Added Recipe for Multi-Machine and Multi-Use Casings.
% Improved Multi-Machine Manual.
$ Made Multi-Machine functional, disabled mode 3.
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