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path: root/src/Java/gtPlusPlus/xmod/gregtech/common/tileentities
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2017-07-28+ Added world accelerators from GT:NewHorizons.Alkalus
2017-07-12- Stopped the Multitank storing it's contents.Alkalus
% Changed Jack Daniels into Sludge. % Dark World Generation tweaks. $ Fixed 255 height biome/world. $ Fixed lighting issues. + Failed to add my own world type.
2017-07-11$ Fixed Fluid Tanks not having a GUI.Draknyte1
2017-07-11% Clean up/Organise.Alkalus
2017-07-11$ Made all Multiblocks utilise the TAE system.Alkalus
2017-07-11$ Fixed Industrial Sieve Tooltip.Alkalus
$ Implemented Texture Array Expansion. > This fixes the issue of hatches not using the correct textures.
2017-07-10$ Fixed .09 features trying to work in .08.Draknyte1
+ Moved lots of things to reflection again.
2017-07-06$ Fixed a weird crash quick where org.apache.http.client.utils.URIBuilder is ↵Alkalus
missing. - Removed Alloy Mixer.
2017-07-06% Reverted the Portable Tanks to just be Standard, non-movable fluid tanks.Alkalus
2017-07-06+ Initial commit for the Alloy Mixer.Alkalus
2017-07-06% Tweaked Eglin Steel Components.Alkalus
$ Tried to fix Portable Fluid Tanks. % Changed Redstone Alloy Wire loss.
2017-07-05$ Fixed issue #105.Draknyte1
% Buffed Alloy Blast Smelter to be 20% faster than the Electric Blast Furnace. % Revised times for all GT++ Alloys during smelting. + Added 'Alkalus' to the tooltips of many things hidden within Gregtech. Re:#106. + Added some automatic calculations to the Materials Class.
2017-07-04$ Fixed Simple Washer recipe handling.Draknyte1
% Tweaked wash time by 4x.
2017-07-04+ Added the ULV Simple Washer [For Dusts]Draknyte1
+ Added a recipe for every impure dust -> clean dust to simple washer.
2017-07-04+ Started adding recipes for the chemicals added earlier.Draknyte1
+ Added a framework for a Catalytic Reactor. $ Fixed FFPP recipes. $ Finally fixed #56. Textures from GT++ now have their own array to prevent GT Texture overlap issues.
2017-07-03$ Finalized Air Filter code and requirements.Draknyte1
- Removed debug logging.
2017-07-03+ Added Air FiltersDraknyte1
% Made the Atmospheric Reconditioners require Air Filters, they are non-automatable to insert.
2017-07-03+ Added a new GUI for the Pollution Cleaners.Draknyte1
2017-07-03$ Fixed power usage of the Pollution Scrubber.Draknyte1
2017-07-03% Minor Atmospheric Reconditioner Tweaks.Alkalus
2017-07-03$ Fixed most of the issues with the Atmospheric Conditioners.Alkalus
+ Added a dev machine to create pollution.
2017-06-16+ Added Atmosphere cleaners.Draknyte1
% Changed the IDs of the newest blocks.
2017-06-14+ Made the Pollution Detector free to run.Draknyte1
+ Improved the Pollution Detectors Textures. % Changed Pollution Detector's tooltip.
2017-06-14+ Added a Pollution Detector.Draknyte1
- Disabled some unused Gregtech Tile Entities. % Refactored some classes to be in better locations.
2017-06-06$ Fixed invalid items in the isValidInputFuel check by inverting logic.Draknyte1
2017-06-06$ Implemented a secondary boiler fuel check for vanilla items which wouldn't ↵Draknyte1
burn previously with Forge methods.
2017-06-06$ More Boiler Logic Fixes.Draknyte1
> Now they won't burn fuel once they're at 80% temp, so it's not wasted. $ Fixed all Advanced Boilers using the Tier 1 Boiler Chassis. % Tweaked Advanced Boiler Textures.
2017-06-06$ Fixed the Advanced Boiler GUI.Draknyte1
+ Added a texture for Boiler Chassis. % Tweaked Dehydration Coil/Wire colours.
2017-06-06$ More Advanced Boiler Fixes.Draknyte1
2017-06-06$ More Fixes left behind from notepad.Draknyte1
2017-06-06+ Added the basis of the Advanced Boilers.Draknyte1
+ Added a new GUI texture for the Advanced Boilers.
2017-05-07% Tweaked Tree Farmer.Draknyte1
+ Added better support for detecting valid tools. - Removed old Dev/Debug stuff.
2017-04-30% Changed Sieve logging to MACHINE_INFO.Draknyte1
% Updated Industrial Sieve Tooltip, to ease construction.
2017-04-30% moved tree farm logging to the Machine Info output.Draknyte1
> Enable this in the config to see why machines fail.
2017-04-30- Removed some overrides.Draknyte1
2017-04-30$ Fixed a small issue where the tree farmer would forget it's repair status.Draknyte1
2017-04-30$ Made the Tree Farmer work to some usable release ready state.Draknyte1
- Temporarily disabled the added witch noises.
2017-04-29+ Added Eglin Steel.Draknyte1
+ Added Recipes for the Industrial Sieve & Casings. % Tweaked Blast Furnace EU cost for all materials.
2017-04-29$ Fixed improper handling of sifter recipes, that would stack bonus chances ↵Draknyte1
each time it ran. > Recipes now gain static bonuses and work as intended.
2017-04-13% Attempted more recipe work on the Industrial Sifter.Draknyte1
% Changed network availability testing to be more robust.
2017-04-09$ Improved the structure handling code of the Industrial Sieve.Draknyte1
% Changed the timeout of network checks.
2017-04-02+ Added a Dev environment Check.Draknyte1
$ Fixed Hellish Fire being invisible. % Changed Hellish Fire's particles. % Changed the use of the Forestry child mod to be the GT++ mod. % Tweaked texture on Industrial Sifter Multiblock.
2017-03-30% Replaced Industrial Sifter air blocks with Sieve Grates.draknyte1
+ Allowed casing blocks to have transparency.
2017-03-30$ Rewrote Industrial Sifter structural code.draknyte1
$ Initial fixes for recipe use code in Industrial Sifter. % Changed Sieve Grate texture to not have transparency.
2017-03-29+ Boosted % based outputs in the Industrial Sifter.draknyte1
2017-03-29+ Added Large Sieve Grates.draknyte1
% Changed structural formation of the industrial sifter, the top layer 3x3 must now be Large Sieve Grates.
2017-03-28+ Added the Multiblock Sifter.draknyte1
2017-03-05% Test LFTR changes.Draknyte1
2017-03-04$ Tweaked Handling of UU-A in the Matter Fabricator.Draknyte1
- Disabled IC2 Scrap and Scrap box usage within the Matter Fabricator.
2017-03-04- Removed some Logging.Draknyte1