Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-07-28 | + Added world accelerators from GT:NewHorizons. | Alkalus | |
2017-07-12 | - Stopped the Multitank storing it's contents. | Alkalus | |
% Changed Jack Daniels into Sludge. % Dark World Generation tweaks. $ Fixed 255 height biome/world. $ Fixed lighting issues. + Failed to add my own world type. | |||
2017-07-11 | $ Fixed Fluid Tanks not having a GUI. | Draknyte1 | |
2017-07-11 | % Clean up/Organise. | Alkalus | |
2017-07-11 | $ Made all Multiblocks utilise the TAE system. | Alkalus | |
2017-07-11 | $ Fixed Industrial Sieve Tooltip. | Alkalus | |
$ Implemented Texture Array Expansion. > This fixes the issue of hatches not using the correct textures. | |||
2017-07-10 | $ Fixed .09 features trying to work in .08. | Draknyte1 | |
+ Moved lots of things to reflection again. | |||
2017-07-06 | $ Fixed a weird crash quick where org.apache.http.client.utils.URIBuilder is ↵ | Alkalus | |
missing. - Removed Alloy Mixer. | |||
2017-07-06 | % Reverted the Portable Tanks to just be Standard, non-movable fluid tanks. | Alkalus | |
2017-07-06 | + Initial commit for the Alloy Mixer. | Alkalus | |
2017-07-06 | % Tweaked Eglin Steel Components. | Alkalus | |
$ Tried to fix Portable Fluid Tanks. % Changed Redstone Alloy Wire loss. | |||
2017-07-05 | $ Fixed issue #105. | Draknyte1 | |
% Buffed Alloy Blast Smelter to be 20% faster than the Electric Blast Furnace. % Revised times for all GT++ Alloys during smelting. + Added 'Alkalus' to the tooltips of many things hidden within Gregtech. Re:#106. + Added some automatic calculations to the Materials Class. | |||
2017-07-04 | $ Fixed Simple Washer recipe handling. | Draknyte1 | |
% Tweaked wash time by 4x. | |||
2017-07-04 | + Added the ULV Simple Washer [For Dusts] | Draknyte1 | |
+ Added a recipe for every impure dust -> clean dust to simple washer. | |||
2017-07-04 | + Started adding recipes for the chemicals added earlier. | Draknyte1 | |
+ Added a framework for a Catalytic Reactor. $ Fixed FFPP recipes. $ Finally fixed #56. Textures from GT++ now have their own array to prevent GT Texture overlap issues. | |||
2017-07-03 | $ Finalized Air Filter code and requirements. | Draknyte1 | |
- Removed debug logging. | |||
2017-07-03 | + Added Air Filters | Draknyte1 | |
% Made the Atmospheric Reconditioners require Air Filters, they are non-automatable to insert. | |||
2017-07-03 | + Added a new GUI for the Pollution Cleaners. | Draknyte1 | |
2017-07-03 | $ Fixed power usage of the Pollution Scrubber. | Draknyte1 | |
2017-07-03 | % Minor Atmospheric Reconditioner Tweaks. | Alkalus | |
2017-07-03 | $ Fixed most of the issues with the Atmospheric Conditioners. | Alkalus | |
+ Added a dev machine to create pollution. | |||
2017-06-16 | + Added Atmosphere cleaners. | Draknyte1 | |
% Changed the IDs of the newest blocks. | |||
2017-06-14 | + Made the Pollution Detector free to run. | Draknyte1 | |
+ Improved the Pollution Detectors Textures. % Changed Pollution Detector's tooltip. | |||
2017-06-14 | + Added a Pollution Detector. | Draknyte1 | |
- Disabled some unused Gregtech Tile Entities. % Refactored some classes to be in better locations. | |||
2017-06-06 | $ Fixed invalid items in the isValidInputFuel check by inverting logic. | Draknyte1 | |
2017-06-06 | $ Implemented a secondary boiler fuel check for vanilla items which wouldn't ↵ | Draknyte1 | |
burn previously with Forge methods. | |||
2017-06-06 | $ More Boiler Logic Fixes. | Draknyte1 | |
> Now they won't burn fuel once they're at 80% temp, so it's not wasted. $ Fixed all Advanced Boilers using the Tier 1 Boiler Chassis. % Tweaked Advanced Boiler Textures. | |||
2017-06-06 | $ Fixed the Advanced Boiler GUI. | Draknyte1 | |
+ Added a texture for Boiler Chassis. % Tweaked Dehydration Coil/Wire colours. | |||
2017-06-06 | $ More Advanced Boiler Fixes. | Draknyte1 | |
2017-06-06 | $ More Fixes left behind from notepad. | Draknyte1 | |
2017-06-06 | + Added the basis of the Advanced Boilers. | Draknyte1 | |
+ Added a new GUI texture for the Advanced Boilers. | |||
2017-05-07 | % Tweaked Tree Farmer. | Draknyte1 | |
+ Added better support for detecting valid tools. - Removed old Dev/Debug stuff. | |||
2017-04-30 | % Changed Sieve logging to MACHINE_INFO. | Draknyte1 | |
% Updated Industrial Sieve Tooltip, to ease construction. | |||
2017-04-30 | % moved tree farm logging to the Machine Info output. | Draknyte1 | |
> Enable this in the config to see why machines fail. | |||
2017-04-30 | - Removed some overrides. | Draknyte1 | |
2017-04-30 | $ Fixed a small issue where the tree farmer would forget it's repair status. | Draknyte1 | |
2017-04-30 | $ Made the Tree Farmer work to some usable release ready state. | Draknyte1 | |
- Temporarily disabled the added witch noises. | |||
2017-04-29 | + Added Eglin Steel. | Draknyte1 | |
+ Added Recipes for the Industrial Sieve & Casings. % Tweaked Blast Furnace EU cost for all materials. | |||
2017-04-29 | $ Fixed improper handling of sifter recipes, that would stack bonus chances ↵ | Draknyte1 | |
each time it ran. > Recipes now gain static bonuses and work as intended. | |||
2017-04-13 | % Attempted more recipe work on the Industrial Sifter. | Draknyte1 | |
% Changed network availability testing to be more robust. | |||
2017-04-09 | $ Improved the structure handling code of the Industrial Sieve. | Draknyte1 | |
% Changed the timeout of network checks. | |||
2017-04-02 | + Added a Dev environment Check. | Draknyte1 | |
$ Fixed Hellish Fire being invisible. % Changed Hellish Fire's particles. % Changed the use of the Forestry child mod to be the GT++ mod. % Tweaked texture on Industrial Sifter Multiblock. | |||
2017-03-30 | % Replaced Industrial Sifter air blocks with Sieve Grates. | draknyte1 | |
+ Allowed casing blocks to have transparency. | |||
2017-03-30 | $ Rewrote Industrial Sifter structural code. | draknyte1 | |
$ Initial fixes for recipe use code in Industrial Sifter. % Changed Sieve Grate texture to not have transparency. | |||
2017-03-29 | + Boosted % based outputs in the Industrial Sifter. | draknyte1 | |
2017-03-29 | + Added Large Sieve Grates. | draknyte1 | |
% Changed structural formation of the industrial sifter, the top layer 3x3 must now be Large Sieve Grates. | |||
2017-03-28 | + Added the Multiblock Sifter. | draknyte1 | |
2017-03-05 | % Test LFTR changes. | Draknyte1 | |
2017-03-04 | $ Tweaked Handling of UU-A in the Matter Fabricator. | Draknyte1 | |
- Disabled IC2 Scrap and Scrap box usage within the Matter Fabricator. | |||
2017-03-04 | - Removed some Logging. | Draknyte1 | |