aboutsummaryrefslogtreecommitdiff
path: root/src/Java/gtPlusPlus/xmod/gregtech/common/tileentities
AgeCommit message (Collapse)Author
2016-12-27+ Added the Fission Fuel Processing Plant.Draknyte1
+ Added a config option for the FFPP. + Added new textures for the new casings. - Removed obsolete tooltips on casing blocks.
2016-12-27% Changed the Autogenerated Fluid textures again.Draknyte1
+ Created Thorium-232, a step towards ThF4. + Added centrifuge recipe for Th->Th232(Bonus U232 0.10%). + Added THORIUM_HEXAFLUORIDE & THORIUM_TETRAFLUORIDE into ALLOY.java % Fixed fluid extractor recipes not being added for every dust. + Added more fluid extractor and fluid solidifier recipes for each material. - Removed old "uraniumHexafluoride", "uraniumTetrafluoride", "thoriumTetrafluoride" fluids and IC2 cells. % Changed Multitank Controller Logic, maybe broke things. + Added getNugget and getCell to Material.java % Changed MaterialGenerator.java to use the materials radioactivity level, not the old method based on name. % Moved material blacklist for BlastSmelting Recipe generation out of material/MaterialGenerator.java.
2016-12-26% Changed handling of a recycling recipe.Draknyte1
% Completely rewrote NBT handling on small fluid tanks. Nearly at a satisfactory level.
2016-12-25% Renamed the Helium blob to Hydrogen.Draknyte1
% More work on the small tank.
2016-12-24+ Added a cape handler.Draknyte1
+ Gave the Helium Blob a name. + Gave core items the ability to have a name on yet another constructor. - Disabled the cape handler. % Minor improvements to the portable tanks.
2016-12-23% Moved a handful of recipes from GregtechFluidHandler.java to ↵Draknyte1
RECIPES_GREGTECH.java % Changed LFTR logic.
2016-12-23+ All dusts generated now try generate a fluid extraction recipe.Draknyte1
+ Added a new LFTR recipe. % Changed a Uranium fluid recipe to require U233 instead of U235. + Added some form of logic to the LFTR, now it should run and generate much power.
2016-12-01+ Basic Fire Maker. (1/4 change to light a fire, can also set you on fire if ↵Draknyte1
it fails) + Maceration recipes for the non-TC shards into non-TC shard dust. (Which GT then oreDicts into it's own, for making Energy Crystal) + Recipes for the Multi-tank Controller and it's frame blocks. (Fixes #40) + 4 new pipe types. Now there are 5 sizes of Tungsten, Dark Steel, Lead and Clay. - Hydrogen Blobs no longer get registered as dustHydrogen. (Broke many things without intention) $ Hopefully made a fix to the Multi-Tank, where it would reset it's storage multiplier to 0 or 1 when a world reloaded. % Enabled a previously disabled logging feature. + Put extra logging into getItemStackOfAmountFromOreDictNoBroken() during debug mode. $ Cleaned up ReflectionUtils.java and added a new method getMethodName() which will show where a method was called from.
2016-11-25+ Added a configuration option for every custom pipe, cable/wire & machines, ↵Draknyte1
singular and multi-block type (A few non-machine things aren't configurable still, but on the to-do) % Changed the scanner results when used on a Multi-tank controller.
2016-11-24- Removed lots of logging from the fluid tank. It's now enabled in debug mode.Draknyte1
2016-11-24$ Finished the Multi-tank.Draknyte1
% Deprecated the Helium blob in favour of the Hydrogen blob.
2016-11-23+ More work on the Large Multi-Tank.Draknyte1
> Other than it's ability to keep the output hatches filled, it works perfectly. - Removed LOTS of logging which was generated due to Blast Furnace recipe creation.
2016-11-14% Changed the way Forestry blocks are handled, should stop overrides of the ↵Draknyte1
default Alveary components. $ Changed recipe checking of the Alloy Smelter, instead of only checking the first two slots, it now will check a dynamic size. Should fix #36.
2016-11-07$ Fixed the LFTR formation code.Draknyte1
> It now requires 4 Mufflers, no more, no less.
2016-11-06+ Added two new recipes for etched IV wiring. Should help with #35Draknyte1
+ Re-did imports again, from the desktop, with looser rules.
2016-11-06Revert "$ Cleaned up the entire project."Draknyte1
This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747. # Conflicts: # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java Revert "% Cleaned up Imports." This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
2016-11-04% More work on the LIFT build code.draknyte1
2016-11-04$ Cleaned up the entire project.draknyte1
> Much neat, very nices.
2016-11-04% Cleaned up Imports.draknyte1
2016-11-04% Changed Construction of the LFTR, now it's 7x7x4, in terms of LxWxH.draknyte1
+ LFTR is now registered on startup for internal testing, expect results soon.
2016-11-03+ Added code for the new LFTR design, 21x21.draknyte1
2016-11-03+ Now turns scrap into UU-A, pre-fuel check, so you can funnel Scrap in and ↵draknyte1
create UU-A on the fly, for a reduced cost. + Much Logging, many reads.
2016-11-03+ Added support for using items as input for the Matter fabricator.draknyte1
2016-11-02Merge pull request #33 from draknyte1/laptopMergeAlkalus
Things I fixed during my workspace clone.
2016-11-02+ Added a new set of 16 casing blocks.draknyte1
2016-10-31$ Basically finished work on the Multitank.Draknyte1
> It just needs to pipe internal tank to the output hatch when it has fluid inside it.
2016-10-29$ Forgot to change this.Draknyte1
2016-10-29% Fixed a class name. IndustrialPlatePress.Draknyte1
+ Added many more config options. $ Fixed workbench crash, third time lucky.
2016-10-29$ Fixed output overflow on most multi-blocks.Draknyte1
2016-10-28+ Added a log message to the Maceration Stack.Draknyte1
^ Bumped mod version to v1.4.9-release
2016-10-28- Reverted Rocket Engines to single fuels. @leagrisDraknyte1
% Will re-use dual fluid generator code later.
2016-10-28% Should be the final changes to the output space checking.Draknyte1
2016-10-28+ Added Pair and Triplet classes for data storage.Draknyte1
+ More work on the Maceration Stack recipe handling, to duplicate to other machines when complete.
2016-10-28% More Logging and work on the Maceration stack recipe handler.Draknyte1
2016-10-28$ Hopefully fixed the output slots in the Maceration stack overflowing.Draknyte1
$ Fixed the Alloy Blast Furnace doing the wrong things when processing recipes. (Recipes just for circuits to molten metal) % Refactored a heap of Textures.
2016-10-27+ Made Recipes and Material init all runnable classes, now items should ↵Draknyte1
generate in a proper fashion. $ Fixed the Alloy Blast Furnace using the wrong recipe map and not outputting fluids. % Separated GT Material and my Material recipe generation for the Blast Alloy Smelter.
2016-10-27% Cleaned up material/Material.java using PMD to a rather decent level.Draknyte1
> Inadvertently this refactored things in other classes. % Changed the Blast Smelter Casing Block textures.
2016-10-26+ Added Nuggets for each material.Draknyte1
+ Added Fluid Extractor recipes for Nuggets, small, tiny and normal Dusts. + Added Fluid Solidifier recipe for molten fluids to ingots. (Must add one for each material component) % Changed internal logic of the Blast Smelter, it now constructs and has the correct textures.
2016-10-25+ Tried improving the handling of Blast Smelting.Draknyte1
+ Tried adding shapeless dust recipes for all of my alloys. (The shapeless recipe system is dumb) + Added a custom GUI for NEI recipes for the Blast Smelter. % Refactored some Utils classes.
2016-10-25+ Added some more Machine Casing textures.Draknyte1
+ Added Grisium. % Tweaked the MultiPickaxes. % Did some more work on the Blast Smelter controller. $ Finished work on the Blast Smelter Recipe generation (It's not unique enough yet, apparently) > After numerous re-write attempts at this all morning, the issue remains that recipes overlap. > Recipe output logging for this is still enabled, but it currently only does Osmiridium for a test run. - Removed some useless classes.
2016-10-24+ Added the initial work for the Alloy Blast Furnace.Draknyte1
% Renamed lots of classes.
2016-10-24$ Fixed the getItemStackInPlayersHand method, now it has variable ↵Draknyte1
server/client versions, all with various constructors. (World/String/UUID) - Closes #31 % Moved a heap of Code to separate Utils classes.
2016-10-22+ Added more Dehydrator Recipes.Draknyte1
+ Added new dusts for nuclear fuel production. $ Fixed OreDictionary not working for some recipes. $ Changed the Textures on some machines, to now use GT4 overlay textures.
2016-10-21$ Re-wrote a lot of the fluid tank data storage. Fluids should now update in ↵Draknyte1
NBT as they are filled/drained.
2016-10-21% Cleaned up tank tooltips.Draknyte1
- Removed all old code now not required by tanks. - Removed the GT4 workbench classes, favourite my homebrew ones.
2016-10-20$ Fixed Fluids tanks not retaining their info when moved. Now @Bear989 can ↵Draknyte1
move his fluids and stop complaining about the pump. :p ^ Bumped the build version to 1.4.9-dev-3
2016-10-20$ Fixed A small mistake with Void Metal and the OreDictionary.Draknyte1
+ Added a 'hopeful' save for fluids when the TileEntity is broken.
2016-10-20% Changed the Substation Multiblock texture.Draknyte1
> Also moved most of the mod and it's hosting to Curse - http://curse.com/project/252448
2016-10-20% Changed the textures on a few multiblocks.Draknyte1
2016-10-20+ Added a faster vent texture.Draknyte1
+ Slowed down the other vent texture to half speed. + Added code to allow the usage of the new custom textures. + Added some debug messages for furnace recipes. % Cleaned up the NetworkUtils class and added a nice internet availability check. $ Fixed an issue where Geothermal generators did not implement pollution values for GT 5.09. % Changed the textures on the Rocket Engine Generators, for hopefully the last time. % Cleaned up dual fuel code for Rocket Engine Generators. ^ Bumped the build version to 1.4.9-dev