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2019-12-30Merge pull request #581 from botn365/amp-energy-fixAlkalus
$ Fixes #456
2019-12-18+ Added a new Build Script.Alkalus
- Removed all libraries found via Maven. $ Fixed Minor Crash.
2019-12-12$ Fixed ChemPlant using wrong textures.Alkalus
$ Fixed ChemPlant not having a recipe map.
2019-12-12% Moved Several recipes to the Chemical Plant. Fixes #547.Alkalus
% Adjusted Some Bio recipes, based on feedback from Discord. (Butanol now has 4.5x better fuel value) % Added a hard crash into the Chemical Plant recipe handler, to prevent it being handled incorrectly. $ Fixed Toluene Cell generating under wrong circumstances.
2019-12-12+ Added Pellet Mold.Alkalus
+ Added Clean Aluminium Mix. $ 5.08 Compliance. And looooots of it. $ Fixed most, if not all Fluid Canning & Extraction recipes that I broke previously. % Adjusted Textures for Particles. New textures thanks to Discord User Никита#8621. % Adjusted Aluminium Processing Chain.
2019-12-11+ Finalised structure code for Chemical Plant.Alkalus
% Redid handling of Algae Recipes. % Adjusted Texture handling on Chemical Plant and Algae Farm.
2019-12-10% Changed name of custom GT++ Programmed Circuit to Programmed Bio Circuit.Alkalus
$ Fixed getNumberedBioCircuit() in CI. $ Fixed an issue where stripped fields were referenced in server side bytecode. $ Fixed Tooltips not working as intended for items giving custom GT++ Multi behaviour. $ Fixed 'No Bonus Output Chance' item not registering correctly.
2019-12-09+ Added GT++ API class.Alkalus
+ Added handler for Void Miner to API. + Added handler for special multiblock logic to API. + Added Initial work For Chemical Plant. % More work on the Algae Farm.
2019-12-08+ Added Algae production to Algae Ponds.Alkalus
+ Added a Structure for Algae farm, which is upgradable. + Added some test recipes for Algae via the pond, they will not show in NEI.
2019-12-08+ Added an assembly recipe for tier 1 Round Robinators.Alkalus
+ Added localization for Rotor Housing achievement. + Added the Algae Farm (WIP). - Removed Durability bar on Iridium Rotors. - Reverted 2A hatch fix on Multiblocks. % Adjusted all Robinator recipes, removing the fluid requirements. $ Fixed Robinators Crashing on Servers. $ Implemented new backend for all future non-GT tile entities.
2019-12-01fix where advebf would still run even without pyrokorneel vandamme
2019-12-01adv vacuumfreezer working the same as advEBFkorneel vandamme
2019-11-24+ Added recipe for Supreme Pizza Gloves.Alkalus
+ Added Turbine Housing. + Added recipe for Turbine Housing. + Added auto-output behaviour to Super Bus (O), borrowed from GTNH. Closes #576. % Adjusted Multiblock base checkRecipe function to hopefully now use 2A per energy hatch. (This was done last commit, but was never mentioned) $ Fixed missing Recipe for Cloaking Device. $ Fixed Selenium Exploit. Closes #570. $ Potentially fixed weird cape crash. $ Added additional logging for TT recipe adding. $ Did some work on ToggleSneak stuff in Sneak Manager. Fixes #566.
2019-11-24+ Added Concurrent Set objects to the API.Alkalus
+ Added Flexible Pair objects to the API. + Added logging to ICO formation code. % Adjusted position of GUI elements in NEI for Chemical Plant recipes. % Adjusted the recipe for the Lava Filter. % Adjusted which fluids are returned when requesting tiered fluids from CI. This will inevitably adjust many recipes as a result. % Adjusted handling of the creative energy buffer. % Adjusted Achievement handler for Dev Mode. % Adjusted Tank Capacity on my Chemical Plants. $ Fixed Output buffer checks on multiblocks, Closes #574. $ Fixed LuV Super Bus recipes, Closes #575. (ULV super bus recipe is still broken for the time being) $ Attempted once more to fix Hot Water localization.
2019-10-24% Tried to adjust the name of IC2 Hot Water.Alkalus
$ Fixed OreDicting ore Sodium Hydroxide if GT dusts are detected. $ Fixed bad oredict look-up for RP1 cell. $ Rewrote how GT++ Materials look for existing fluids and cells during generation, hopefully this didn't break any existing cells or fluids. (Please investigate log after loading a world)
2019-10-24+ Added burn times for Wooden Pellets & Bricks.Alkalus
% Many minor Bio recipe adjustments. $ Fixed Oredict name of some Fluid Cells, advise if this breaks existing recipes. (Probably look at Alkalus ingots)
2019-10-24+ Added Chemical Plant.Alkalus
+ Added more Bio Recipes. $ Fixed Strontium Hydroxide generating before it's components. $ Fixed existing Bio Recipes not working.
2019-10-13+ Added Round-Robinator recipes.Alkalus
% Adjusted Zirconium Carbide tier, and changed the materials used for LV tiered recipes. % Finished work on the Round-Robinator logic. $ Removed PSS log spam. $ Many minor bug fixes.
2019-10-11$ Fixed many tiny bugs, found by static code analysis.Alkalus
$ Fixed Canning handling further. $ Adjusted the Charcoal Pit fix.
2019-10-10$ Fixed Wire Cutter handling for 5.09.32+.Alkalus
$ Corrected Rainforest Oak sapling recipes and also fixed the Charcoal Pit Igniter. Further fixes #454.
2019-10-10$ Fixed the single compatibility issue with GT 5.09.31.Alkalus
2019-10-10+ Added OD tag 'rodBlaze' to blaze rods.Alkalus
$ Corrected certain multiblocks not counting their casings during construction. Fixes #549. $ Stopped custom MTE's incorrectly handling getDrops(). Fixes #553. $ Stopped GT++ Multis trying to reduce the 'wait' time on themselves when placed or first loaded. Fixes #556.
2019-09-27+ Added ability for Pollution Scrubbers to remove pollution if it's ↵Alkalus
disabled. Useful if you disable it after starting, as GT will then ignore it forever in the chunks it's left in. % Adjusted Melting point of CO2. % Adjusted the fuel usage on the LRE, I think? (I don't remember) $ Removed logging from decayable NEI handler. $ Fixed potential bad handling of fluid assignment to GT++ materials. $ Fixed incorrect handling of Sulphur Dioxide. $ Hopefully something here fixes the corruption of all canning recipes. :<
2019-08-24+ Added new recipes for Hydrogen Chloride, Sodium Hydroxide, Brine.Alkalus
+ Added new UV/IR laser lens. $ Fixed Chemical formula not showing up correctly on some mixed materials. $ Fixed Tooltips of Rare Earth materials being too long. $ Fixed Voltage of Rare Earth materials being a tier too high.
2019-08-24+ Added some more generic language strings.Alkalus
- Removed maintenance requirement from Cyclotron. % More work on new Multiblock GUIs. $ Potentially fixed #507.
2019-08-24$ Fixed #533.Alkalus
2019-08-19% Tweaked default Multiblock GUI for those without a slot. (Many will still ↵Alkalus
be broken) $ Fixed weirdly encoded symbol within CONTAINER_Cyclotron.java, which didn't tend to play nice for some users. $ Fixed Cyclotron GUI bug. Closes #473
2019-08-18- Removed Maint. requirement from the PSS. Fixes #440.Alkalus
$ Fixed 9 in 1 issues. Fixes #495. Closes #460. % Adjusted PSS Tooltip. > Added higher tier support to PSS last commit, Closes #519.
2019-08-18% Probably added support for GTNH tiers within the PSS. Closes ↵Alkalus
https://github.com/GTNewHorizons/NewHorizons/issues/4874.
2019-08-17+ Added Air consumption to the LRE.Alkalus
% Made the LRE longer. (10, up from 4) % Greatly improved NEI handling for decayables. $ Improved logic of LRE. $ Fixed NEI crash. $ Fixed bug in underlying GT code causing depleteInput to return false wrongly.
2019-08-17+ Added new casing textures for the Large Rocket Engine.Alkalus
2019-08-17+ Added Multiblock Rocket Engine. Closes #464.Alkalus
+ Added Liquid Hydrogen. + Added Carbon Dioxide if it doesn't exit (.08 compat)
2019-08-15+ Attempted to add a buggy NEI page for decayable dusts.Alkalus
+ Added a way to disable ALL GT++ logging in the ASM config file. + Added recipes for Ztones covers. % Adjusted recipes for Tiered machine covers. % Updated GT++ debug command to toggle logging if desired. (Useful in-game). $ Fixed bug where smart covers would lose their state.
2019-08-15$ Additional fix. Closes #512.Alkalus
2019-08-15$ Made code compatible with changes made by @mitchej123 during ↵Alkalus
https://github.com/Blood-Asp/GT5-Unofficial/commit/73ee102b63efd92c0f164a7ed7a79ebcd2619617#diff-3051838621d8ae87aa5ccd1345e1f07d. > I guess this code is never called, or it's inherited. Odd that it hasn't ever broke.
2019-08-15+ Re-added Tiered Machine Covers. (Old ones will be deprecated) Closes #516.Alkalus
+ Added extra tiered covers. (For use in GTNH mostly) + Added textures and colour coding for Ztones covers. + Localized some cover names.
2019-08-14+ Attempted to add custom covers for Ztones blocks. Should close #521.Alkalus
2019-07-29$ Fixed Charge Packs not working correctly, causing hard crashes. Closes #505.Alkalus
2019-07-29$ Fixed Electric Snips not working on cables. Closes #512.Alkalus
2019-07-26+ Added config option to adjust ingame BGM delays. (Should be working)Alkalus
+ Added a Pest Killer for quick removal of Butterflies and Bats. + Added Hydrogen Cyanide. % Replaced existing assets for the Bat King. % Replaced Bat King Logic, it's now an offensive mob. $ Fixed Bat King model scaling.
2019-05-17- Disabled Tree Farm and Void Miner logic.Alkalus
> Not suitable for large-scale release yet.
2019-05-17+ Added command to enable Debug Mode while GT++ is running. Use ↵Alkalus
"/debugmodegtpp". + Added missing class.
2019-05-17+ Added Fake Covers for ULV-MAX casings. Now you can hide your cables better.Alkalus
% Migrated some recipes.
2019-05-14% Minor Adjustments.Alkalus
$ Minor Fixes.
2019-05-14+ Added new Fireproof Bauble.Alkalus
$ Fixed #479.
2019-05-13% Adjusted ID of Industrial Vacuum Furnace.Alkalus
% Adjusted Textures on Industrial Vacuum Furnace.
2019-05-13+ Added the Industrial Vacuum Furnace. This Multiblock also doubles as a ↵Alkalus
Dehydrator for higher tiers. + Added recipe for the Industrial Vacuum Furnace. % Cleaned up heating coil code, now it's in one location for easier updating in future.
2019-05-13+ Added EntityDeathHandler.java, along with some custom drops for Zombies, ↵Alkalus
Blazes and SpecialMob's Brutish Zombie. $ Temporarily disabled bonus outputs again on Multiblocks, fixing the ghost item issue along with processing.
2019-05-13+ Added High Quality Industrial Diamond.Alkalus
+ Added various material components. + Added a debug machine used for calling the Garbage Collector. + Added recipe to obtain Hot Water. + Added way to obtain Dragonsblood. + Added lots of quick access fluids directly to FluidUtils. % Updated English Locale. $ Fixed issue preventing all Multiblocks from forming. $ Fixed some minor texture issues.
2019-05-12+ Properly implemented Air Filter requirements & a new GUI for Advanced ↵Alkalus
Mufflers.