Age | Commit message (Collapse) | Author |
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# Conflicts:
# src/Java/gtPlusPlus/core/util/recipe/RecipeUtils.java (Actually fixed it this time)
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+ Added a new GUI texture for the Advanced Boilers.
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+ Added better support for detecting valid tools.
- Removed old Dev/Debug stuff.
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% Updated Industrial Sieve Tooltip, to ease construction.
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> Enable this in the config to see why machines fail.
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% Swapped two textures around for mysterious blobs.
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- Temporarily disabled the added witch noises.
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$ Fixed COFH Fluids having incorrect textures.
$ Fixed the recipe for Clay plates not auto-generating.
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+ Added Recipes for the Industrial Sieve & Casings.
% Tweaked Blast Furnace EU cost for all materials.
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each time it ran.
> Recipes now gain static bonuses and work as intended.
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% Changed network availability testing to be more robust.
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% Changed the timeout of network checks.
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$ Fixed Hellish Fire being invisible.
% Changed Hellish Fire's particles.
% Changed the use of the Forestry child mod to be the GT++ mod.
% Tweaked texture on Industrial Sifter Multiblock.
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+ Allowed casing blocks to have transparency.
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$ Initial fixes for recipe use code in Industrial Sifter.
% Changed Sieve Grate texture to not have transparency.
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% Changed structural formation of the industrial sifter, the top layer 3x3 must now be Large Sieve Grates.
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- Disabled IC2 Scrap and Scrap box usage within the Matter Fabricator.
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+ Added the Alkalus Disk.
$ Fixed Frame Box Assembler Recipes.
$ Fixed Missing 7Li material.
$ Fixed Tiered Tanks not showing their capacity in the tooltip.
$ Fixed tooltips for alloys containing Bronze or Steel.
$ Fixed Clay Pipe Extruder Recipes.
- Removed a handful of Plasma cells for misc. materials.
% Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements.
% Cleaned up The Entire Project.
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% Tweaked items generated for materials due to states.
% Tweaked tooltips of cells, now they are cleaner.
% Changed max progress time of LFTR to be 500x what it was.
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$ Fixed the LFTR not using fuels properly.
$ Fixed how LFTR sparging works, it now uses fluids/gases properly.
% Updated the LFTR Tooltip.
% Updated the FFPP Tooltip.
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to corrupt.
% LFTR & FFPP work.
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- Removed some debug logging from Fish Traps.
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Sparged with a particular gas.
+ Added many more elements to my ELEMENT.java. (Incomplete for the moment, still working on it.)
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% Rewrote how the LFTR processes it's recipes based on the large Diesel generator. (Better than using the Fusion Reactor as a base.)
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+ Made LFTR's go BOOOOOOOM when they explode, like nothing you've ever seen before. Be careful.
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can set max logs cut before taking a break. Prevents lag if you plan to cut Large trees. (Stops it cutting 5k logs in one go, default max is 500).
% Changed the Cutting method, so search X/Z, then go up a Y level, not 1-150 Y scanning then moving along. (Allows previous lag breaker to not cut trees in strange angles).
% Tweaked the Clean-up method, so that it does not clean up inside the initial area, also creates 'trash' block break effects.
% Re-enabled Clean-up being called every 60s from postTick().
% Tried adding debug code into the Clean-up method to figure out what area it's tidying. (Pumpkins/Melons/BookCases).
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% Changed Bonemeal effect and playing handling it within the Tree Farmer, different grade fertilisers produce different growth rates.
$ Fixed the issue where the Tree Farmer got stuck during it's ticking cycle.
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for the amount of energy hatches every 10 attempts it fails to add energy from one.
% Changed around calls to fertiliser check.
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% Broke something, now the Tree Farmer isn't working. Hard to debug without internet as my logging is interrupted constantly by other mods complaining.
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eventually also do block breaks too).
+ Added handling of the block break particles.
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Tree Farmer GUI. Thanks to @Dragon2488 for showing me how Container syncing should be done properly.
% Rewrote the Tooltip for the Tree Farmer Controller block.
% Changed the Tree Farmer GUI, moved the item slot up 18px and added a console for the power information.
$ Fixed the tool check returning Null when valid tools were present in the Tree Farmer.
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% Tweaked the code that handled item removal from the TreeFarmers input bus slots.
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% Slight class cleanup.
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debug them easily without TOTAL DEBUG mode.
+ Added support for the TreeFarmer to use Saws/Buzzsaws to cut things. They are now required.
+ Added a GUI for the Tree Farmer.
+ Added a custom slot class just for Buzzsaw and Saw items.
% Tweaked power handling for findLogs() in the Tree Farmer class, it wasn't checking the internal power buffer.
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get a config option).
% Moved the internal power buffer variable out of the cut method into the class.
% Massive project tidy up, lots of old unused code removed or tidied up.
$ Fixed lots of String comparisons that used == instead of .equals().
$ Fixed Double/Triple/Quad null checks in certain places.
$ Fixed returns that set values at the same time.
$ Swapped 3.14 and 1.57 to Math.PI and Math.PI/2.
$ Fixed possible cases where a NPE may be thrown, by calling logging outside of null checks.
+ Added PI to CORE.java, since it's a double and MC uses it as a float in each instance.
- Stripped 95% of the useless code out of Meta_GT_Proxy.java
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