Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-07-12 | - Stopped the Multitank storing it's contents. | Alkalus | |
% Changed Jack Daniels into Sludge. % Dark World Generation tweaks. $ Fixed 255 height biome/world. $ Fixed lighting issues. + Failed to add my own world type. | |||
2017-07-11 | $ Fixed Fluid Tanks not having a GUI. | Draknyte1 | |
2017-07-11 | + Added a few more circuit recipes to make compatibility 100%. | Draknyte1 | |
+ Tried adding a way to empty the Circuit Assembler recipe map. | |||
2017-07-11 | $ Missed one of the circuits hiding in NEI. | Draknyte1 | |
2017-07-11 | + Hides Circuits from Post 5.09.28. | Draknyte1 | |
> Forgot to save this file before the previous commit. | |||
2017-07-11 | + Added a config option for old circuits. | Draknyte1 | |
+ Hide all new circuits and components if enabled. | |||
2017-07-11 | + Added all the old circuit recipes back. | Draknyte1 | |
2017-07-11 | $ More work on old circuits. Fixed Short ID range overflow. | Draknyte1 | |
2017-07-11 | % Changed Old Circuit loading logic. | Alkalus | |
2017-07-11 | + Pre .09.28 Circuits added, missing recipes though. | Alkalus | |
> This will be a config option to avoid a requirement of remerging it back into Gregtech itself. > Although the new circuits will exist and have recipes, updating from a pre .09.28 world to .28+ will allow automation to continue working. > New circuits produced will have correct oredict and will continue being used in recipes. | |||
2017-07-11 | % Clean up/Organise. | Alkalus | |
2017-07-11 | $ Made all Multiblocks utilise the TAE system. | Alkalus | |
2017-07-11 | $ Fixed Industrial Sieve Tooltip. | Alkalus | |
$ Implemented Texture Array Expansion. > This fixes the issue of hatches not using the correct textures. | |||
2017-07-10 | $ Fixed .09 features trying to work in .08. | Draknyte1 | |
+ Moved lots of things to reflection again. | |||
2017-07-06 | $ Fixed a weird crash quick where org.apache.http.client.utils.URIBuilder is ↵ | Alkalus | |
missing. - Removed Alloy Mixer. | |||
2017-07-06 | % Reverted the Portable Tanks to just be Standard, non-movable fluid tanks. | Alkalus | |
2017-07-06 | + Initial commit for the Alloy Mixer. | Alkalus | |
2017-07-06 | % Tweaked Eglin Steel Components. | Alkalus | |
$ Tried to fix Portable Fluid Tanks. % Changed Redstone Alloy Wire loss. | |||
2017-07-05 | $ Fixed issue #105. | Draknyte1 | |
% Buffed Alloy Blast Smelter to be 20% faster than the Electric Blast Furnace. % Revised times for all GT++ Alloys during smelting. + Added 'Alkalus' to the tooltips of many things hidden within Gregtech. Re:#106. + Added some automatic calculations to the Materials Class. | |||
2017-07-05 | % Disabled everything related to Custom circuits for GTNH. | Alkalus | |
2017-07-04 | $ Fixed Simple Washer recipe handling. | Draknyte1 | |
% Tweaked wash time by 4x. | |||
2017-07-04 | + Added the ULV Simple Washer [For Dusts] | Draknyte1 | |
+ Added a recipe for every impure dust -> clean dust to simple washer. | |||
2017-07-04 | + Started adding recipes for the chemicals added earlier. | Draknyte1 | |
+ Added a framework for a Catalytic Reactor. $ Fixed FFPP recipes. $ Finally fixed #56. Textures from GT++ now have their own array to prevent GT Texture overlap issues. | |||
2017-07-03 | $ Finalized Air Filter code and requirements. | Draknyte1 | |
- Removed debug logging. | |||
2017-07-03 | + Added Air Filters | Draknyte1 | |
% Made the Atmospheric Reconditioners require Air Filters, they are non-automatable to insert. | |||
2017-07-03 | + Added a new GUI for the Pollution Cleaners. | Draknyte1 | |
2017-07-03 | $ Fixed power usage of the Pollution Scrubber. | Draknyte1 | |
2017-07-03 | % Minor Atmospheric Reconditioner Tweaks. | Alkalus | |
2017-07-03 | $ Fixed most of the issues with the Atmospheric Conditioners. | Alkalus | |
+ Added a dev machine to create pollution. | |||
2017-06-16 | + Added Atmosphere cleaners. | Draknyte1 | |
% Changed the IDs of the newest blocks. | |||
2017-06-14 | + Made the Pollution Detector free to run. | Draknyte1 | |
+ Improved the Pollution Detectors Textures. % Changed Pollution Detector's tooltip. | |||
2017-06-14 | + Added a Pollution Detector. | Draknyte1 | |
- Disabled some unused Gregtech Tile Entities. % Refactored some classes to be in better locations. | |||
2017-06-14 | $ Made the Skookum Choocher more compliant. | Draknyte1 | |
2017-06-11 | + Added a config switch to fully disable the GT++ Circuits. | Draknyte1 | |
- Disabled Radon. | |||
2017-06-10 | + Added Recipes for Coil Wires. | Draknyte1 | |
+ Added Recipes for Wire Coils. % Tweaked Advanced Boiler recipes to now require Huge pipes. % Changed a handful of recipes to utilise the new GT circuits. + Added my custom circuits to the same OreDict tags as the new GT ones, so they are interchangeable. | |||
2017-06-07 | New Horizons - Small Fluid Cell and IC2 Rotor Changes (#93) | Martin Robertz | |
% changing Wind Rotor /shaft recipes for GTNH % changed Shaft shape graphic a bit - disabled Large Fluid Cells if GTNH Core is loaded. $ small fixes + Block recipes only for GTNH - Revert "Block recipes only for GTNH" This reverts commit 290207067ee39b29b3d3cce0e2862602d8ea18ca. | |||
2017-06-06 | $ Fixed invalid items in the isValidInputFuel check by inverting logic. | Draknyte1 | |
2017-06-06 | $ Implemented a secondary boiler fuel check for vanilla items which wouldn't ↵ | Draknyte1 | |
burn previously with Forge methods. | |||
2017-06-06 | $ More Boiler Logic Fixes. | Draknyte1 | |
> Now they won't burn fuel once they're at 80% temp, so it's not wasted. $ Fixed all Advanced Boilers using the Tier 1 Boiler Chassis. % Tweaked Advanced Boiler Textures. | |||
2017-06-06 | $ Fixed the Advanced Boiler GUI. | Draknyte1 | |
+ Added a texture for Boiler Chassis. % Tweaked Dehydration Coil/Wire colours. | |||
2017-06-06 | $ More Advanced Boiler Fixes. | Draknyte1 | |
2017-06-06 | $ More Fixes left behind from notepad. | Draknyte1 | |
2017-06-06 | Merge branch 'master' of https://github.com/draknyte1/GTplusplus | Draknyte1 | |
# Conflicts: # src/Java/gtPlusPlus/core/util/recipe/RecipeUtils.java (Actually fixed it this time) | |||
2017-06-06 | + Added the basis of the Advanced Boilers. | Draknyte1 | |
+ Added a new GUI texture for the Advanced Boilers. | |||
2017-06-02 | + Finally added ULV Machine Components | Alkalus | |
2017-05-07 | % Tweaked Tree Farmer. | Draknyte1 | |
+ Added better support for detecting valid tools. - Removed old Dev/Debug stuff. | |||
2017-04-30 | % Changed Sieve logging to MACHINE_INFO. | Draknyte1 | |
% Updated Industrial Sieve Tooltip, to ease construction. | |||
2017-04-30 | % moved tree farm logging to the Machine Info output. | Draknyte1 | |
> Enable this in the config to see why machines fail. | |||
2017-04-30 | - Removed some overrides. | Draknyte1 | |
2017-04-30 | $ Fixed a small issue where the tree farmer would forget it's repair status. | Draknyte1 | |