Age | Commit message (Collapse) | Author |
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- Removed free fuel tick on single block rocket engines.
% Changed hg1223 from ZPM to LuV.
% Spelling.
% Adjusted logging.
$ Rewrote large rocket engine logic.
Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
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% Make some Itemstacks static.
% Higher tier coils speed up ChemPlant.
% Redused catalyst consumption in ChemPlant.
$ Some clean up.
$ Fix that recipes without catalyst wont start.
$ Redone catalyst code for it to better work with parrallel and it not failing recipe after consumed item.
% Formatting/Spelling
% Greatly improved the ChemPlant's Tooltip.
% Tooltip update.
% Made the tooltip a little bit clearer.
Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
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+ Added recipes for Chunkloaders.
+ Added recipe for Algae Farm.
+ Added recipes for Overflow Hatches.
% Halved recipe time on Algae Farming, enabled use of compost to increase output.
$ Potentially fixed the Overflow Hatches.
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+ Added 10 new casing blocks, with assembler recipes.
- Removed obsolete Chunkloading classes.
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% Retiered Chunkloaders.
$ Potentially Fixed Chunkloaders. Thanks to @Repo-alt if such is the case.
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$ Fix Multiblocks not consuming 2A per input hatch if available.
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$ Fixes #456
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- Removed all libraries found via Maven.
$ Fixed Minor Crash.
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$ Fixed ChemPlant not having a recipe map.
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% Adjusted Some Bio recipes, based on feedback from Discord. (Butanol now has 4.5x better fuel value)
% Added a hard crash into the Chemical Plant recipe handler, to prevent it being handled incorrectly.
$ Fixed Toluene Cell generating under wrong circumstances.
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+ Added Clean Aluminium Mix.
$ 5.08 Compliance. And looooots of it.
$ Fixed most, if not all Fluid Canning & Extraction recipes that I broke previously.
% Adjusted Textures for Particles. New textures thanks to Discord User Никита#8621.
% Adjusted Aluminium Processing Chain.
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% Redid handling of Algae Recipes.
% Adjusted Texture handling on Chemical Plant and Algae Farm.
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$ Fixed getNumberedBioCircuit() in CI.
$ Fixed an issue where stripped fields were referenced in server side bytecode.
$ Fixed Tooltips not working as intended for items giving custom GT++ Multi behaviour.
$ Fixed 'No Bonus Output Chance' item not registering correctly.
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+ Added handler for Void Miner to API.
+ Added handler for special multiblock logic to API.
+ Added Initial work For Chemical Plant.
% More work on the Algae Farm.
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+ Added a Structure for Algae farm, which is upgradable.
+ Added some test recipes for Algae via the pond, they will not show in NEI.
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+ Added localization for Rotor Housing achievement.
+ Added the Algae Farm (WIP).
- Removed Durability bar on Iridium Rotors.
- Reverted 2A hatch fix on Multiblocks.
% Adjusted all Robinator recipes, removing the fluid requirements.
$ Fixed Robinators Crashing on Servers.
$ Implemented new backend for all future non-GT tile entities.
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+ Added Turbine Housing.
+ Added recipe for Turbine Housing.
+ Added auto-output behaviour to Super Bus (O), borrowed from GTNH. Closes #576.
% Adjusted Multiblock base checkRecipe function to hopefully now use 2A per energy hatch. (This was done last commit, but was never mentioned)
$ Fixed missing Recipe for Cloaking Device.
$ Fixed Selenium Exploit. Closes #570.
$ Potentially fixed weird cape crash.
$ Added additional logging for TT recipe adding.
$ Did some work on ToggleSneak stuff in Sneak Manager. Fixes #566.
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+ Added Flexible Pair objects to the API.
+ Added logging to ICO formation code.
% Adjusted position of GUI elements in NEI for Chemical Plant recipes.
% Adjusted the recipe for the Lava Filter.
% Adjusted which fluids are returned when requesting tiered fluids from CI. This will inevitably adjust many recipes as a result.
% Adjusted handling of the creative energy buffer.
% Adjusted Achievement handler for Dev Mode.
% Adjusted Tank Capacity on my Chemical Plants.
$ Fixed Output buffer checks on multiblocks, Closes #574.
$ Fixed LuV Super Bus recipes, Closes #575. (ULV super bus recipe is still broken for the time being)
$ Attempted once more to fix Hot Water localization.
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$ Fixed OreDicting ore Sodium Hydroxide if GT dusts are detected.
$ Fixed bad oredict look-up for RP1 cell.
$ Rewrote how GT++ Materials look for existing fluids and cells during generation, hopefully this didn't break any existing cells or fluids. (Please investigate log after loading a world)
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% Many minor Bio recipe adjustments.
$ Fixed Oredict name of some Fluid Cells, advise if this breaks existing recipes. (Probably look at Alkalus ingots)
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+ Added more Bio Recipes.
$ Fixed Strontium Hydroxide generating before it's components.
$ Fixed existing Bio Recipes not working.
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% Adjusted Zirconium Carbide tier, and changed the materials used for LV tiered recipes.
% Finished work on the Round-Robinator logic.
$ Removed PSS log spam.
$ Many minor bug fixes.
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$ Fixed Canning handling further.
$ Adjusted the Charcoal Pit fix.
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$ Corrected Rainforest Oak sapling recipes and also fixed the Charcoal Pit Igniter. Further fixes #454.
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$ Corrected certain multiblocks not counting their casings during construction. Fixes #549.
$ Stopped custom MTE's incorrectly handling getDrops(). Fixes #553.
$ Stopped GT++ Multis trying to reduce the 'wait' time on themselves when placed or first loaded. Fixes #556.
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disabled. Useful if you disable it after starting, as GT will then ignore it forever in the chunks it's left in.
% Adjusted Melting point of CO2.
% Adjusted the fuel usage on the LRE, I think? (I don't remember)
$ Removed logging from decayable NEI handler.
$ Fixed potential bad handling of fluid assignment to GT++ materials.
$ Fixed incorrect handling of Sulphur Dioxide.
$ Hopefully something here fixes the corruption of all canning recipes. :<
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+ Added new UV/IR laser lens.
$ Fixed Chemical formula not showing up correctly on some mixed materials.
$ Fixed Tooltips of Rare Earth materials being too long.
$ Fixed Voltage of Rare Earth materials being a tier too high.
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- Removed maintenance requirement from Cyclotron.
% More work on new Multiblock GUIs.
$ Potentially fixed #507.
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be broken)
$ Fixed weirdly encoded symbol within CONTAINER_Cyclotron.java, which didn't tend to play nice for some users.
$ Fixed Cyclotron GUI bug. Closes #473
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$ Fixed 9 in 1 issues. Fixes #495. Closes #460.
% Adjusted PSS Tooltip.
> Added higher tier support to PSS last commit, Closes #519.
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https://github.com/GTNewHorizons/NewHorizons/issues/4874.
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% Made the LRE longer. (10, up from 4)
% Greatly improved NEI handling for decayables.
$ Improved logic of LRE.
$ Fixed NEI crash.
$ Fixed bug in underlying GT code causing depleteInput to return false wrongly.
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+ Added Liquid Hydrogen.
+ Added Carbon Dioxide if it doesn't exit (.08 compat)
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+ Added a way to disable ALL GT++ logging in the ASM config file.
+ Added recipes for Ztones covers.
% Adjusted recipes for Tiered machine covers.
% Updated GT++ debug command to toggle logging if desired. (Useful in-game).
$ Fixed bug where smart covers would lose their state.
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https://github.com/Blood-Asp/GT5-Unofficial/commit/73ee102b63efd92c0f164a7ed7a79ebcd2619617#diff-3051838621d8ae87aa5ccd1345e1f07d.
> I guess this code is never called, or it's inherited. Odd that it hasn't ever broke.
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+ Added extra tiered covers. (For use in GTNH mostly)
+ Added textures and colour coding for Ztones covers.
+ Localized some cover names.
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+ Added a Pest Killer for quick removal of Butterflies and Bats.
+ Added Hydrogen Cyanide.
% Replaced existing assets for the Bat King.
% Replaced Bat King Logic, it's now an offensive mob.
$ Fixed Bat King model scaling.
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> Not suitable for large-scale release yet.
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