aboutsummaryrefslogtreecommitdiff
path: root/src/Java/gtPlusPlus/xmod/gregtech/common
AgeCommit message (Collapse)Author
2018-02-22% Minor project cleanup.Jordan Byrne
2018-02-21$ Tree Farmer Work.Jordan Byrne
% Package cleanup. - Removed /Bed command.
2018-02-20$ Tree Farmer.Jordan Byrne
2018-02-19$ Tree farmer work.Jordan Byrne
+ Things.
2018-02-18^ Version Bump to PreRelease5.Jordan Byrne
% Updated CommandUtils.java. % Made AnimalFarm abstract, as it's currently an empty class. $ Fixed Recycling recipes not generating properly for all material components. They now get queued and run at the end of postInit().
2018-02-14$ More Improvements to the Tree Farm.Jordan Byrne
2018-02-14$ Fixed Tree Farm not using internal power storage.Jordan Byrne
$ Improved mapping of log cutting targets.
2018-02-14$ More work on efficient tree cutting.Jordan Byrne
2018-02-14$ More Tree Farm work.Jordan Byrne
% Improved scanner tooltips for all Multiblocks. % Improved Tree Farm GUI. % Merged TreefarmManager.java into TreeFarmHelper.java. - Stripped Animal Farm of all logic.
2018-02-14+ All Multiblocks now record run-time.Jordan Byrne
$ Fixed Tree Farmer gui not showing correct power stored. $ Fixed Tree Farmer hatch textures being incorrect on the top/bottom sides. $ Minor fix to cutting machine structural check.
2018-02-12$ Stripped the Tree Farm Controller of all code, rendering it useless. This ↵Jordan Byrne
is in prep. for a total machine rewrite.
2018-02-12$ Minor tweaks to Matter Fabricator recipe generator caching.Jordan Byrne
2018-02-12$ Basically completed the Matter Fabricator rewrite.Jordan Byrne
2018-02-11Merge pull request #214 from codewarrior0/energy-buffer-info-panelAlkalus
Improve Industrial Information Panel readout for Energy Buffers
2018-02-11$ More Matter fab work.Jordan Byrne
2018-02-11$ More Matter Fab work.Jordan Byrne
2018-02-11$ More work on fake recipe generation and caching for the Matter Fabricator.Jordan Byrne
2018-02-10$ More rewrite.Jordan Byrne
2018-02-10$ Initial rewrite of the recipe handling in the Matter Fabricator.Jordan Byrne
+ Added internal way for Multiblocks to get a Circuit stored in an input bus or it's GUI. + Added GenericStack.java, which can hold an ItemStack or a FluidStack, to simplify recipe outputs.
2018-02-09Improve Industrial Information Panel readout for Energy BuffersDavid Vierra
Remove code related to inventory slots Remove redundant overrides in Creative Energy Buffer Remove inventory-related delay from info data update Right-align numbers in info data readout Format current storage number in right-click chat readout
2018-02-09$ Fixed issue where Zhuhai wouldn't accept water.Jordan Byrne
^ Version Bump.
2018-02-08+ Added recipe for Fishing Port and Aquatic Casings.Jordan Byrne
+ Added Fishing Port config option.
2018-02-08$ Tried fixing errors with chunkloader not correctly force loading chunks on ↵Jordan Byrne
server restarts.
2018-02-08$ Small fix to the ABS logic for circuits.Jordan Byrne
2018-02-08% Made material recycling use the centrifuge, instead of the electrolyzer.Jordan Byrne
% Updated ABS tooltip to reflect new GUI slot.
2018-02-08$ Made the Alloy Blast Smelter use Circuits in it's GUI.Jordan Byrne
$ Fixed Chunkloading error.
2018-02-08$ Fixed a bug when using older versions of GT.Jordan Byrne
+ Did Fish Stuff.
2018-02-08+ Added Plugin system.Jordan Byrne
$ Fixed issue with Fishing Pond.
2018-02-07$ Work on GT Chunkloader.Jordan Byrne
2018-02-07Merge pull request #212 from ↵Alkalus
codewarrior0/industrial-centrifuge-gendustry-comb-fix Fix Industrial Centrifuge not processing Gendustry customized combs. Pass the buffer check if the recipe has more than 16 outputs.
2018-02-07+ Tried redoing the Pocket Fusion Reactor.Jordan Byrne
2018-02-06Recommend HV output bus for Industrial CentrifugeDavid Vierra
2018-02-05+ Re-added Iron Rod -> Iron Bars recipe which was removed from GT long ago.Jordan Byrne
$ Work on Pocket Fusion reactor.
2018-02-05Merge pull request #211 from codewarrior0/patch-3Alkalus
Make Rocket Engines more appealing to casual players
2018-02-05$ Made Multiblock controllers implement a function to allow an Item Slot in ↵Jordan Byrne
their GUI. $ Fish Pond work.
2018-02-04$ Finished the Fishing Pond.Jordan Byrne
$ Made the Fishing Pond cache reflection data from WeightedRandomFishable objects. $ Fixed the Fish Pond not outputting correct stack sizes. (They were all 0)
2018-02-04+ Added more casings for multiblocks.Jordan Byrne
+ Added the Fish Pond. $ Added support for more textures in TAE.java. - Disabled GT ASM.
2018-02-04+ Added recipes for the Cutting Factory.Jordan Byrne
+ Added Sludge output to the Wash Plant. $ Finished the Cutting Factory. $ GT ASM. % Improved tooltips on Maceration Stack, Industrial Sifter & Wash Plant.
2018-02-04$ More improvements to the GT ASM.Jordan Byrne
2018-02-04$ Fixed Field injection ASM doing double injections.Jordan Byrne
$ Fixed Super Chest ID collision. % Made Super Chests hold 1/2 as much.
2018-02-03Make Rocket Engines more appealing to casual playersDavid Vierra
2018-02-04+ Added Super Chests.Jordan Byrne
$ More work on Gregtech ASM. > NBTTagCompound is now created in MetaTileEntity. getDrops() & breakBlock() are also both overwritten.
2018-01-31+ Added config to disable tooltips on EIO ingots.Jordan Byrne
$ Fixed worldgen issue in Everglades. $ Fixed Power Sub-station not handling output voltages correctly. $ Fixed Ore vein bias issue for Everglades gen. - https://github.com/GTNewHorizons/GT5-Unofficial/commit/05b361cf7f29f1cd24d69bcea8630f3ae470b182#diff-8accfe00d7b275149176462fbc5fcf59
2018-01-30$ Fix Industrial centrifuge not inheriting correct textures for hatches/buses.Jordan Byrne
2018-01-30Merge pull request #201 from codewarrior0/checkwater-only-fills-basinAlkalus
Change IndustrialWashPlant.checkWater() to only fill the basin
2018-01-30% Updated capes list.Jordan Byrne
2018-01-29Change IndustrialWashPlant.checkWater() to only fill the basinDavid Vierra
No longer tries to do `checkMachine()` things like add buses and hatches
2018-01-29+ Added Patron Capes.Jordan Byrne
% Changed Power Sub-Station recipe, harder in GTNH. Closes #194. Also closes https://github.com/GTNewHorizons/NewHorizons/issues/2517. % Tweaked Industrial Sifter & Wash Plant items/operation. % Greatly improved the Iron Blast Furnace for GT 5.09. It is now double the speed of a Bronze/Bricked Blast Furnace.
2018-01-28Rewrite and refactor checkRecipe() for several multiblocks, restore machine ↵David Vierra
sounds `checkRecipeGeneric()` implements parallel processing, EU/t discounts and speed boosts, increased random chances, and can be used to consider each input bus individually (as seen in the Industrial Material Press) to allow each bus to use a different Configuration Circuit. Also considers the voltage input limit of the multiblock when counting recipes to do in parallel - if the energy hatch is too small, it will process fewer recipes at once. Plays the machine's sound, if any, on success. `checkRecipeGeneric()` also checks `canBufferOutput()` and will pause the machine if it has no bus/hatch room for the recipe output. `getValidOutputSlots()` is rewritten as `canBufferOutput()`, which now checks both the item output buses and fluid output hatches to make sure recipe output can be accepted. This is used to pause a machine instead of allowing it to continue working and void outputs, if the outputs can't be stored in a bus and/or hatch. NOTE: `canBufferOutput()` doesn't consider parallel processing, so there are a few recipes where, if done in parallel, it may get a false positive on the buffer check and void some outputs. In practice, this will rarely happen. Removed unused imports, fields, and locals. Industrial Centrifuge now uses `checkRecipeGeneric()` with 4 parallel recipes and a 40% speed boost. Industrial Coke Oven now uses `checkRecipeGeneric()` with 12 parallel recipes if using Heat-Resistant Casings, or 24 if using Heat-Proof Casings. Sound plays while processing. Industrial Cutting Machine now uses `checkRecipeGeneric()` with 2 parallel recipes and a 60% speed boost. Pollution removed since the Machine is built with no Muffler Hatch. Industrial Electrolyzer now uses `checkRecipeGeneric()` with 2 parallel recipes and a 40% speed boost. Maceration Stack now uses `checkRecipeGeneric()` with 8*tTier parallel recipes, a 60% speed boost, and an increased amount (~33%) of random outputs. Sound plays while processing. Material Press now uses `checkRecipeGeneric()` with 2 parallel recipes and a 50% speed boost. Each input bus is considered separately for finding recipes, allowing each bus to hold a different Configuration Circuit. Sound plays while processing. Industrial Sifter now uses `checkRecipeGeneric()` with 2 parallel recipes, a 400% speed boost, and an increased amount (~15%) of random outputs. Changed particles to appear above the sieve grates. Industrial Thermal Centrifuge now uses `checkRecipeGeneric()` with 2 parallel recipes and a 60% speed boost. Industrial Washing Plant now uses `checkRecipeGeneric()` with 2 parallel recipes and an 80% speed boost. Stone Dust outputs are no longer deleted. Wire Factory now uses `checkRecipeGeneric()` with 2 parallel recipes and a 60% speed boost. Sound plays while processing.
2018-01-28Fix #184 - Large Thermal Centrifuge not completing multiblockDavid Vierra