Age | Commit message (Collapse) | Author |
|
|
|
% Package cleanup.
- Removed /Bed command.
|
|
|
|
+ Things.
|
|
% Updated CommandUtils.java.
% Made AnimalFarm abstract, as it's currently an empty class.
$ Fixed Recycling recipes not generating properly for all material components. They now get queued and run at the end of postInit().
|
|
|
|
$ Improved mapping of log cutting targets.
|
|
|
|
% Improved scanner tooltips for all Multiblocks.
% Improved Tree Farm GUI.
% Merged TreefarmManager.java into TreeFarmHelper.java.
- Stripped Animal Farm of all logic.
|
|
$ Fixed Tree Farmer gui not showing correct power stored.
$ Fixed Tree Farmer hatch textures being incorrect on the top/bottom sides.
$ Minor fix to cutting machine structural check.
|
|
is in prep. for a total machine rewrite.
|
|
|
|
|
|
Improve Industrial Information Panel readout for Energy Buffers
|
|
|
|
|
|
|
|
|
|
+ Added internal way for Multiblocks to get a Circuit stored in an input bus or it's GUI.
+ Added GenericStack.java, which can hold an ItemStack or a FluidStack, to simplify recipe outputs.
|
|
Remove code related to inventory slots
Remove redundant overrides in Creative Energy Buffer
Remove inventory-related delay from info data update
Right-align numbers in info data readout
Format current storage number in right-click chat readout
|
|
^ Version Bump.
|
|
+ Added Fishing Port config option.
|
|
server restarts.
|
|
|
|
% Updated ABS tooltip to reflect new GUI slot.
|
|
$ Fixed Chunkloading error.
|
|
+ Did Fish Stuff.
|
|
$ Fixed issue with Fishing Pond.
|
|
|
|
codewarrior0/industrial-centrifuge-gendustry-comb-fix
Fix Industrial Centrifuge not processing Gendustry customized combs.
Pass the buffer check if the recipe has more than 16 outputs.
|
|
|
|
|
|
$ Work on Pocket Fusion reactor.
|
|
Make Rocket Engines more appealing to casual players
|
|
their GUI.
$ Fish Pond work.
|
|
$ Made the Fishing Pond cache reflection data from WeightedRandomFishable objects.
$ Fixed the Fish Pond not outputting correct stack sizes. (They were all 0)
|
|
+ Added the Fish Pond.
$ Added support for more textures in TAE.java.
- Disabled GT ASM.
|
|
+ Added Sludge output to the Wash Plant.
$ Finished the Cutting Factory.
$ GT ASM.
% Improved tooltips on Maceration Stack, Industrial Sifter & Wash Plant.
|
|
|
|
$ Fixed Super Chest ID collision.
% Made Super Chests hold 1/2 as much.
|
|
|
|
$ More work on Gregtech ASM.
> NBTTagCompound is now created in MetaTileEntity. getDrops() & breakBlock() are also both overwritten.
|
|
$ Fixed worldgen issue in Everglades.
$ Fixed Power Sub-station not handling output voltages correctly.
$ Fixed Ore vein bias issue for Everglades gen. - https://github.com/GTNewHorizons/GT5-Unofficial/commit/05b361cf7f29f1cd24d69bcea8630f3ae470b182#diff-8accfe00d7b275149176462fbc5fcf59
|
|
|
|
Change IndustrialWashPlant.checkWater() to only fill the basin
|
|
|
|
No longer tries to do `checkMachine()` things like add buses and hatches
|
|
% Changed Power Sub-Station recipe, harder in GTNH. Closes #194. Also closes https://github.com/GTNewHorizons/NewHorizons/issues/2517.
% Tweaked Industrial Sifter & Wash Plant items/operation.
% Greatly improved the Iron Blast Furnace for GT 5.09. It is now double the speed of a Bronze/Bricked Blast Furnace.
|
|
sounds
`checkRecipeGeneric()` implements parallel processing, EU/t discounts
and speed boosts, increased random chances, and can be used to consider
each input bus individually (as seen in the Industrial Material Press)
to allow each bus to use a different Configuration Circuit. Also
considers the voltage input limit of the multiblock when counting
recipes to do in parallel - if the energy hatch is too small, it will
process fewer recipes at once. Plays the machine's sound, if any, on
success.
`checkRecipeGeneric()` also checks `canBufferOutput()` and will pause
the machine if it has no bus/hatch room for the recipe output.
`getValidOutputSlots()` is rewritten as `canBufferOutput()`, which
now checks both the item output buses and fluid output hatches to make
sure recipe output can be accepted. This is used to pause a machine
instead of allowing it to continue working and void outputs, if the
outputs can't be stored in a bus and/or hatch. NOTE:
`canBufferOutput()` doesn't consider parallel processing, so there are
a few recipes where, if done in parallel, it may get a false positive on
the buffer check and void some outputs. In practice, this will rarely
happen.
Removed unused imports, fields, and locals.
Industrial Centrifuge now uses `checkRecipeGeneric()` with 4 parallel
recipes and a 40% speed boost.
Industrial Coke Oven now uses `checkRecipeGeneric()` with 12 parallel
recipes if using Heat-Resistant Casings, or 24 if using Heat-Proof
Casings. Sound plays while processing.
Industrial Cutting Machine now uses `checkRecipeGeneric()` with 2
parallel recipes and a 60% speed boost. Pollution removed since the
Machine is built with no Muffler Hatch.
Industrial Electrolyzer now uses `checkRecipeGeneric()` with 2 parallel
recipes and a 40% speed boost.
Maceration Stack now uses `checkRecipeGeneric()` with 8*tTier
parallel recipes, a 60% speed boost, and an increased amount (~33%) of
random outputs. Sound plays while processing.
Material Press now uses `checkRecipeGeneric()` with 2 parallel recipes
and a 50% speed boost. Each input bus is considered separately for
finding recipes, allowing each bus to hold a different Configuration
Circuit. Sound plays while processing.
Industrial Sifter now uses `checkRecipeGeneric()` with 2 parallel
recipes, a 400% speed boost, and an increased amount (~15%) of random
outputs. Changed particles to appear above the sieve grates.
Industrial Thermal Centrifuge now uses `checkRecipeGeneric()` with 2
parallel recipes and a 60% speed boost.
Industrial Washing Plant now uses `checkRecipeGeneric()` with 2
parallel recipes and an 80% speed boost. Stone Dust outputs are no
longer deleted.
Wire Factory now uses `checkRecipeGeneric()` with 2 parallel recipes
and a 60% speed boost. Sound plays while processing.
|
|
|