Age | Commit message (Collapse) | Author |
|
% Tweaked wash time by 4x.
|
|
+ Added a recipe for every impure dust -> clean dust to simple washer.
|
|
+ Added a framework for a Catalytic Reactor.
$ Fixed FFPP recipes.
$ Finally fixed #56. Textures from GT++ now have their own array to prevent GT Texture overlap issues.
|
|
- Removed debug logging.
|
|
% Made the Atmospheric Reconditioners require Air Filters, they are non-automatable to insert.
|
|
|
|
|
|
|
|
+ Added a dev machine to create pollution.
|
|
% Changed the IDs of the newest blocks.
|
|
+ Improved the Pollution Detectors Textures.
% Changed Pollution Detector's tooltip.
|
|
- Disabled some unused Gregtech Tile Entities.
% Refactored some classes to be in better locations.
|
|
|
|
- Disabled Radon.
|
|
+ Added Recipes for Wire Coils.
% Tweaked Advanced Boiler recipes to now require Huge pipes.
% Changed a handful of recipes to utilise the new GT circuits.
+ Added my custom circuits to the same OreDict tags as the new GT ones, so they are interchangeable.
|
|
% changing Wind Rotor /shaft recipes for GTNH
% changed Shaft shape graphic a bit
- disabled Large Fluid Cells if GTNH Core is loaded.
$ small fixes
+ Block recipes only for GTNH
- Revert "Block recipes only for GTNH"
This reverts commit 290207067ee39b29b3d3cce0e2862602d8ea18ca.
|
|
|
|
burn previously with Forge methods.
|
|
> Now they won't burn fuel once they're at 80% temp, so it's not wasted.
$ Fixed all Advanced Boilers using the Tier 1 Boiler Chassis.
% Tweaked Advanced Boiler Textures.
|
|
+ Added a texture for Boiler Chassis.
% Tweaked Dehydration Coil/Wire colours.
|
|
|
|
|
|
# Conflicts:
# src/Java/gtPlusPlus/core/util/recipe/RecipeUtils.java (Actually fixed it this time)
|
|
+ Added a new GUI texture for the Advanced Boilers.
|
|
|
|
+ Added better support for detecting valid tools.
- Removed old Dev/Debug stuff.
|
|
% Updated Industrial Sieve Tooltip, to ease construction.
|
|
> Enable this in the config to see why machines fail.
|
|
|
|
|
|
% Swapped two textures around for mysterious blobs.
|
|
- Temporarily disabled the added witch noises.
|
|
$ Fixed COFH Fluids having incorrect textures.
$ Fixed the recipe for Clay plates not auto-generating.
|
|
+ Added Recipes for the Industrial Sieve & Casings.
% Tweaked Blast Furnace EU cost for all materials.
|
|
each time it ran.
> Recipes now gain static bonuses and work as intended.
|
|
% Changed network availability testing to be more robust.
|
|
% Changed the timeout of network checks.
|
|
$ Fixed Hellish Fire being invisible.
% Changed Hellish Fire's particles.
% Changed the use of the Forestry child mod to be the GT++ mod.
% Tweaked texture on Industrial Sifter Multiblock.
|
|
+ Allowed casing blocks to have transparency.
|
|
$ Initial fixes for recipe use code in Industrial Sifter.
% Changed Sieve Grate texture to not have transparency.
|
|
|
|
% Changed structural formation of the industrial sifter, the top layer 3x3 must now be Large Sieve Grates.
|
|
|
|
|
|
- Disabled IC2 Scrap and Scrap box usage within the Matter Fabricator.
|
|
|
|
|
|
|
|
+ Added the Alkalus Disk.
$ Fixed Frame Box Assembler Recipes.
$ Fixed Missing 7Li material.
$ Fixed Tiered Tanks not showing their capacity in the tooltip.
$ Fixed tooltips for alloys containing Bronze or Steel.
$ Fixed Clay Pipe Extruder Recipes.
- Removed a handful of Plasma cells for misc. materials.
% Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements.
% Cleaned up The Entire Project.
|
|
% Tweaked items generated for materials due to states.
% Tweaked tooltips of cells, now they are cleaner.
% Changed max progress time of LFTR to be 500x what it was.
|