| Age | Commit message (Collapse) | Author |
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inventory. Closes #334.
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+ Added muffler requirement to Ore Washing plant tooltip.
$ Fixed minimum casing count required on Wash Plant and Fishing Pond.
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- Removed lots of logging.
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$ Fixed Wireless Chargers not properly charging in Long-Range mode. Fixes #291 & Fixes #326.
$ Fixed Wireless Chargers not properly filling items up with charge, due to the difference being smaller than the input voltage.
% Changed Wrought Iron Frame to Iron Frame in the Mining Explosives recipe.
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Closes #325.
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may break existing Multiblocks which may now require a muffler hatch.) Closes #328.
% Moved intermod postInit to before recipe generator runs. (Fixes issues where recipes got queued after the generator ran.)
$ Fixed some recipes not working in the Large Centrifuge and Large Electrolyzer. Closes #324, Closes #321.
$ Fixed some Forestry Frame Recipes not working as intended.
$ Further improvement to recipe system.
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$ More work fixing the recipe system.
$ Fixed Villagers not using the correct custom trades.
% Changed the Industrial sifter requiring exact amounts of in/output busses.
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% Improved Custom Fluid Hatch Tooltips.
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produce the correct amount of steam per second. Fixes #314, also closes https://github.com/GTNewHorizons/NewHorizons/issues/3133.
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like NEI would show. Closes #300, Closes #293, Closes #292.
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be saved. Closes #312.
+ Added ability for Ore Wash Plant to hand Chemical Bathing. Closes #289.
% Made Multi-Machine now have a Fluid Extractor mode, this has replaced the Distillery mode. Closes #306.
% Updated Multi-Machine manual, to reflect mode C being enabled and it's new Fluid Extractor mode.
$ Fixed High Temp Pipe capacities.
$ Fixed Ore Wash Plant Tooltip. Closes #302.
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Rings in GTNH. Closes #310.
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$ Fixed the infinite item holder.
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+ Initial work on an infinite item holder, for test setups.
% Renamed GregtechSuperTanks.java to GregtechSuperChests.java.
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exists.. maybe? Should fix #287, I guess.)
+ Added tooltips to turbines if the animated textures are on, if user holds shift full tooltip will be shown.
- Removed some Thaumcraft logging.
% More changes to fix NEI handler for Multiblocks.
% Moved Tooltip handling for a few things from the EIO handler to a generic handler.
$ Fixed %'s not showing (third time lucky) on NEI pages.
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$ Fixed NEI handler not showing % chances for recipes. (maybe?)
$ Fixed Trinium not working correctly in GTNH.
$ Fixed invalid cape lookups.
% Tweaked recipe for Max tier Redox cells.
% Tweaked name of Control Circuit.
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$ Fixed the ABS not using the correct texture on the top layer input hatch.
% More internal work on LFTR rewrite.
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% Tweaked Tooltip and Lifespan of Giant Eggs.
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+ Added a custom Mutagen Fluid used in making Large Eggs.
$ Fixed some issue with BlockPos object having invalid worlds.
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% Changed around the capes a lil bit.
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$ Fixed #282.
$ Fixed #284.
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$ Fixed Staballoy constructs exploding as soon as they spawn.
$ Fixed chicken renderer.
$ Fixed a bug arising from getRandomFromArray(int[]) where it could get index OOB.
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+ Added getClassByName(String) to ReflectionUtils.java.
+ Added lots of handlers to ThaumcraftUtils.java.
$ Improved Fake Player handling to only now be held by weak references. Should prevent worlds staying loaded.
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% Tweaked changelog start point.
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are loaded, causing them to not be loaded when GT++ is running PreInit().
$ Rewrote system that Autogenerates Recipes for Materials, migrating all recipes to be generated in PostInit() stage now.
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% Moved various chunk handling code to be internal in ChunkManager.java.
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conflicts.
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information.
$ Massive overhaul to the Chunk Loaders.
$ Hopefully added a way to check OreGen per dimension.
% Gave the BlockPos.java object a better UID.
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% Made the FusionTek MK IV require UV hatches, down from MAX.
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$ Possibly fixed invalid recipes generating in the Large Machines.
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% Tweaked casing name.
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+ Added recipes for the shelves.
% Made the Adv. EBF process 8 parallel recipes, up from 4.
% Made the Fusion Reaction MK IV use the new casings.
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$ Fixed shelves using wrong overlay.
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$ Fixed a bug during ore recipe generation.
$ Fixed all GT Shelves using incorrect textures.
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processing.
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% Improved the way that custom scanner info is added to GT++ multiblocks.
$ Fixed annoying single block boiler logging.
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% Made Thermal Boiler accept bus/hatches in all casing locations.
$ Fixed the Thermal Boiler not working.
$ Fixed bad localizations of Blocks in certain cases.
$ Fixed weird LFTR GUI issue, where everything was slot shifting by 1.
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$ Fixed Adv. EBF running recipes regardless of coil level.
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