Age | Commit message (Collapse) | Author |
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$ Fixed recipes that loaded prior to the GT circuits changes, which had them using non-craftable GT circuits.
$ Disabled the Bronze workbench entirely, which was causing dupe issues. TBA.
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wouldn't occur, as the variables it checked to see if the option was enabled were loaded after the recipe map edit.
+ Attempted to override the list of GT circuits with my own, to prevent NEI clutter.
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% Changed Jack Daniels into Sludge.
% Dark World Generation tweaks.
$ Fixed 255 height biome/world.
$ Fixed lighting issues.
+ Failed to add my own world type.
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+ Tried adding a way to empty the Circuit Assembler recipe map.
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> Forgot to save this file before the previous commit.
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+ Hide all new circuits and components if enabled.
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> This will be a config option to avoid a requirement of remerging it back into Gregtech itself.
> Although the new circuits will exist and have recipes, updating from a pre .09.28 world to .28+ will allow automation to continue working.
> New circuits produced will have correct oredict and will continue being used in recipes.
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$ Implemented Texture Array Expansion.
> This fixes the issue of hatches not using the correct textures.
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+ Moved lots of things to reflection again.
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missing.
- Removed Alloy Mixer.
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$ Tried to fix Portable Fluid Tanks.
% Changed Redstone Alloy Wire loss.
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% Buffed Alloy Blast Smelter to be 20% faster than the Electric Blast Furnace.
% Revised times for all GT++ Alloys during smelting.
+ Added 'Alkalus' to the tooltips of many things hidden within Gregtech. Re:#106.
+ Added some automatic calculations to the Materials Class.
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% Tweaked wash time by 4x.
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+ Added a recipe for every impure dust -> clean dust to simple washer.
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+ Added a framework for a Catalytic Reactor.
$ Fixed FFPP recipes.
$ Finally fixed #56. Textures from GT++ now have their own array to prevent GT Texture overlap issues.
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- Removed debug logging.
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% Made the Atmospheric Reconditioners require Air Filters, they are non-automatable to insert.
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+ Added a dev machine to create pollution.
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% Changed the IDs of the newest blocks.
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+ Improved the Pollution Detectors Textures.
% Changed Pollution Detector's tooltip.
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- Disabled some unused Gregtech Tile Entities.
% Refactored some classes to be in better locations.
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- Disabled Radon.
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+ Added Recipes for Wire Coils.
% Tweaked Advanced Boiler recipes to now require Huge pipes.
% Changed a handful of recipes to utilise the new GT circuits.
+ Added my custom circuits to the same OreDict tags as the new GT ones, so they are interchangeable.
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% changing Wind Rotor /shaft recipes for GTNH
% changed Shaft shape graphic a bit
- disabled Large Fluid Cells if GTNH Core is loaded.
$ small fixes
+ Block recipes only for GTNH
- Revert "Block recipes only for GTNH"
This reverts commit 290207067ee39b29b3d3cce0e2862602d8ea18ca.
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burn previously with Forge methods.
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> Now they won't burn fuel once they're at 80% temp, so it's not wasted.
$ Fixed all Advanced Boilers using the Tier 1 Boiler Chassis.
% Tweaked Advanced Boiler Textures.
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+ Added a texture for Boiler Chassis.
% Tweaked Dehydration Coil/Wire colours.
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# Conflicts:
# src/Java/gtPlusPlus/core/util/recipe/RecipeUtils.java (Actually fixed it this time)
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+ Added a new GUI texture for the Advanced Boilers.
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+ Added better support for detecting valid tools.
- Removed old Dev/Debug stuff.
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% Updated Industrial Sieve Tooltip, to ease construction.
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