Age | Commit message (Collapse) | Author |
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$ Fixed worldgen issue in Everglades.
$ Fixed Power Sub-station not handling output voltages correctly.
$ Fixed Ore vein bias issue for Everglades gen. - https://github.com/GTNewHorizons/GT5-Unofficial/commit/05b361cf7f29f1cd24d69bcea8630f3ae470b182#diff-8accfe00d7b275149176462fbc5fcf59
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Change IndustrialWashPlant.checkWater() to only fill the basin
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No longer tries to do `checkMachine()` things like add buses and hatches
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% Changed Power Sub-Station recipe, harder in GTNH. Closes #194. Also closes https://github.com/GTNewHorizons/NewHorizons/issues/2517.
% Tweaked Industrial Sifter & Wash Plant items/operation.
% Greatly improved the Iron Blast Furnace for GT 5.09. It is now double the speed of a Bronze/Bricked Blast Furnace.
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sounds
`checkRecipeGeneric()` implements parallel processing, EU/t discounts
and speed boosts, increased random chances, and can be used to consider
each input bus individually (as seen in the Industrial Material Press)
to allow each bus to use a different Configuration Circuit. Also
considers the voltage input limit of the multiblock when counting
recipes to do in parallel - if the energy hatch is too small, it will
process fewer recipes at once. Plays the machine's sound, if any, on
success.
`checkRecipeGeneric()` also checks `canBufferOutput()` and will pause
the machine if it has no bus/hatch room for the recipe output.
`getValidOutputSlots()` is rewritten as `canBufferOutput()`, which
now checks both the item output buses and fluid output hatches to make
sure recipe output can be accepted. This is used to pause a machine
instead of allowing it to continue working and void outputs, if the
outputs can't be stored in a bus and/or hatch. NOTE:
`canBufferOutput()` doesn't consider parallel processing, so there are
a few recipes where, if done in parallel, it may get a false positive on
the buffer check and void some outputs. In practice, this will rarely
happen.
Removed unused imports, fields, and locals.
Industrial Centrifuge now uses `checkRecipeGeneric()` with 4 parallel
recipes and a 40% speed boost.
Industrial Coke Oven now uses `checkRecipeGeneric()` with 12 parallel
recipes if using Heat-Resistant Casings, or 24 if using Heat-Proof
Casings. Sound plays while processing.
Industrial Cutting Machine now uses `checkRecipeGeneric()` with 2
parallel recipes and a 60% speed boost. Pollution removed since the
Machine is built with no Muffler Hatch.
Industrial Electrolyzer now uses `checkRecipeGeneric()` with 2 parallel
recipes and a 40% speed boost.
Maceration Stack now uses `checkRecipeGeneric()` with 8*tTier
parallel recipes, a 60% speed boost, and an increased amount (~33%) of
random outputs. Sound plays while processing.
Material Press now uses `checkRecipeGeneric()` with 2 parallel recipes
and a 50% speed boost. Each input bus is considered separately for
finding recipes, allowing each bus to hold a different Configuration
Circuit. Sound plays while processing.
Industrial Sifter now uses `checkRecipeGeneric()` with 2 parallel
recipes, a 400% speed boost, and an increased amount (~15%) of random
outputs. Changed particles to appear above the sieve grates.
Industrial Thermal Centrifuge now uses `checkRecipeGeneric()` with 2
parallel recipes and a 60% speed boost.
Industrial Washing Plant now uses `checkRecipeGeneric()` with 2
parallel recipes and an 80% speed boost. Stone Dust outputs are no
longer deleted.
Wire Factory now uses `checkRecipeGeneric()` with 2 parallel recipes
and a 60% speed boost. Sound plays while processing.
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7ddb7f5e8ed9fe60b730183c7a04f3bce3b8f815.
+ Added a handler for class transformers.
% Added test case to tiered tanks for NBT storing.
- Removed logging from some reflection calls.
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$ Fixed pollution, which was causing all multiblocks to fail. This was pointed out in #191 by @CodeWarrior0, however I decided to re-do it myself to better handle the .08 compat.
$ Fixed all multiblocks being broken as fuck. Fixes #190, fixes #186 and also fixes #176.
- Removed some useless logging from the mining explosives.
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+ Added missing file. WorldGen_GT.java.
% Tweaked Mining Explosive logic.
% Tweaked entity fuse variable in primed mining explosive.
% Swapped some XSTR's to CSPRNG's.
$ Fixed mining explosives renderer.
$ Fixed Tesla Tower attacking Items on the ground.
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$ Fixed Circuits so that each one has a valid replacement type.
$ Fixed a bug some materials had invalid radiation levels.
$ Fixed crushed ore item type textures.
+ Added recipes for all crushed ore items.
+ Added processing recipes for all crushed ore items.
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% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts.
% Moved Logging to it's own class.
$ Fixed Multi-block handling of Pollution.
$ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs).
+ Added a Dynamic Proxy invocation for IMaterialHandler.
+ Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
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$ Tree Farmer Fix (a)
$ Multitank Fix.
^ Version Bump.
* + Added Chainsaw support to treefarm.
+ Added check for creative tools to tree farm for creative testing.
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+ Added check for TecTech mod.
+ Added TecTech support to my Base Multiblock.
+ Added TecTech support to my Power-Substation.
+ Added TecTech support to my Generator Array.
% Made GT++ load after a few more mods that were recently added.
$ Fixed else statement for computronics load message during startup.
$ By now supporting Multi-amp Dynamos, this closes #161.
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$ Implemented fix to stop Wireless charging exploits.
$ Fixed Casing textures on the Tree Farmer.
^ Version bump to 1.6.101-prerelease
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before merge.
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+ GTNH full compat mode.
+ Added boiler config, recipes changes and minor tweaks.
$ Fix nbtutuls.
$ Tree farm fixes.
% Pipe and cable rendering tweaks.
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% Moved Config Handling to it's own class.
% Renamed configSwitches.class to ConfigSwitches.class.
+ Added framework for Segment Analytics.
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$ Moved all SubscribeEvents to it's own handler function.
% Adjusted tooltips of the Thermal Plant and the Wash Plant to reflect their actual dimensions.
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$ Fixed Hydrogen Peroxide recipe outputting 5 cells too little.
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- Removed Ore-Regeneration command.
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+ Added recycling recipes for all material components.
+ Added EnderIO alloys to the Alloy Blast Smelter.
- Reduced rate of Sand from Fish Trap by 5%.
- Removed some logging.
$ Fixed Tooltip of Large Sifter stating it only required 9 Sieves, now says 18 as intended.
$ Fixed Recipe Recycling not working as intended.
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+ Added more missing Blast Smelter recipes.
$ Fixed Alloy Blast Smelter not using fluids as expected.
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+ Added new textures for capes.
^ Version bump.
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% Redid cape handler.
- Removed annoying logging.
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% Tweaked SFR side texture when active.
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% Did work on the CFR.
$ Fixed a tooltip on the Pollution Detector.
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+ Added a config for the Cutting Factory.
% Hid Generator Array Logging.
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a level set by the screwdriver.
+ Added pollution to the Wash plant.
% Improved Pollution Detector right click message.
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$ Fixed exploit using Long-Range mode, temporarily disabled.
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$ Fixed NPE when tickhandler tries to get null Tile entity.
% Tweaked Stored Energy and A/in/t for Wireless Charger.
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$ Fixed persistent player mappings to null Wireless Chargers.
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$ Fixed bad tier registration with the Wireless Charger.
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> These are a basic design-only implementation for reference, so they may never be completed and are more of a proof of concept.
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$ Fixed Charge Hatches correctly handling electric items.
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