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path: root/src/Java/gtPlusPlus/xmod/gregtech/loaders/ProcessingToolHeadChoocher.java
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2016-10-25+ Tried improving the handling of Blast Smelting.Draknyte1
+ Tried adding shapeless dust recipes for all of my alloys. (The shapeless recipe system is dumb) + Added a custom GUI for NEI recipes for the Blast Smelter. % Refactored some Utils classes.
2016-09-15% Changed the recipe for a final time.Draknyte1
2016-09-15$ Fixed a strange texture loading issue, now there's a segment dedicated to ↵Draknyte1
CustimIcons in preInit. % Changed Skookum Choocher recipe to now use a stickLong, instead of two ingots.
2016-09-15% Changed the Skookum Choocher texture to be mirrored, so that the hammer ↵Draknyte1
head is now the side you swing with. (Makes more sense) % Changed logging for tool generation. % Made Choocher behaviour simpler and more efficient.
2016-09-15$ Fixed the Skookum Choocher, not it:Draknyte1
> Behaves like a wrench unless you hold shift > While shift is held, it prospects like a Hard Hammer. > It functions as a wrench when mining machines and a Hard Hammer when mining anything else. > There are over 100 types available from GT's materials. + Added in the FluidItemBlock.class
2016-09-15$ Fixed the Skookum Choocher.Draknyte1
$ Now it Renders properly and functions as a GT-esque type tool. - Removed static calls to excluded build classes. % Started changing things to final in all cases. (Apparently better Java practice)
2016-09-11[1.4.6.5-release]Draknyte1
% Cleaned up fluid duplicates. % Cleaned up handling of GT Meta-Tools. % Changed tone of my latest Fluid Cell icons, now it's darker and more defined. - Removed some dead classes that have no use.