Age | Commit message (Collapse) | Author |
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Closes #189.
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+ Added the Fish Pond.
$ Added support for more textures in TAE.java.
- Disabled GT ASM.
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+ Redid material components to better use GT texture assets.
% Gave all 32 ore types new TextureSets.
% Doubled capacity of all fluid pipes.
% Moved Item/Block creation from init() to preInit().
$ Fixed Sludge fluid texture.
$ Moved Darkworld from being a child mod into it's own mod, Renamed to Toxic Everglades.
$ Bundled SegmentHelper.java, for future development ease.
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% More ASM work on getDrops fix.
$ Made GT++ Materials utilise GT TextureSets.
$ Made Ore blocks use the most prominent texture set based on it's component materials.
$ Fixed https://github.com/GTNewHorizons/NewHorizons/issues/2522.
$ Fixed materials that require a blast furnace being fluid extractable.
$ Fixed https://github.com/GTNewHorizons/NewHorizons/issues/2530.
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$ Fixed pollution, which was causing all multiblocks to fail. This was pointed out in #191 by @CodeWarrior0, however I decided to re-do it myself to better handle the .08 compat.
$ Fixed all multiblocks being broken as fuck. Fixes #190, fixes #186 and also fixes #176.
- Removed some useless logging from the mining explosives.
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$ Fixed Ore Blocks not generating as intended.
% Improved Ore Generator.
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$ Fixed bug where ores generated fluids.
$ Fixed issue where old Fluorite ores still exist.
$ Fixed issue where ore processing recipes were generated incorrectly.
$ Partially implemented smooth lighting on GT++ Ores.
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$ Fixed electrolyzer recipes for ore dust.
$ Fixed bug with material generation system.
+ Added a custom renderer for the ore blocks.
$ Fixed renderer issue where the background texture was incorrect.
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+ Added helper fluid methods.
- Stopped ore materials generating furnace recipes.
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% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts.
% Moved Logging to it's own class.
$ Fixed Multi-block handling of Pollution.
$ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs).
+ Added a Dynamic Proxy invocation for IMaterialHandler.
+ Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
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$ Fixed excessive fluid cells being generated.
$ Further improve material recycling recipes.
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+ Added more recycling recipes.
$ Fixed bad materials in component assembler recipes.
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+ GTNH full compat mode.
+ Added boiler config, recipes changes and minor tweaks.
$ Fix nbtutuls.
$ Tree farm fixes.
% Pipe and cable rendering tweaks.
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$ Fixed some more recipes.
% Tweaked casing output amounts for LFTR.
- Disabled Recycling Logging.
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$ Final .08.33 fix.
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+ Added recycling recipes for all material components.
+ Added EnderIO alloys to the Alloy Blast Smelter.
- Reduced rate of Sand from Fish Trap by 5%.
- Removed some logging.
$ Fixed Tooltip of Large Sifter stating it only required 9 Sieves, now says 18 as intended.
$ Fixed Recipe Recycling not working as intended.
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+ Added more missing Blast Smelter recipes.
$ Fixed Alloy Blast Smelter not using fluids as expected.
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+ Recipes requiring coils above NiChrome no longer have their recipe added to the Alloy Blast smelter in GTNH.
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(Red/Blue/Stainless)
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supported.
> This allows more alloys requiring oxygen or argon to be produced.
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- Removed a lot of logging during start-up.
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$ Fixed issue where RTGs would revert back to HV after a restart/rejoin.
$ Fixed the Thermal Boiler Assembly.
% Migrated TAE to use slot 96+.
+ Added some extra logging to verify.
$ Made Shelves have textures.
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Fixes #115.
- Removed old class for Blast Smelter recipes.
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> Should now handle recipes in the same manner the Electric Blast Furnace does.
> However, if it requires a fluid input it will skip that material.
> Should also now add recipes for crushed ores and small dusts.
$ This fixes #116 and also fixes #99.
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$ Implemented Texture Array Expansion.
> This fixes the issue of hatches not using the correct textures.
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over using the Electric Blast Furnace.""
This reverts commit 2d24fb951aaf2196596e9edd5dfdc5c19e77a88f.
Fuck Git somedays.
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using the Electric Blast Furnace."
This reverts commit 02719c54d8566366736485c4b28ff66b6020e3af.
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Electric Blast Furnace.
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% Changed components of Eglin Steel & Compound..
+ Added a generator for just dusts and associated recipes.
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% Buffed Alloy Blast Smelter to be 20% faster than the Electric Blast Furnace.
% Revised times for all GT++ Alloys during smelting.
+ Added 'Alkalus' to the tooltips of many things hidden within Gregtech. Re:#106.
+ Added some automatic calculations to the Materials Class.
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% Tweaked EU cost of a lot of recipes, using base values of 15/60 instead of 16/64.
> This means recipes use 30/120EU instead of 32/128EU, for example.
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+ Added the Alkalus Disk.
$ Fixed Frame Box Assembler Recipes.
$ Fixed Missing 7Li material.
$ Fixed Tiered Tanks not showing their capacity in the tooltip.
$ Fixed tooltips for alloys containing Bronze or Steel.
$ Fixed Clay Pipe Extruder Recipes.
- Removed a handful of Plasma cells for misc. materials.
% Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements.
% Cleaned up The Entire Project.
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$ Fixed GT:NH compatibility not working.
% Tweaked Fluorite drop function.
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two tools.
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eu/t to account for cable loss.
+ Re-enabled shapeless crafting recipes for lower tier alloys, as opposed to enforcing mixer only recipes.
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% Tweaked items generated for materials due to states.
% Tweaked tooltips of cells, now they are cleaner.
% Changed max progress time of LFTR to be 500x what it was.
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+ Added Double Clay Plates.
+ Added the TileEntity for a Fish Trap.
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get removed).
+ Added a function to generate Plasma.
- Removed Bedrockium generation.
$ Fixed the chemical symbol for Thallium.
$ Fixed an issue where a String in ClientProxy.java was being set server side.
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materials, to be more dynamic.
$ This should close #53, I'll make a new build for you @Dream-Master to check out.
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get a config option).
% Moved the internal power buffer variable out of the cut method into the class.
% Massive project tidy up, lots of old unused code removed or tidied up.
$ Fixed lots of String comparisons that used == instead of .equals().
$ Fixed Double/Triple/Quad null checks in certain places.
$ Fixed returns that set values at the same time.
$ Swapped 3.14 and 1.57 to Math.PI and Math.PI/2.
$ Fixed possible cases where a NPE may be thrown, by calling logging outside of null checks.
+ Added PI to CORE.java, since it's a double and MC uses it as a float in each instance.
- Stripped 95% of the useless code out of Meta_GT_Proxy.java
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(They were missing).
+ Added Crafting Recipes for nuggets in the alloy smelter (It was missing).
$ Fixed the last recipeGen class not being loaded, also added the new one RecipeGen_AlloySmelter.java
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% Tweaked costs of Fluid Melting and Solidifying recipes.
% Changed Assembly Recipe generator. (Now has a factory method for things needing molten fluids)
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