Age | Commit message (Collapse) | Author |
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+ Added Double Clay Plates.
+ Added the TileEntity for a Fish Trap.
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get removed).
+ Added a function to generate Plasma.
- Removed Bedrockium generation.
$ Fixed the chemical symbol for Thallium.
$ Fixed an issue where a String in ClientProxy.java was being set server side.
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materials, to be more dynamic.
$ This should close #53, I'll make a new build for you @Dream-Master to check out.
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get a config option).
% Moved the internal power buffer variable out of the cut method into the class.
% Massive project tidy up, lots of old unused code removed or tidied up.
$ Fixed lots of String comparisons that used == instead of .equals().
$ Fixed Double/Triple/Quad null checks in certain places.
$ Fixed returns that set values at the same time.
$ Swapped 3.14 and 1.57 to Math.PI and Math.PI/2.
$ Fixed possible cases where a NPE may be thrown, by calling logging outside of null checks.
+ Added PI to CORE.java, since it's a double and MC uses it as a float in each instance.
- Stripped 95% of the useless code out of Meta_GT_Proxy.java
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(They were missing).
+ Added Crafting Recipes for nuggets in the alloy smelter (It was missing).
$ Fixed the last recipeGen class not being loaded, also added the new one RecipeGen_AlloySmelter.java
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% Tweaked costs of Fluid Melting and Solidifying recipes.
% Changed Assembly Recipe generator. (Now has a factory method for things needing molten fluids)
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+ Added Rotor recipes to the assembly machine.
+ Added Frame Box recipes to the assembly machine.
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to iuytrewetyu for noticing this issue.
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+ Moved most Nuclear components to the new classes, for readability and ease of use.
- Removed old instances of Nuclear Fuel components, not generated by my MaterialGenerator.java.
% Tweaked recipes to reflect new materials generated.
+ Enabled material generation for Nuclear materials, producing a very strict item output set.
+ Added U235/U238/Pu241/Pu244 to ELEMENT.java
% Changed all LFTR recipes to now output Uranium Hexafluoride, instead of straight U233.
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+ Added recipes to the Macerator/Pulveriser for blocks to 9 dust.
+ Added recipe for Sulfuric Lithium to be used in.
+ Added a dehydrator recipe for LiOH fluid to dust.
% Adjusted Li7 crafting time.
% Made various recipes now require Lithium-7
% Renamed 2LiOHCaCO3 to Li2CO3CaOH2.
+ material/Material.java now has getBlock().
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+ Made Lithium-7 craftable, Lithium Plates to Li7 double plates.
$ Fixed the Th232 centrifuge recipe having the incorrect output.
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+ Created Thorium-232, a step towards ThF4.
+ Added centrifuge recipe for Th->Th232(Bonus U232 0.10%).
+ Added THORIUM_HEXAFLUORIDE & THORIUM_TETRAFLUORIDE into ALLOY.java
% Fixed fluid extractor recipes not being added for every dust.
+ Added more fluid extractor and fluid solidifier recipes for each material.
- Removed old "uraniumHexafluoride", "uraniumTetrafluoride", "thoriumTetrafluoride" fluids and IC2 cells.
% Changed Multitank Controller Logic, maybe broke things.
+ Added getNugget and getCell to Material.java
% Changed MaterialGenerator.java to use the materials radioactivity level, not the old method based on name.
% Moved material blacklist for BlastSmelting Recipe generation out of material/MaterialGenerator.java.
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molten recipes. (Moved the position of the code to after the single dust recipe is generated.)
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sub-components won't ever get a multi-dust recipe at all. (Should fix #43)
- Removed an old function for obtaining items excluding certain mods. Not really needed any more at all.
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> Other than it's ability to keep the output hatches filled, it works perfectly.
- Removed LOTS of logging which was generated due to Blast Furnace recipe creation.
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+ Re-did imports again, from the desktop, with looser rules.
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This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747.
# Conflicts:
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java
Revert "% Cleaned up Imports."
This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
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> Much neat, very nices.
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$ Fixed some recipes in the Blast Smelter that only required circuits.
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generate in a proper fashion.
$ Fixed the Alloy Blast Furnace using the wrong recipe map and not outputting fluids.
% Separated GT Material and my Material recipe generation for the Blast Alloy Smelter.
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> Inadvertently this refactored things in other classes.
% Changed the Blast Smelter Casing Block textures.
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+ Added Fluid Extractor recipes for Nuggets, small, tiny and normal Dusts.
+ Added Fluid Solidifier recipe for molten fluids to ingots. (Must add one for each material component)
% Changed internal logic of the Blast Smelter, it now constructs and has the correct textures.
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fix Hastelloy X/W.
+ Added Blast smelter recipes for all Standard gt smelting and alloying with a [size] circuit. 8 inputs, 8 different circuits. 9 input dusts obvious does not need one.
% Shuffled the order of the Materials and a few things in ModItems. (This should fix some recipes due to load orders being wrong)
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% Changed up the Alloys a bit to make them more unique.
% Tweaked Chemical Formula handling, now it brackets compounds and crashes less.
% Made mixer recipes generate for materials with 4 or less input stacks.
% Got every material except 3 working within the Blast Smelter. (Hastelloy X & W, Zirconium Carbide)
+ Added Helium Blobs to dustHydrogen oreDict name.
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molten fluids)
+ Added most recipes for my alloys to the Blast Smelter. (overlaps which will need to be adjusted again. (Zeron, Hastelloy X/W, MS 300/350))
% Rewrote the fluid system again.
> Cell textures are a WIP, Ugly, but will be changed before v1.5.0
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+ Tried adding shapeless dust recipes for all of my alloys. (The shapeless recipe system is dumb)
+ Added a custom GUI for NEI recipes for the Blast Smelter.
% Refactored some Utils classes.
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+ Added Grisium.
% Tweaked the MultiPickaxes.
% Did some more work on the Blast Smelter controller.
$ Finished work on the Blast Smelter Recipe generation (It's not unique enough yet, apparently)
> After numerous re-write attempts at this all morning, the issue remains that recipes overlap.
> Recipe output logging for this is still enabled, but it currently only does Osmiridium for a test run.
- Removed some useless classes.
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$ Fixed Ring recipes using a Wrench instead of a Hard hammer.
% Adjusted some Alloy compositions, however, this has caused some overlaps which will need to be adjusted again. (Zeron, Hastelloy X/W, MS 300/350)
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+ Added a check for Growthcraft versioning, newer versions past 2.3.1 will not have extra support loaded.
+ Improved Chemical Compound tooltip generation on dusts.
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generation isn't important because recipe generation now happens after, not during item creation.
% Most Generated Item classes are now < 10 lines.
> This should slightly improve the startup time by 10-15 seconds, maybe more, maybe less.
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- Removed all old code now not required by tanks.
- Removed the GT4 workbench classes, favourite my homebrew ones.
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$ Fixed the Extruder and the Alloy smelter eating the shaping molds.
$ Fixed .09 recipes for cells.
% Changed the recipes for the Geothermal Engines and Rocket Engines.
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a WIP.
// Temporarily added Workbench registration to the Tiered Tanks Loader.
% Added some logging to the Plate Generation.
$ Fixed getTexture() in BaseMetaTileEntityEx.java to now support all branches of Gregtech.
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+ Updated Generated Tools and their damage taken when mining blocks.
> Now meta-tools only generate if they have a valid colour, durability and recipe contains valid components.
$ Fixed Fluid Cell Recipes between .08/.09 branches.
% Cleaned up some old textures.
+ Added a log message to output total recipes the mod has added for crafting table use.
+ Started the base work for extra NBT data saving for GT TileEntities.
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CustimIcons in preInit.
% Changed Skookum Choocher recipe to now use a stickLong, instead of two ingots.
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head is now the side you swing with. (Makes more sense)
% Changed logging for tool generation.
% Made Choocher behaviour simpler and more efficient.
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> Behaves like a wrench unless you hold shift
> While shift is held, it prospects like a Hard Hammer.
> It functions as a wrench when mining machines and a Hard Hammer when mining anything else.
> There are over 100 types available from GT's materials.
+ Added in the FluidItemBlock.class
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$ Now it Renders properly and functions as a GT-esque type tool.
- Removed static calls to excluded build classes.
% Started changing things to final in all cases. (Apparently better Java practice)
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% Cleaned up fluid duplicates.
% Cleaned up handling of GT Meta-Tools.
% Changed tone of my latest Fluid Cell icons, now it's darker and more defined.
- Removed some dead classes that have no use.
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% Bumped Version.
% Cleaned up Dev. Code and disabled a few components for a new public release.
% Changed some internal code related to blocks, GT casings from GT++ should now handle better.
- Removed Processing_HotIngots.java
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now it's gtPlusPlus.
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