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2019-01-09+ Added 118 Ions and all Base Particles.Alkalus
+ Added localisation for over 600 of the new items added. - Disabled custom GC Solar System. % Moved registration of Fluorite Ore handler later. % Fixed name of Radioactive Material Mix. > Also includes changes made earlier, dunno.
2019-01-07+ Added several new Materials and Alloys. (Nitinol 60, Adv. Nitinol, ↵Alkalus
Hypogen, Titansteel, Arcanite, Octiron, Tungsten Titanium Carbide, Astral Titanium, Celestial Tungsten, Chronomatic Glass). + Added Carbon nanotubes, Carbyne and associated materials required to create them. + Added Hypervisor Matrix (Fusion), a core component for the MK4. % Tweaked recipes for the MK4 Fusion Reactor and components, making it significantly harder. $ Fixed some base elements not generating correctly due to inverted logic for detection. $ Fixed rare chance for an invalid compressor recipe to generate. $ Fixed Voltages and tiering of all materials, resolves many recipe issues within the EBF and ABS. $ Fixed invalid compound tooltips on all ore materials.
2018-12-24+ Added a storage container for radioactive materials.Alkalus
$ Fixed Decayable dusts not working as intended, Closes #393. $ Made recycling recipe generation less verbose & more readable. $ Fixed issue with the Advanced Mufflers onConfigLoad function.
2018-12-24+ Added a config option to adjust the Turbine Rotor removal cut-off point.Alkalus
+ Added some new Bags/Packs for various things. An Automatic Lunchbox, a Tool Box and a Magicians Satchel. + Added full compound of Eglin Steel to ABS. Closes #392. - Removed all Multi-Tools. $ Rewrote and Fixed the recipe system. All recipes are queued regardless of when called, then created during the end of the POST_INIT load phase. Fixes too many bugs to list. (Few more to do before tomorrow) $ Fixed COFH Hard requirement. Closes #398. % Adjusted the internal map type of the AutoMap. Should improve performance, if only in single digit cpu cycles. > To-Do) Fix Recipes pertaining to compound materials made from using fluids. State may be detected wrong after recipe system changes.
2018-11-01+ Added new Radioactive ore.Alkalus
+ Added Custom Nuclear Texture Set. % More material work. $ Fixed issue allowing Multiblocks to have > 1 Control Core Hatch. $ Fixed Broken Ore texture for ENRICHED TextureSet. $ Fixed a few fluid recipes broken in the refactor.
2018-10-29+ Added recipe for heating Titanium Ingots, required for Krypton processing.Alkalus
+ Added custom GT TextureSets. $ Lots of small fixes to Material, Material Generation & Recipe Generation. $ Lots of small fixes to Fluids, Fluid Generation and Fluid Cell Generation. $ Fixed Creative Tabs. $ Possibly fixed issue where tickable items would instantly tick to 0. $ Fixed display names of Throwable Potions. $ Fixed NPE in removeCrudeTurbineRotors(). % Adjusted lots of textures. % Adjusted handling of Thermal Foundation Fluids. % Moved Furnace/EBF and Maceration recipes out of BaseItemDust.java. % Made Tooltips of GT++ Material Blocks, Frames and ores more informational. % Made Bromine a Fluid Material, this will remove all Bromine solid material items from the world. (Ingots, Blocks, etc.) % Increased cost of GT++ Ores in processing. - Broke lots of recipes. > EBF/ABS & All Table Crafting. TBA~
2018-10-26+ Added a roasting recipe for obtaining small quantities of Germanium.Alkalus
- Disabled obfuscated method names in ASM. % More adjustments to EBF and ABS recipes. $ Fixed names of Tungsten Steel & Stainless Steel Hexadecuple Pipes. $ Fixed recipe collision of Rose Gold and Tumbaga in the mixer.
2018-10-26+ Added 4 new High-Tier Alloys. Lafium, Cinobite, Pikyonite & Abyssal.Alkalus
+ Added missing Germanium Dust. + Added compatibility for Witchery. - Removed portability of Tanks for GTNH, tanks are still portable otherwise. $ Fixed calculations for automatic recipe generation, EBF and ABS recipe requirements for GT++ Alloys are now significantly increased. $ Fixed missing Control Core textures. % Cleaned up some recipe generation. % Improved Material.java.
2018-10-26$ Fixed DevHelper.java.Alkalus
$ Fixed ASM not working outside of Dev. $ Fixed Thermal Centrifuge recipes generated for custom ores.
2018-10-22- Removed Circuit Nerf for GTNH, Most recipes now have increased circuit ↵Alkalus
costs. Closes #391. % Cleaned up lots of Hot Ingot code. % Made the Multi-Machine's tooltip more verbose. % Made the MK IV Fusion Reactor require MAX/UHV tier hatches, Closes #389. % Increased cost of Multi Machine controller, Closes #374. $ Fixed Hot Ingots having recycling recipes, Closes #387. $ Fixed Tooltip for Wire Factory, Closes #379.
2018-10-22+ Added tiered Control Cores for all Multiblocks, which are now required to run.Alkalus
+ Added new Bus for Control Cores. $ Added packager recipes for all small/tiny dusts, Closes #395. $ Increased amount of Cryotheum gained from Fluid Extraction to be inline with Pyrotheum. Closes #390.
2018-09-01+ Added a Large Naquadah Reactor.Alkalus
+ Added a Custom Naquadah Input hatch for the Reactor.
2018-07-18+ Added the Base work for a Hand pump, that removes fluids from the input ↵Alkalus
tanks of GT machines.
2018-07-06$ Fixed most recipe generation issues, now it's highly optimized.Alkalus
$ Fixed issue where custom Rings had a crafting recipe using a wrench and a rod.
2018-06-26+ Added Trinium Ore and Byproducts.Alkalus
$ Fixed Ore Recipe generator not working for things without byproducts (pure materials) $ Tried to fix loading of some recipes. $ Fixed a bug in the Fluids recipe generator.
2018-06-26+ Added new recipe for HG-1223.Alkalus
$ Fixed generation of mixer recipes, which will now use circuits if the length < 4. $ Properly disabled the advanced mixer, after a futile previous attempt.
2018-06-26$ Fixed canning/extraction recipe generation not working correctly. Fixes #317.Alkalus
2018-06-17+ Added fluid solidifier recipes for Rods, Long Rods, Bolts, Screws and ↵Draknyte1
Rings in GTNH. Closes #310.
2018-05-27$ Hopefully fixed issue where BoP limestone is valid for Fluorite.Alkalus
$ Fixed the ABS not using the correct texture on the top layer input hatch. % More internal work on LFTR rewrite.
2018-05-26% Initial start to LFTR reworking.Alkalus
% Changed around the capes a lil bit.
2018-05-24$ Fixed silly arrays possible having nil length. Client finally launched ↵Alkalus
after this commit.
2018-05-24$ Small fix to canner recipes, which tried to generate using the input of ↵Alkalus
slot two for the output, throwing null.
2018-05-24+ Added a new interface RunnableWithInfo.java. Allows passing through type V ↵Alkalus
and an object, for extra manipulation during runnable events where required. $ Further improvements to the recipe generation system. Added safety catches in case a particular material is having issues, so as not to corrupt the whole map. $ Added extra maps for recipes that get added from auto-generation elsewhere. Cached maps should also register to be run upon creation.
2018-05-24$ Tried to fix GT ItemList values being called too early when certain mods ↵Alkalus
are loaded, causing them to not be loaded when GT++ is running PreInit(). $ Rewrote system that Autogenerates Recipes for Materials, migrating all recipes to be generated in PostInit() stage now.
2018-05-15+ Added new textures for the GT Shelves.Jordan Byrne
$ Fixed a bug during ore recipe generation. $ Fixed all GT Shelves using incorrect textures.
2018-05-14+ Added better processing for LFTR Molten Salts.Jordan Byrne
% Cleaned up material generation slightly. $ Rewrote Dust base item class, old items will automatically swap into their new form upon world load. $ Added MissingMappingsEvent handler to try handle dust transition.
2018-05-13+ Made GT5 HF usable in some GT++ recipes.Jordan Byrne
+ Added a recipe to convert GT HF -> GT++ HF. % Doubled output of Sulfuric Apatite Recipe. % Cape list change. % Made ABS recipe generation logging MACHINE_INFO type. $ Improved cape handler to cache resource & not check client side at all.
2018-04-07Fix alloy smelter recipes consuming moldsDavid Vierra
2018-03-28$ Rewrote handling for the ABS to dynamically generate all recipes based on ↵Jordan Byrne
all pre-existing EBF recipes. $ Rewrote ABS recipe handler to support temps within the recipes. This will allow coil upgrades like the EBF for higher tier smelting. $ Fix Polonium Material trying to access ELEMENT.java instance before it's created. + Added ItemStackData.java, which allows storing ItemStacks for easy retrieval.
2018-03-24+ Added craftingToolSaw to CI.java.Jordan Byrne
$ Improved handling of Mixer Recipes for alloys. $ Fixed Rainforest Oak not being craftable into planks.
2018-03-03+ Added Crushed ore components and recipes for Yellorium if Big Reactors is ↵Jordan Byrne
present. $ Fixed invalid recipes generated from Fluorite not having a valid dust output. % Rebalanced Fluorite ore composition.
2018-02-27$ Organized imports.Jordan Byrne
$ FindBugs fixes.
2018-02-26% Made all GTNH recipes use cheaper circuits for all recipes I add.Jordan Byrne
% Recipe tweaks. % Tried to fluorite ore not having correct recipe outputs during ore processing. (This is still broken due to an invalid output) $ Fixed old fluorite ore not having a valid shapeless recipe. $ Fixed all custom ores trying to register static textures. $ Fixed plugin loading system not registering plugins, I think? $ Fixed missing texture for Nitro Fix.
2018-02-22% Minor project cleanup.Jordan Byrne
2018-02-21$ Tree Farmer Work.Jordan Byrne
% Package cleanup. - Removed /Bed command.
2018-02-18^ Version Bump to PreRelease5.Jordan Byrne
% Updated CommandUtils.java. % Made AnimalFarm abstract, as it's currently an empty class. $ Fixed Recycling recipes not generating properly for all material components. They now get queued and run at the end of postInit().
2018-02-08% Made material recycling use the centrifuge, instead of the electrolyzer.Jordan Byrne
% Updated ABS tooltip to reflect new GUI slot.
2018-02-05$ Fixed issue where ABS recipes didn't use the correct amount of fluids.Jordan Byrne
2018-02-05+ Added recipes to break composite materials down into their original parts. ↵Jordan Byrne
Closes #189.
2018-02-04+ Added more casings for multiblocks.Jordan Byrne
+ Added the Fish Pond. $ Added support for more textures in TAE.java. - Disabled GT ASM.
2018-01-31remove shapless recipes which you can make a ingot out of 9 nuggets (GTNH)Dream-Master
2018-01-29+ Added Trinium Titanium Cable/wires.Jordan Byrne
+ Redid material components to better use GT texture assets. % Gave all 32 ore types new TextureSets. % Doubled capacity of all fluid pipes. % Moved Item/Block creation from init() to preInit(). $ Fixed Sludge fluid texture. $ Moved Darkworld from being a child mod into it's own mod, Renamed to Toxic Everglades. $ Bundled SegmentHelper.java, for future development ease.
2018-01-29% Improved tooltip for Fluorite Ore.Jordan Byrne
% More ASM work on getDrops fix. $ Made GT++ Materials utilise GT TextureSets. $ Made Ore blocks use the most prominent texture set based on it's component materials. $ Fixed https://github.com/GTNewHorizons/NewHorizons/issues/2522. $ Fixed materials that require a blast furnace being fluid extractable. $ Fixed https://github.com/GTNewHorizons/NewHorizons/issues/2530.
2018-01-24$ Several 5.08 compat fixes.Jordan Byrne
$ Fixed pollution, which was causing all multiblocks to fail. This was pointed out in #191 by @CodeWarrior0, however I decided to re-do it myself to better handle the .08 compat. $ Fixed all multiblocks being broken as fuck. Fixes #190, fixes #186 and also fixes #176. - Removed some useless logging from the mining explosives.
2017-12-29+ Added dehydrator recipes for denser ore types.Jordan Byrne
$ Fixed Ore Blocks not generating as intended. % Improved Ore Generator.
2017-12-29+ Added several new ore materials.Jordan Byrne
$ Fixed bug where ores generated fluids. $ Fixed issue where old Fluorite ores still exist. $ Fixed issue where ore processing recipes were generated incorrectly. $ Partially implemented smooth lighting on GT++ Ores.
2017-12-29% Localized the Plasma Death Message.Jordan Byrne
$ Fixed electrolyzer recipes for ore dust. $ Fixed bug with material generation system. + Added a custom renderer for the ore blocks. $ Fixed renderer issue where the background texture was incorrect.
2017-12-28+ Added an API method for getting material parts.Jordan Byrne
+ Added helper fluid methods. - Stopped ore materials generating furnace recipes.
2017-12-20- Disabled some logging.Draknyte1
% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts. % Moved Logging to it's own class. $ Fixed Multi-block handling of Pollution. $ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs). + Added a Dynamic Proxy invocation for IMaterialHandler. + Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
2017-12-20+ Added support for GTNH Trinium.Draknyte1
$ Fixed excessive fluid cells being generated. $ Further improve material recycling recipes.