Age | Commit message (Collapse) | Author |
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$ Fixed issue where RTGs would revert back to HV after a restart/rejoin.
$ Fixed the Thermal Boiler Assembly.
% Migrated TAE to use slot 96+.
+ Added some extra logging to verify.
$ Made Shelves have textures.
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Fixes #115.
- Removed old class for Blast Smelter recipes.
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> Should now handle recipes in the same manner the Electric Blast Furnace does.
> However, if it requires a fluid input it will skip that material.
> Should also now add recipes for crushed ores and small dusts.
$ This fixes #116 and also fixes #99.
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$ Implemented Texture Array Expansion.
> This fixes the issue of hatches not using the correct textures.
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over using the Electric Blast Furnace.""
This reverts commit 2d24fb951aaf2196596e9edd5dfdc5c19e77a88f.
Fuck Git somedays.
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using the Electric Blast Furnace."
This reverts commit 02719c54d8566366736485c4b28ff66b6020e3af.
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Electric Blast Furnace.
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% Changed components of Eglin Steel & Compound..
+ Added a generator for just dusts and associated recipes.
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% Buffed Alloy Blast Smelter to be 20% faster than the Electric Blast Furnace.
% Revised times for all GT++ Alloys during smelting.
+ Added 'Alkalus' to the tooltips of many things hidden within Gregtech. Re:#106.
+ Added some automatic calculations to the Materials Class.
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% Tweaked EU cost of a lot of recipes, using base values of 15/60 instead of 16/64.
> This means recipes use 30/120EU instead of 32/128EU, for example.
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+ Added the Alkalus Disk.
$ Fixed Frame Box Assembler Recipes.
$ Fixed Missing 7Li material.
$ Fixed Tiered Tanks not showing their capacity in the tooltip.
$ Fixed tooltips for alloys containing Bronze or Steel.
$ Fixed Clay Pipe Extruder Recipes.
- Removed a handful of Plasma cells for misc. materials.
% Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements.
% Cleaned up The Entire Project.
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$ Fixed GT:NH compatibility not working.
% Tweaked Fluorite drop function.
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two tools.
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eu/t to account for cable loss.
+ Re-enabled shapeless crafting recipes for lower tier alloys, as opposed to enforcing mixer only recipes.
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% Tweaked items generated for materials due to states.
% Tweaked tooltips of cells, now they are cleaner.
% Changed max progress time of LFTR to be 500x what it was.
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+ Added Double Clay Plates.
+ Added the TileEntity for a Fish Trap.
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get removed).
+ Added a function to generate Plasma.
- Removed Bedrockium generation.
$ Fixed the chemical symbol for Thallium.
$ Fixed an issue where a String in ClientProxy.java was being set server side.
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materials, to be more dynamic.
$ This should close #53, I'll make a new build for you @Dream-Master to check out.
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get a config option).
% Moved the internal power buffer variable out of the cut method into the class.
% Massive project tidy up, lots of old unused code removed or tidied up.
$ Fixed lots of String comparisons that used == instead of .equals().
$ Fixed Double/Triple/Quad null checks in certain places.
$ Fixed returns that set values at the same time.
$ Swapped 3.14 and 1.57 to Math.PI and Math.PI/2.
$ Fixed possible cases where a NPE may be thrown, by calling logging outside of null checks.
+ Added PI to CORE.java, since it's a double and MC uses it as a float in each instance.
- Stripped 95% of the useless code out of Meta_GT_Proxy.java
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(They were missing).
+ Added Crafting Recipes for nuggets in the alloy smelter (It was missing).
$ Fixed the last recipeGen class not being loaded, also added the new one RecipeGen_AlloySmelter.java
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% Tweaked costs of Fluid Melting and Solidifying recipes.
% Changed Assembly Recipe generator. (Now has a factory method for things needing molten fluids)
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+ Added Rotor recipes to the assembly machine.
+ Added Frame Box recipes to the assembly machine.
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to iuytrewetyu for noticing this issue.
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+ Moved most Nuclear components to the new classes, for readability and ease of use.
- Removed old instances of Nuclear Fuel components, not generated by my MaterialGenerator.java.
% Tweaked recipes to reflect new materials generated.
+ Enabled material generation for Nuclear materials, producing a very strict item output set.
+ Added U235/U238/Pu241/Pu244 to ELEMENT.java
% Changed all LFTR recipes to now output Uranium Hexafluoride, instead of straight U233.
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+ Added recipes to the Macerator/Pulveriser for blocks to 9 dust.
+ Added recipe for Sulfuric Lithium to be used in.
+ Added a dehydrator recipe for LiOH fluid to dust.
% Adjusted Li7 crafting time.
% Made various recipes now require Lithium-7
% Renamed 2LiOHCaCO3 to Li2CO3CaOH2.
+ material/Material.java now has getBlock().
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+ Made Lithium-7 craftable, Lithium Plates to Li7 double plates.
$ Fixed the Th232 centrifuge recipe having the incorrect output.
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+ Created Thorium-232, a step towards ThF4.
+ Added centrifuge recipe for Th->Th232(Bonus U232 0.10%).
+ Added THORIUM_HEXAFLUORIDE & THORIUM_TETRAFLUORIDE into ALLOY.java
% Fixed fluid extractor recipes not being added for every dust.
+ Added more fluid extractor and fluid solidifier recipes for each material.
- Removed old "uraniumHexafluoride", "uraniumTetrafluoride", "thoriumTetrafluoride" fluids and IC2 cells.
% Changed Multitank Controller Logic, maybe broke things.
+ Added getNugget and getCell to Material.java
% Changed MaterialGenerator.java to use the materials radioactivity level, not the old method based on name.
% Moved material blacklist for BlastSmelting Recipe generation out of material/MaterialGenerator.java.
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molten recipes. (Moved the position of the code to after the single dust recipe is generated.)
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sub-components won't ever get a multi-dust recipe at all. (Should fix #43)
- Removed an old function for obtaining items excluding certain mods. Not really needed any more at all.
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> Other than it's ability to keep the output hatches filled, it works perfectly.
- Removed LOTS of logging which was generated due to Blast Furnace recipe creation.
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+ Re-did imports again, from the desktop, with looser rules.
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This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747.
# Conflicts:
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java
Revert "% Cleaned up Imports."
This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
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> Much neat, very nices.
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$ Fixed some recipes in the Blast Smelter that only required circuits.
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generate in a proper fashion.
$ Fixed the Alloy Blast Furnace using the wrong recipe map and not outputting fluids.
% Separated GT Material and my Material recipe generation for the Blast Alloy Smelter.
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> Inadvertently this refactored things in other classes.
% Changed the Blast Smelter Casing Block textures.
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+ Added Fluid Extractor recipes for Nuggets, small, tiny and normal Dusts.
+ Added Fluid Solidifier recipe for molten fluids to ingots. (Must add one for each material component)
% Changed internal logic of the Blast Smelter, it now constructs and has the correct textures.
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fix Hastelloy X/W.
+ Added Blast smelter recipes for all Standard gt smelting and alloying with a [size] circuit. 8 inputs, 8 different circuits. 9 input dusts obvious does not need one.
% Shuffled the order of the Materials and a few things in ModItems. (This should fix some recipes due to load orders being wrong)
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% Changed up the Alloys a bit to make them more unique.
% Tweaked Chemical Formula handling, now it brackets compounds and crashes less.
% Made mixer recipes generate for materials with 4 or less input stacks.
% Got every material except 3 working within the Blast Smelter. (Hastelloy X & W, Zirconium Carbide)
+ Added Helium Blobs to dustHydrogen oreDict name.
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molten fluids)
+ Added most recipes for my alloys to the Blast Smelter. (overlaps which will need to be adjusted again. (Zeron, Hastelloy X/W, MS 300/350))
% Rewrote the fluid system again.
> Cell textures are a WIP, Ugly, but will be changed before v1.5.0
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+ Tried adding shapeless dust recipes for all of my alloys. (The shapeless recipe system is dumb)
+ Added a custom GUI for NEI recipes for the Blast Smelter.
% Refactored some Utils classes.
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+ Added Grisium.
% Tweaked the MultiPickaxes.
% Did some more work on the Blast Smelter controller.
$ Finished work on the Blast Smelter Recipe generation (It's not unique enough yet, apparently)
> After numerous re-write attempts at this all morning, the issue remains that recipes overlap.
> Recipe output logging for this is still enabled, but it currently only does Osmiridium for a test run.
- Removed some useless classes.
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