Age | Commit message (Collapse) | Author |
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voltages. Closes #428
$ Re-added Additional output %'s for Multiblocks.
$ Fixed Lathe recipes not giving two small dusts. Closes #449
$ Greatly improved flexibility of Multiblock recipe handling.
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+ Added OreDict names to vanilla items, as was done in Forge 1.8.9.
+ Added functions to allow other mods to add Semifluid Fuels.
+ Added functions to handle String data into StringUtils.java.
% Renamed getItemStack -> getItemStackFromFQRN.
$ Fixed handling of custom cells for fluids using '.' within their names.
$ Fixed HF exploit.
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+ Added support for Crops++.
+ Added Custom Crops & framework to support more in future.
+ Added basic support for all GT++ Materials within Tinkers Construct. [WIP]
+ Moderately bad attempt at generating custom Plasma Cooling recipes in the Adv. Vacuum Freezer. [WIP #424]
% Reworked logic for Material.java handling Durability, Tool Quality & Harvest Level.
% Adjusted frequency of structural checks on the Cyclotron, Now 100x less frequent.
% Cleaned up ReflectionUtils.java and made all getters cache their results, for much faster access.
% Attempted to adjust logic of FFPP, but I probably broke it. [WIP]
% Moved static array of Element Names from IonParticles.java -> ELEMENT.java.
$ Greatly improved reflective performance across the mod.
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- Temporarily disabled custom achievement handler.
$ Dirty fix for Assembly Line recipe handling.
$ Fixed my own achievement handler never setting it's state properly.
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$ More safety and logging into Assembly Line ASM.
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+ Added custom safety checks to Assembly Line Recipe/Achievement handling via ASM.
+ Added a safe way to get the unlocal names of items.
- Removed 'Press e' Achievement when in Dev. (Thank, Fucking, God)
$ Fixed a mild error concerning localization of Americium-241 Blocks.
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+ Added recipe for Strange Dust.
+ Added recipe for Slow Builders Ring.
+ Added recipes for Charge Packs.
+ Added recipes to make obtaining Zirconium a little earlier.
+ Added packager recipes for all ore materials.
+ Added lathe recipes for all materials -> rods. Closes #411.
+ Added way to process Silicon Carbide into Synthetic Graphite. Closes #407.
+ Added proper achievement localization for all new AL recipes.
+ Added more INIT_PHASE's.
- Removed ways to obtain Trinium dust in GTNH. (Leave handling to GT instead).
% Adjusted recipes for Cyclotron and Casings, it's now assembled instead of shape crafted.
% Adjusted circuits used in lower tier dehydrator recipes for consistency. Closes #364.
% Adjusted a few materials having '-' in their name within en_US.lang.
% Adjusted power capacity of the Gem Batteries.
% Adjusted tiering for Large Auto-Assembler, it has been reduced by one.
% Adjusted composition of Pikyonium to now require Yttrium, instead of the rare Ytterbium.
% Adjusted composition of DEEP_EARTH_REACTOR_FUEL_DEPOSIT to be slightly more balanced.
% Adjusted smelting point of Zirconium Carbide.
$ Fixed an NPE in GeneralTooltipEventHandler.java.
$ Fixed weird invisible recipes. Closes #304.
$ Confirmed Large Mixer is now working correctly. Closes #366. (Closed in previous commit https://github.com/draknyte1/GTplusplus/commit/918d763dabd82d47db739a1b0a51c01f0803adc0).
$ Confirmed Matter Fabricator is now working correctly. Closes #360.
+ Auto Doors. Closes #338. (Closed in previous commit https://github.com/draknyte1/GTplusplus/commit/22c6a05a8a3a00294bcb8890a1e2a0fdc9196de8).
% Changed Energy Buffer Recipes. Closes #52. (Closed in previous commit https://github.com/draknyte1/GTplusplus/commit/499411aa21ac4a742b6d51ef3ce9c4046d0a22c1).
$ Invalid Recipe. Closes #241. (Closed in unknown, previous commit).
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+ Added more recipes for particle related content.
+ Added recipe for Hydrogen Plasma.
+ Added Plasma Tanks.
+ Added Alternative Fusion Reactor.
+ Added recipe for the Super Jukebox.
% Updated Locale files.
$ Hopefully made calls to possibly invalid ItemList values safer.
$ Fixed Large Mixer not working with fluids correctly.
$ Fixed ABS and Adv. EBF not allowing a muffler in the center of the top layer.
$ Fixed Fusion bug, making all recipes take 4x longer than originally required.
$ Fixed recipes using Redstone Alloy as a material in tiered recipes. (Makes ULV Energy Cores craftable again)
$ Fixed Nano Healing Bauble.
$ Fixed annoying low transfer rate of Railcraft. (This should be higher when playing with GT anyway, it's now 4x, disabled in ASM config).
$ Fixed the fact that Portable tanks were still portable in GTNH.
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+ Added Breaker Boxes.
+ Added Super Jukebox. (framework)
+ Added King Bat. (framework)
+ Added Custom WAILA plugin. (framework)
+ Added lots of simple function calls to CI. (Recipe simplification)
% Rewrote the recipes for Wireless Chargers, they now require assembly.
% Cleaned up some old code.
$ Adjusted bug with pollution scrubbers using no durability and removing LOTS of pollution.
$ Greatly improved code base for pollution scrubbers.
$ Added pollution back to the Cyclotron.
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Nitinol and Chromatic Glass.
+ Added Particle Physics, so some basic extent.
+ Added new textures for some Meta items.
+ Added new textures for all particles and ions.
+ Added Custom Debug NBT to error ingots, in the event one is obtained by a player.
+ Added more information to the tooltip of Control Cores.
+ Added more uniform ways to obtain tiered item components to CI.
- Hard disable of GC Fuel tweaks for the moment.
% Hopefully greatly improved the cape handler. Cape list is now stored on Overmind's site, meaning it can be updated outside of the mod.
% Cape Handler now will store the cape data locally in a .dat for offline use, this can be updated anytime by removing it, or once a week if outdated)
% Tweaked Cyclotron Recipe map to support new changes to functionality.
% Tweaked RTG fuel pellet production time in Cyclotron to be 100x.
% Adjusted requirements for Quicklime to generate (It may vanish after this commit, May be worth rolling back if an issue.).
% Adjusted code to use checkForInvalidItems instead of direct item comparisons in several places.
% Renamed Buffer Cores to Energy Cores.
% Adjusted recipes for Energy Cores and Energy Buffers, they now require 6 slot assembly.
$ Fixed Multiblock handling during structure checks, they'd accidentally detect the controller as an invalid block.
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+ Added localisation for over 600 of the new items added.
- Disabled custom GC Solar System.
% Moved registration of Fluorite Ore handler later.
% Fixed name of Radioactive Material Mix.
> Also includes changes made earlier, dunno.
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Hypogen, Titansteel, Arcanite, Octiron, Tungsten Titanium Carbide, Astral Titanium, Celestial Tungsten, Chronomatic Glass).
+ Added Carbon nanotubes, Carbyne and associated materials required to create them.
+ Added Hypervisor Matrix (Fusion), a core component for the MK4.
% Tweaked recipes for the MK4 Fusion Reactor and components, making it significantly harder.
$ Fixed some base elements not generating correctly due to inverted logic for detection.
$ Fixed rare chance for an invalid compressor recipe to generate.
$ Fixed Voltages and tiering of all materials, resolves many recipe issues within the EBF and ABS.
$ Fixed invalid compound tooltips on all ore materials.
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$ Fixed Decayable dusts not working as intended, Closes #393.
$ Made recycling recipe generation less verbose & more readable.
$ Fixed issue with the Advanced Mufflers onConfigLoad function.
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+ Added some new Bags/Packs for various things. An Automatic Lunchbox, a Tool Box and a Magicians Satchel.
+ Added full compound of Eglin Steel to ABS. Closes #392.
- Removed all Multi-Tools.
$ Rewrote and Fixed the recipe system. All recipes are queued regardless of when called, then created during the end of the POST_INIT load phase. Fixes too many bugs to list. (Few more to do before tomorrow)
$ Fixed COFH Hard requirement. Closes #398.
% Adjusted the internal map type of the AutoMap. Should improve performance, if only in single digit cpu cycles.
> To-Do) Fix Recipes pertaining to compound materials made from using fluids. State may be detected wrong after recipe system changes.
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+ Added Custom Nuclear Texture Set.
% More material work.
$ Fixed issue allowing Multiblocks to have > 1 Control Core Hatch.
$ Fixed Broken Ore texture for ENRICHED TextureSet.
$ Fixed a few fluid recipes broken in the refactor.
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+ Added custom GT TextureSets.
$ Lots of small fixes to Material, Material Generation & Recipe Generation.
$ Lots of small fixes to Fluids, Fluid Generation and Fluid Cell Generation.
$ Fixed Creative Tabs.
$ Possibly fixed issue where tickable items would instantly tick to 0.
$ Fixed display names of Throwable Potions.
$ Fixed NPE in removeCrudeTurbineRotors().
% Adjusted lots of textures.
% Adjusted handling of Thermal Foundation Fluids.
% Moved Furnace/EBF and Maceration recipes out of BaseItemDust.java.
% Made Tooltips of GT++ Material Blocks, Frames and ores more informational.
% Made Bromine a Fluid Material, this will remove all Bromine solid material items from the world. (Ingots, Blocks, etc.)
% Increased cost of GT++ Ores in processing.
- Broke lots of recipes.
> EBF/ABS & All Table Crafting. TBA~
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- Disabled obfuscated method names in ASM.
% More adjustments to EBF and ABS recipes.
$ Fixed names of Tungsten Steel & Stainless Steel Hexadecuple Pipes.
$ Fixed recipe collision of Rose Gold and Tumbaga in the mixer.
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+ Added missing Germanium Dust.
+ Added compatibility for Witchery.
- Removed portability of Tanks for GTNH, tanks are still portable otherwise.
$ Fixed calculations for automatic recipe generation, EBF and ABS recipe requirements for GT++ Alloys are now significantly increased.
$ Fixed missing Control Core textures.
% Cleaned up some recipe generation.
% Improved Material.java.
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$ Fixed ASM not working outside of Dev.
$ Fixed Thermal Centrifuge recipes generated for custom ores.
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costs. Closes #391.
% Cleaned up lots of Hot Ingot code.
% Made the Multi-Machine's tooltip more verbose.
% Made the MK IV Fusion Reactor require MAX/UHV tier hatches, Closes #389.
% Increased cost of Multi Machine controller, Closes #374.
$ Fixed Hot Ingots having recycling recipes, Closes #387.
$ Fixed Tooltip for Wire Factory, Closes #379.
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+ Added new Bus for Control Cores.
$ Added packager recipes for all small/tiny dusts, Closes #395.
$ Increased amount of Cryotheum gained from Fluid Extraction to be inline with Pyrotheum. Closes #390.
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+ Added a Custom Naquadah Input hatch for the Reactor.
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tanks of GT machines.
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$ Fixed issue where custom Rings had a crafting recipe using a wrench and a rod.
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$ Fixed Ore Recipe generator not working for things without byproducts (pure materials)
$ Tried to fix loading of some recipes.
$ Fixed a bug in the Fluids recipe generator.
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$ Fixed generation of mixer recipes, which will now use circuits if the length < 4.
$ Properly disabled the advanced mixer, after a futile previous attempt.
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Rings in GTNH. Closes #310.
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$ Fixed the ABS not using the correct texture on the top layer input hatch.
% More internal work on LFTR rewrite.
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% Changed around the capes a lil bit.
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after this commit.
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slot two for the output, throwing null.
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and an object, for extra manipulation during runnable events where required.
$ Further improvements to the recipe generation system. Added safety catches in case a particular material is having issues, so as not to corrupt the whole map.
$ Added extra maps for recipes that get added from auto-generation elsewhere. Cached maps should also register to be run upon creation.
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are loaded, causing them to not be loaded when GT++ is running PreInit().
$ Rewrote system that Autogenerates Recipes for Materials, migrating all recipes to be generated in PostInit() stage now.
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$ Fixed a bug during ore recipe generation.
$ Fixed all GT Shelves using incorrect textures.
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% Cleaned up material generation slightly.
$ Rewrote Dust base item class, old items will automatically swap into their new form upon world load.
$ Added MissingMappingsEvent handler to try handle dust transition.
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+ Added a recipe to convert GT HF -> GT++ HF.
% Doubled output of Sulfuric Apatite Recipe.
% Cape list change.
% Made ABS recipe generation logging MACHINE_INFO type.
$ Improved cape handler to cache resource & not check client side at all.
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all pre-existing EBF recipes.
$ Rewrote ABS recipe handler to support temps within the recipes. This will allow coil upgrades like the EBF for higher tier smelting.
$ Fix Polonium Material trying to access ELEMENT.java instance before it's created.
+ Added ItemStackData.java, which allows storing ItemStacks for easy retrieval.
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$ Improved handling of Mixer Recipes for alloys.
$ Fixed Rainforest Oak not being craftable into planks.
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present.
$ Fixed invalid recipes generated from Fluorite not having a valid dust output.
% Rebalanced Fluorite ore composition.
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$ FindBugs fixes.
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% Recipe tweaks.
% Tried to fluorite ore not having correct recipe outputs during ore processing. (This is still broken due to an invalid output)
$ Fixed old fluorite ore not having a valid shapeless recipe.
$ Fixed all custom ores trying to register static textures.
$ Fixed plugin loading system not registering plugins, I think?
$ Fixed missing texture for Nitro Fix.
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% Package cleanup.
- Removed /Bed command.
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% Updated CommandUtils.java.
% Made AnimalFarm abstract, as it's currently an empty class.
$ Fixed Recycling recipes not generating properly for all material components. They now get queued and run at the end of postInit().
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% Updated ABS tooltip to reflect new GUI slot.
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