Age | Commit message (Collapse) | Author |
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$ Fixed a bug during ore recipe generation.
$ Fixed all GT Shelves using incorrect textures.
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% Cleaned up material generation slightly.
$ Rewrote Dust base item class, old items will automatically swap into their new form upon world load.
$ Added MissingMappingsEvent handler to try handle dust transition.
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+ Added a recipe to convert GT HF -> GT++ HF.
% Doubled output of Sulfuric Apatite Recipe.
% Cape list change.
% Made ABS recipe generation logging MACHINE_INFO type.
$ Improved cape handler to cache resource & not check client side at all.
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all pre-existing EBF recipes.
$ Rewrote ABS recipe handler to support temps within the recipes. This will allow coil upgrades like the EBF for higher tier smelting.
$ Fix Polonium Material trying to access ELEMENT.java instance before it's created.
+ Added ItemStackData.java, which allows storing ItemStacks for easy retrieval.
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$ Improved handling of Mixer Recipes for alloys.
$ Fixed Rainforest Oak not being craftable into planks.
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present.
$ Fixed invalid recipes generated from Fluorite not having a valid dust output.
% Rebalanced Fluorite ore composition.
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$ FindBugs fixes.
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% Recipe tweaks.
% Tried to fluorite ore not having correct recipe outputs during ore processing. (This is still broken due to an invalid output)
$ Fixed old fluorite ore not having a valid shapeless recipe.
$ Fixed all custom ores trying to register static textures.
$ Fixed plugin loading system not registering plugins, I think?
$ Fixed missing texture for Nitro Fix.
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% Package cleanup.
- Removed /Bed command.
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% Updated CommandUtils.java.
% Made AnimalFarm abstract, as it's currently an empty class.
$ Fixed Recycling recipes not generating properly for all material components. They now get queued and run at the end of postInit().
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% Updated ABS tooltip to reflect new GUI slot.
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Closes #189.
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+ Added the Fish Pond.
$ Added support for more textures in TAE.java.
- Disabled GT ASM.
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+ Redid material components to better use GT texture assets.
% Gave all 32 ore types new TextureSets.
% Doubled capacity of all fluid pipes.
% Moved Item/Block creation from init() to preInit().
$ Fixed Sludge fluid texture.
$ Moved Darkworld from being a child mod into it's own mod, Renamed to Toxic Everglades.
$ Bundled SegmentHelper.java, for future development ease.
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% More ASM work on getDrops fix.
$ Made GT++ Materials utilise GT TextureSets.
$ Made Ore blocks use the most prominent texture set based on it's component materials.
$ Fixed https://github.com/GTNewHorizons/NewHorizons/issues/2522.
$ Fixed materials that require a blast furnace being fluid extractable.
$ Fixed https://github.com/GTNewHorizons/NewHorizons/issues/2530.
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$ Fixed pollution, which was causing all multiblocks to fail. This was pointed out in #191 by @CodeWarrior0, however I decided to re-do it myself to better handle the .08 compat.
$ Fixed all multiblocks being broken as fuck. Fixes #190, fixes #186 and also fixes #176.
- Removed some useless logging from the mining explosives.
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$ Fixed Ore Blocks not generating as intended.
% Improved Ore Generator.
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$ Fixed bug where ores generated fluids.
$ Fixed issue where old Fluorite ores still exist.
$ Fixed issue where ore processing recipes were generated incorrectly.
$ Partially implemented smooth lighting on GT++ Ores.
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$ Fixed electrolyzer recipes for ore dust.
$ Fixed bug with material generation system.
+ Added a custom renderer for the ore blocks.
$ Fixed renderer issue where the background texture was incorrect.
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+ Added helper fluid methods.
- Stopped ore materials generating furnace recipes.
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% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts.
% Moved Logging to it's own class.
$ Fixed Multi-block handling of Pollution.
$ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs).
+ Added a Dynamic Proxy invocation for IMaterialHandler.
+ Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
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$ Fixed excessive fluid cells being generated.
$ Further improve material recycling recipes.
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+ Added more recycling recipes.
$ Fixed bad materials in component assembler recipes.
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+ GTNH full compat mode.
+ Added boiler config, recipes changes and minor tweaks.
$ Fix nbtutuls.
$ Tree farm fixes.
% Pipe and cable rendering tweaks.
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$ Fixed some more recipes.
% Tweaked casing output amounts for LFTR.
- Disabled Recycling Logging.
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$ Final .08.33 fix.
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+ Added recycling recipes for all material components.
+ Added EnderIO alloys to the Alloy Blast Smelter.
- Reduced rate of Sand from Fish Trap by 5%.
- Removed some logging.
$ Fixed Tooltip of Large Sifter stating it only required 9 Sieves, now says 18 as intended.
$ Fixed Recipe Recycling not working as intended.
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+ Added more missing Blast Smelter recipes.
$ Fixed Alloy Blast Smelter not using fluids as expected.
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+ Recipes requiring coils above NiChrome no longer have their recipe added to the Alloy Blast smelter in GTNH.
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(Red/Blue/Stainless)
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supported.
> This allows more alloys requiring oxygen or argon to be produced.
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- Removed a lot of logging during start-up.
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$ Fixed issue where RTGs would revert back to HV after a restart/rejoin.
$ Fixed the Thermal Boiler Assembly.
% Migrated TAE to use slot 96+.
+ Added some extra logging to verify.
$ Made Shelves have textures.
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Fixes #115.
- Removed old class for Blast Smelter recipes.
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> Should now handle recipes in the same manner the Electric Blast Furnace does.
> However, if it requires a fluid input it will skip that material.
> Should also now add recipes for crushed ores and small dusts.
$ This fixes #116 and also fixes #99.
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$ Implemented Texture Array Expansion.
> This fixes the issue of hatches not using the correct textures.
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over using the Electric Blast Furnace.""
This reverts commit 2d24fb951aaf2196596e9edd5dfdc5c19e77a88f.
Fuck Git somedays.
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using the Electric Blast Furnace."
This reverts commit 02719c54d8566366736485c4b28ff66b6020e3af.
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Electric Blast Furnace.
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% Changed components of Eglin Steel & Compound..
+ Added a generator for just dusts and associated recipes.
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% Buffed Alloy Blast Smelter to be 20% faster than the Electric Blast Furnace.
% Revised times for all GT++ Alloys during smelting.
+ Added 'Alkalus' to the tooltips of many things hidden within Gregtech. Re:#106.
+ Added some automatic calculations to the Materials Class.
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% Tweaked EU cost of a lot of recipes, using base values of 15/60 instead of 16/64.
> This means recipes use 30/120EU instead of 32/128EU, for example.
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