Age | Commit message (Collapse) | Author |
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+ Added recipes for 2 new volumetric flasks.
- Removed Alloy Smelting recipes form the Alloy Blast Smelter. (Obsoleted by the Multi Alloy Smelter)
% Refactored a lot of NEI handling code.
$ Fixed the last few minor NEI issues.
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- Broke NEI handling for some Multis. (To fix next commit)
$ Fixed Handling of broken recipe handlers for CryoFreezer, Large Electro & Large Centrifuge.
$ Fixed owner of some NEI handlers. (Was still Gregtech, oops)
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$ Fixed NEI handling for GTPP Recipes.
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+ Added a recipe for the Egg Box.
+ Added a Book for the Chemical Plant.
% Changed the Tooltip for the Egg Box.
$ Fixed Robinators not returning the correct block when mined.
$ Fixed Electric tool recipes not consuming the original tool.
$ Redid handling of all shaped crafting recipes.
$ Fixed recipe handling for the last few multiblocks.
$ Potentially forgot some other minor fixes.
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$ Made certain TileEntities blacklisted against the World accelerator in both GT++ & GTNH.
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+ Added proper structure for Flotation Cells.
+ Added all milled materials to flotation cell recipes.
+ Added Human meat drops for dead players.
+ Added Slicing mode for ICM.
% Changed getVoltageForTier to be a switch case.
% Stopped download of cape list in dev environment.
$ Adjusted how Fusion MK4 injects power, it now pulls the voltage of the hatch.
$ Fixed Fake Player Handling.
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+ Added Death by IsaMIll.
% Moved debug mode switch to AsmConfig.
$ Fixed handling of custom OrePrefixes.
$ Fixed OreDict registration of MetaFoodItems.
$ Improved handling of Core Classes being static initialised too early.
$ Fixed client-side bug in Distillus which would cause an infinite loop.
$ Fixed bug in ForgeEnumHelper.
$ Fixed bug in setField methods from ReflectionUtils.
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+ Added repackaged Sun classes.
+ Added Milled ores.
+ Added Milling Balls.
$ Disabled Hand-pump pumping from non-GT tile entities.
> Maybe did other things, but in a hurry to commit.
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+ Added Hydrochloric Acid fluid & recipes if it doesn't exist.
% Adjust process for obtaining Thorium-232.
% Changed Fission Fuel Processing Plant to Reactor Fuel Processing Plant.
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% Adjusted recipe for Chemical Plant controller, to now use T2 Frames instead of ambiguously tiered Stainless Steel Frames.
% Adjusted a few recipes using Sensors & Emitters to now use TransComps.
% Chunkloaders now have different textures and more informative tooltips.
% Chunkloaders now have better ranges.
% Renamed Fluid Reactor to Chemical Plant.
$ Fixed Chemical Plant NEI handler.
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$ Fixed Multis not working.
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% Adjusted Some Bio recipes, based on feedback from Discord. (Butanol now has 4.5x better fuel value)
% Added a hard crash into the Chemical Plant recipe handler, to prevent it being handled incorrectly.
$ Fixed Toluene Cell generating under wrong circumstances.
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+ Added Clean Aluminium Mix.
$ 5.08 Compliance. And looooots of it.
$ Fixed most, if not all Fluid Canning & Extraction recipes that I broke previously.
% Adjusted Textures for Particles. New textures thanks to Discord User Никита#8621.
% Adjusted Aluminium Processing Chain.
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+ Added Turbine Housing.
+ Added recipe for Turbine Housing.
+ Added auto-output behaviour to Super Bus (O), borrowed from GTNH. Closes #576.
% Adjusted Multiblock base checkRecipe function to hopefully now use 2A per energy hatch. (This was done last commit, but was never mentioned)
$ Fixed missing Recipe for Cloaking Device.
$ Fixed Selenium Exploit. Closes #570.
$ Potentially fixed weird cape crash.
$ Added additional logging for TT recipe adding.
$ Did some work on ToggleSneak stuff in Sneak Manager. Fixes #566.
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+ Added more Bio Recipes.
$ Fixed Strontium Hydroxide generating before it's components.
$ Fixed existing Bio Recipes not working.
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$ Fixed Canning handling further.
$ Adjusted the Charcoal Pit fix.
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+ Added an alternative way to Obtain Blizz rods, dust and Cryotheum dust if GalaxySpace is loaded. Closes #557.
$ Fixed bug in DecayableRecipeHandler.java.
$ Fixed instance where I was directly referencing forestry code.
$ Rewrote how canning/uncanning recipes are handled, hopefully fixes the corruption of the recipe map.
> I potentially broke some of my own canning recipes, so be aware of any missing and let me know.
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+ Added new UV/IR laser lens.
$ Fixed Chemical formula not showing up correctly on some mixed materials.
$ Fixed Tooltips of Rare Earth materials being too long.
$ Fixed Voltage of Rare Earth materials being a tier too high.
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$ Fixed spelling mistake in name of Selenious Acid.
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+ Added new refinery processes for Selenium.
+ Added Selenium Dioxide & Selenious Acid.
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+ Added OreDict names to vanilla items, as was done in Forge 1.8.9.
+ Added functions to allow other mods to add Semifluid Fuels.
+ Added functions to handle String data into StringUtils.java.
% Renamed getItemStack -> getItemStackFromFQRN.
$ Fixed handling of custom cells for fluids using '.' within their names.
$ Fixed HF exploit.
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+ Added support for Crops++.
+ Added Custom Crops & framework to support more in future.
+ Added basic support for all GT++ Materials within Tinkers Construct. [WIP]
+ Moderately bad attempt at generating custom Plasma Cooling recipes in the Adv. Vacuum Freezer. [WIP #424]
% Reworked logic for Material.java handling Durability, Tool Quality & Harvest Level.
% Adjusted frequency of structural checks on the Cyclotron, Now 100x less frequent.
% Cleaned up ReflectionUtils.java and made all getters cache their results, for much faster access.
% Attempted to adjust logic of FFPP, but I probably broke it. [WIP]
% Moved static array of Element Names from IonParticles.java -> ELEMENT.java.
$ Greatly improved reflective performance across the mod.
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$ Fixed amount of fluid ender used within a Cyclotron recipe.
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+ Added recipe for Strange Dust.
+ Added recipe for Slow Builders Ring.
+ Added recipes for Charge Packs.
+ Added recipes to make obtaining Zirconium a little earlier.
+ Added packager recipes for all ore materials.
+ Added lathe recipes for all materials -> rods. Closes #411.
+ Added way to process Silicon Carbide into Synthetic Graphite. Closes #407.
+ Added proper achievement localization for all new AL recipes.
+ Added more INIT_PHASE's.
- Removed ways to obtain Trinium dust in GTNH. (Leave handling to GT instead).
% Adjusted recipes for Cyclotron and Casings, it's now assembled instead of shape crafted.
% Adjusted circuits used in lower tier dehydrator recipes for consistency. Closes #364.
% Adjusted a few materials having '-' in their name within en_US.lang.
% Adjusted power capacity of the Gem Batteries.
% Adjusted tiering for Large Auto-Assembler, it has been reduced by one.
% Adjusted composition of Pikyonium to now require Yttrium, instead of the rare Ytterbium.
% Adjusted composition of DEEP_EARTH_REACTOR_FUEL_DEPOSIT to be slightly more balanced.
% Adjusted smelting point of Zirconium Carbide.
$ Fixed an NPE in GeneralTooltipEventHandler.java.
$ Fixed weird invisible recipes. Closes #304.
$ Confirmed Large Mixer is now working correctly. Closes #366. (Closed in previous commit https://github.com/draknyte1/GTplusplus/commit/918d763dabd82d47db739a1b0a51c01f0803adc0).
$ Confirmed Matter Fabricator is now working correctly. Closes #360.
+ Auto Doors. Closes #338. (Closed in previous commit https://github.com/draknyte1/GTplusplus/commit/22c6a05a8a3a00294bcb8890a1e2a0fdc9196de8).
% Changed Energy Buffer Recipes. Closes #52. (Closed in previous commit https://github.com/draknyte1/GTplusplus/commit/499411aa21ac4a742b6d51ef3ce9c4046d0a22c1).
$ Invalid Recipe. Closes #241. (Closed in unknown, previous commit).
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+ Added recipes for New batteries and their components. (To be use in the charger packs).
% Mildly adjusted Circuit programmer recipe.
% Adjusted Plasma hatch to be output only.
$ Fixed bad tooltips on material blocks/frames.
$ Fixed Lang formatting issue.
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+ Added more recipes for particle related content.
+ Added recipe for Hydrogen Plasma.
+ Added Plasma Tanks.
+ Added Alternative Fusion Reactor.
+ Added recipe for the Super Jukebox.
% Updated Locale files.
$ Hopefully made calls to possibly invalid ItemList values safer.
$ Fixed Large Mixer not working with fluids correctly.
$ Fixed ABS and Adv. EBF not allowing a muffler in the center of the top layer.
$ Fixed Fusion bug, making all recipes take 4x longer than originally required.
$ Fixed recipes using Redstone Alloy as a material in tiered recipes. (Makes ULV Energy Cores craftable again)
$ Fixed Nano Healing Bauble.
$ Fixed annoying low transfer rate of Railcraft. (This should be higher when playing with GT anyway, it's now 4x, disabled in ASM config).
$ Fixed the fact that Portable tanks were still portable in GTNH.
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Nodes.
+ Added ability to create Simple Washers using Copper Pipes as well. (Suggested by Bear989Sr)
% Adjusted the voltage returned from getVoltageForTier(tier), to now return the correct voltage, not the voltage of the next tier.
% Adjusted ABS recipe handling, items for output are now supported.
% Adjusted message sent to players when querying Super Buses.
% Changed the Large Assembler & Casing recipes to now require an assembler. Also much harder.
% Adjusted HG-1223, improved it's ABS recipe and tiering.
% Greatly buffed the output of Zhuhai. Please let me know if it needs a nerf.
$ Fixed some issues in GregtechMeta_MultiBlockBase, related to recognition of Control Cores & their bus.
$ Fixed some hatch detection issues during Multiblock structure checks.
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+ Added Breaker Boxes.
+ Added Super Jukebox. (framework)
+ Added King Bat. (framework)
+ Added Custom WAILA plugin. (framework)
+ Added lots of simple function calls to CI. (Recipe simplification)
% Rewrote the recipes for Wireless Chargers, they now require assembly.
% Cleaned up some old code.
$ Adjusted bug with pollution scrubbers using no durability and removing LOTS of pollution.
$ Greatly improved code base for pollution scrubbers.
$ Added pollution back to the Cyclotron.
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Nitinol and Chromatic Glass.
+ Added Particle Physics, so some basic extent.
+ Added new textures for some Meta items.
+ Added new textures for all particles and ions.
+ Added Custom Debug NBT to error ingots, in the event one is obtained by a player.
+ Added more information to the tooltip of Control Cores.
+ Added more uniform ways to obtain tiered item components to CI.
- Hard disable of GC Fuel tweaks for the moment.
% Hopefully greatly improved the cape handler. Cape list is now stored on Overmind's site, meaning it can be updated outside of the mod.
% Cape Handler now will store the cape data locally in a .dat for offline use, this can be updated anytime by removing it, or once a week if outdated)
% Tweaked Cyclotron Recipe map to support new changes to functionality.
% Tweaked RTG fuel pellet production time in Cyclotron to be 100x.
% Adjusted requirements for Quicklime to generate (It may vanish after this commit, May be worth rolling back if an issue.).
% Adjusted code to use checkForInvalidItems instead of direct item comparisons in several places.
% Renamed Buffer Cores to Energy Cores.
% Adjusted recipes for Energy Cores and Energy Buffers, they now require 6 slot assembly.
$ Fixed Multiblock handling during structure checks, they'd accidentally detect the controller as an invalid block.
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- Made Xp Convertor redundant.
$ Hopefully fixed ExtraUtils complaining about rendering.
$ Additional 5.08 support.
$ Possibly fixed recipes for some items which don't display in NEI correctly.
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+ Added Recipes for the Fusion MK4 Components and the Deep Earth Drilling Platform components.
+ Added additional feature support to all Assembly Line recipes when TecTech is found.
+ Added initial work for future particle science.
% Initial functions added for Multiblock Requirements.
% More work on Multiblock Blueprints and Layers.
% Updated lead lined chest significantly.
% Improved Fish trap inventory handling and general logic, it's now slightly faster with slightly better loot rates.
% Changed texture of Fish trap.
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+ Backported GT NBT Persistency fix via ASM.
+ Added support for 6 Slot Assembler recipes & Assembly Line recipes.
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+ Added ability for Assembler recipes to use OreDictionary.
% Changed recipe for Project Table, LAC Controller & Casings to now use TungstenSteel instead of Stainless Steel.
% Changed recipe for all PSS Redox Cells.
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^ Updated Recommended.txt to v1.7.1.
$ Fixed not all Multiblock recipes generating. There's < 10 missing per machine. Adding some logging to fine tooth which ones break and why.
- Removed Gradle files.
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$ Findbugs fixes.
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+ Added recipes for new Dehydrators.
$ More recipe smoothing.
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chances.
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Freezer Recipes.
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type).
$ Added a check to ensure the inputs and outputs of all Adv. Cryo Freezer contain equal cell counts (Some Plasmas do not have a non-cell version, plus things like carbon becomes a solid).
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the same way the Large Chemical Reactor does.
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all pre-existing EBF recipes.
$ Rewrote ABS recipe handler to support temps within the recipes. This will allow coil upgrades like the EBF for higher tier smelting.
$ Fix Polonium Material trying to access ELEMENT.java instance before it's created.
+ Added ItemStackData.java, which allows storing ItemStacks for easy retrieval.
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+ Added more Cyclotron Recipes.
% Tweaked Cyclotron tooltip.
% Tweaked creative energy buffer textures.
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$ FindBugs fixes.
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% Recipe tweaks.
% Tried to fluorite ore not having correct recipe outputs during ore processing. (This is still broken due to an invalid output)
$ Fixed old fluorite ore not having a valid shapeless recipe.
$ Fixed all custom ores trying to register static textures.
$ Fixed plugin loading system not registering plugins, I think?
$ Fixed missing texture for Nitro Fix.
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