Age | Commit message (Collapse) | Author |
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$ Fixed ASM circular loading issue.
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+ Added config for machine component assemblers.
+ Added recipes for Large Extruder and its casings.
% Changed default config value for custom circuits. It was true, now it is false.
$ Tweaked ASM class handling when conditions are not met.
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+ Added new textures for casings.
% Improved Large Wiremill tooltip.
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* Change recipes of the rocket engines for GTNH Pack only
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server restarts.
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+ Did Fish Stuff.
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$ Made the Fishing Pond cache reflection data from WeightedRandomFishable objects.
$ Fixed the Fish Pond not outputting correct stack sizes. (They were all 0)
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+ Added the Fish Pond.
$ Added support for more textures in TAE.java.
- Disabled GT ASM.
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$ Fixed Super Chest ID collision.
% Made Super Chests hold 1/2 as much.
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$ More work on Gregtech ASM.
> NBTTagCompound is now created in MetaTileEntity. getDrops() & breakBlock() are also both overwritten.
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+ Redid material components to better use GT texture assets.
% Gave all 32 ore types new TextureSets.
% Doubled capacity of all fluid pipes.
% Moved Item/Block creation from init() to preInit().
$ Fixed Sludge fluid texture.
$ Moved Darkworld from being a child mod into it's own mod, Renamed to Toxic Everglades.
$ Bundled SegmentHelper.java, for future development ease.
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% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts.
% Moved Logging to it's own class.
$ Fixed Multi-block handling of Pollution.
$ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs).
+ Added a Dynamic Proxy invocation for IMaterialHandler.
+ Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
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+ Added more recycling recipes.
$ Fixed bad materials in component assembler recipes.
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+ GTNH full compat mode.
+ Added boiler config, recipes changes and minor tweaks.
$ Fix nbtutuls.
$ Tree farm fixes.
% Pipe and cable rendering tweaks.
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% Moved Config Handling to it's own class.
% Renamed configSwitches.class to ConfigSwitches.class.
+ Added framework for Segment Analytics.
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+ Added some logging everyone Reinforcements try to spawn.
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% Redid some Circuit handling for recipes.
$ Fixed Component Assembler recipes not using all circuits per tier for recipes.
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$ Small fix to GT Stack grabber.
$ Small fix to circuit tiering in CI.
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% More Nitro work.
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$ Moved all SubscribeEvents to it's own handler function.
% Adjusted tooltips of the Thermal Plant and the Wash Plant to reflect their actual dimensions.
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tag no longer exists in Gregtech from 5.09.32.
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% Did work on the CFR.
$ Fixed a tooltip on the Pollution Detector.
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+ Added a config for the Cutting Factory.
% Hid Generator Array Logging.
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$ Fixed persistent player mappings to null Wireless Chargers.
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$ Fixed bad tier registration with the Wireless Charger.
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> These are a basic design-only implementation for reference, so they may never be completed and are more of a proof of concept.
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+ Added stats for nerds to the PSS.
+ Added custom (dis)charge hatches for use with the PSS.
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$ Fixed #153, Dark Steel pipes existing without EIO.
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% LFTR Changes. It now outputs U233 on average every 10 seconds.
% Updated LFTR tool-tip.
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+ Added a Combined recipe for the HG-1223 Super Conductor.
% Slight tweak to material generator.
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+ Added a new Super Conductor Material for LuV power (HG-1223).
+ Added recipes for all custom material wires and cables.
$ Fixed an issue where materials with a bad RGB array would crash the game.
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to @Technus for the suggestion.
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