Age | Commit message (Collapse) | Author |
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+ Added custom overlay textures for new mufflers.
% Logging changes.
$ Fixed generation of recipes for pocket fusion.
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+ Added a Custom Naquadah Input hatch for the Reactor.
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+ Added plain-text changelog build script.
^ Version Bump for nightly build.
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$ Fixed generation of mixer recipes, which will now use circuits if the length < 4.
$ Properly disabled the advanced mixer, after a futile previous attempt.
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be saved. Closes #312.
+ Added ability for Ore Wash Plant to hand Chemical Bathing. Closes #289.
% Made Multi-Machine now have a Fluid Extractor mode, this has replaced the Distillery mode. Closes #306.
% Updated Multi-Machine manual, to reflect mode C being enabled and it's new Fluid Extractor mode.
$ Fixed High Temp Pipe capacities.
$ Fixed Ore Wash Plant Tooltip. Closes #302.
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+ Initial work on an infinite item holder, for test setups.
% Renamed GregtechSuperTanks.java to GregtechSuperChests.java.
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$ Fixed Staballoy constructs exploding as soon as they spawn.
$ Fixed chicken renderer.
$ Fixed a bug arising from getRandomFromArray(int[]) where it could get index OOB.
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are loaded, causing them to not be loaded when GT++ is running PreInit().
$ Rewrote system that Autogenerates Recipes for Materials, migrating all recipes to be generated in PostInit() stage now.
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+ Added recipes for new Dehydrators.
$ More recipe smoothing.
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$ Fixed shelves using wrong overlay.
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$ Fixed a bug during ore recipe generation.
$ Fixed all GT Shelves using incorrect textures.
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+ Added recipes for all Advanced Multis.
+ Added new casings for Advanced EBF.
+ Added Turbine Animations.
+ Added recipe for the Air Intake Hatch.
+ Added new textures for the Adv. Vac. Freezer and casings.
% Gave old Adv. Vac. Freezer texture to Adv. EBF.
% Swapped recipe materials for Adv. Vac. and EBF.
+ Added a book for Power Storage Solutions.
+ Added book for the FFPP.
- Removed some useless Meta Tiles. (This removes advanced Mixer recipes, but not the tiles themselves.)
$ Fixed issue with AIC tooltip.
$ Fixed some chemical processing recipes. #266
$ Fixed Large Auto-Assembler Name.
$ Possible fix for #239.
$ Other Bug Fixes.
$ Fixed Old School Circuits breaking Integrated Circuit Recipes.
% Made all FFPP recipes require/produces 1/10th of the original fluid amounts. #268
% Made Adv. EBF. Use new casing textures.
% Streamlined Old School Circuit function call locations to a single handler.
% Cleaned up ASM Logging.
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$ Buffed Simple Washer to be much faster.
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- Removed some logging.
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onLoadComplete() to ensure it's called after all mods are initialized.
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+ Added registration and loader for Amazon Warehouse.
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+ Added particles to the Mining Pipe and Mining Head blocks.
+ Added a casing block for the BRMPs.
% Made Custom GT Pipes/Wires load prior to the GT Machines.
$ Fixed the Industrial Extruder tooltip, incorrectly stating the Muffler was required at the rear. Tooltip now states the Maint. Hatch is required at the rear.
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$ Fixed Aspect additions not being added to items.
$ More work on the Bedrock Miner.
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+ Added 5 custom TC Aspects.
$ Fixing Buggy name of Mini-Fusion Reactor.
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+ Added Recipe for Multi-Machine and Multi-Use Casings.
% Improved Multi-Machine Manual.
$ Made Multi-Machine functional, disabled mode 3.
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% Revised Tesseract run-time costs.
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$ FindBugs fixes.
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$ Fixed ASM circular loading issue.
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+ Added config for machine component assemblers.
+ Added recipes for Large Extruder and its casings.
% Changed default config value for custom circuits. It was true, now it is false.
$ Tweaked ASM class handling when conditions are not met.
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+ Added new textures for casings.
% Improved Large Wiremill tooltip.
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* Change recipes of the rocket engines for GTNH Pack only
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server restarts.
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+ Did Fish Stuff.
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$ Made the Fishing Pond cache reflection data from WeightedRandomFishable objects.
$ Fixed the Fish Pond not outputting correct stack sizes. (They were all 0)
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+ Added the Fish Pond.
$ Added support for more textures in TAE.java.
- Disabled GT ASM.
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$ Fixed Super Chest ID collision.
% Made Super Chests hold 1/2 as much.
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$ More work on Gregtech ASM.
> NBTTagCompound is now created in MetaTileEntity. getDrops() & breakBlock() are also both overwritten.
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+ Redid material components to better use GT texture assets.
% Gave all 32 ore types new TextureSets.
% Doubled capacity of all fluid pipes.
% Moved Item/Block creation from init() to preInit().
$ Fixed Sludge fluid texture.
$ Moved Darkworld from being a child mod into it's own mod, Renamed to Toxic Everglades.
$ Bundled SegmentHelper.java, for future development ease.
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