Age | Commit message (Collapse) | Author |
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+ Added Thermal Boiler manual recipe.
$ Fixed OreDict ASM.
% Changed recipe handling for the Thermal Boiler.
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% Tweaked Thermal Boiler controller Tooltip.
$ Made the Thermal Boiler only load when the config option is true.
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+ Added a recipe for the basic air filter.
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+ Added Better Accelerator Tooltip.
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$ Fixed issue where RTGs would revert back to HV after a restart/rejoin.
$ Fixed the Thermal Boiler Assembly.
% Migrated TAE to use slot 96+.
+ Added some extra logging to verify.
$ Made Shelves have textures.
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$ Fixed minor RTG error.
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% Cleaned up GT4Entity_ThermalBoiler.java.
$ GregtechMetaTileEntity_Cyclotron.java now conforms to a proper tile entity.
$ Fixed Cyclotron load declaration.
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> This code will need a small rewrite to support GT5 functionality.
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% Changed the RTGs tier to HV.
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$ Fixed extrusion recipes for pipes not aligning with their Gregtech counterparts.
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$ Fixes CI not handling OrePrefix names correctly. (Actually forgot to return the item at all)
- Removes logging regarding generated pipes.
% Changed recipe load position for Simple Washer.
% Changed the cost of Multiblock controllers.
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$ Tried to fix Portable Fluid Tanks.
% Changed Redstone Alloy Wire loss.
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% Made lots of recipe components public for use outside main recipe class.
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% Tweaked wash time by 4x.
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+ Added a recipe for every impure dust -> clean dust to simple washer.
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+ Added a dev machine to create pollution.
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% Changed the IDs of the newest blocks.
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+ Improved the Pollution Detectors Textures.
% Changed Pollution Detector's tooltip.
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- Disabled some unused Gregtech Tile Entities.
% Refactored some classes to be in better locations.
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+ Added Recipes for Wire Coils.
% Tweaked Advanced Boiler recipes to now require Huge pipes.
% Changed a handful of recipes to utilise the new GT circuits.
+ Added my custom circuits to the same OreDict tags as the new GT ones, so they are interchangeable.
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% Tweaked Cost of custom pipes in the extruder. Fixes #67.
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> Now they won't burn fuel once they're at 80% temp, so it's not wasted.
$ Fixed all Advanced Boilers using the Tier 1 Boiler Chassis.
% Tweaked Advanced Boiler Textures.
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+ Added a texture for Boiler Chassis.
% Tweaked Dehydration Coil/Wire colours.
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% Finished recipes for the Dehydrator.
+ Added some temporary recipes for the Advanced Boilers.
$ Fixed an error in addShapedGregtechRecipe where NPE's were thrown.
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+ Added a new GUI texture for the Advanced Boilers.
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* re-tiered Tanks a bit for GTNH pack
* fix recipes
* recipes not shown before
* Change Tank HV recipes
* so this is better
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+ Added the Alkalus Disk.
$ Fixed Frame Box Assembler Recipes.
$ Fixed Missing 7Li material.
$ Fixed Tiered Tanks not showing their capacity in the tooltip.
$ Fixed tooltips for alloys containing Bronze or Steel.
$ Fixed Clay Pipe Extruder Recipes.
- Removed a handful of Plasma cells for misc. materials.
% Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements.
% Cleaned up The Entire Project.
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$ Fixed GT:NH compatibility not working.
% Tweaked Fluorite drop function.
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% Disabled Fluid Tanks above IV tier when GT:NH is loaded.
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+ Added a handler for creating non-molten fluids.
+ Added the basis for a config switch to enable or disable the tree farmer.
$ Improved Tree Farm cutting and cleanup code.
$ Fixed a bug in ItemUtils, stemming from ancient code which pointed at an array index which never exists. (Now I compare array length.)
- Removed some useless code from Material.java.
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$ Improved the structure formation of the Tree Farmer, it now works better when built.
+ Added a new texture for the Farm manager blocks, which surround the Tree Farming structure.
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+ Did a whole lot of work on it's logic, it now sort of assembles properly.
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+ Added a config option for the FFPP.
+ Added new textures for the new casings.
- Removed obsolete tooltips on casing blocks.
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it fails)
+ Maceration recipes for the non-TC shards into non-TC shard dust. (Which GT then oreDicts into it's own, for making Energy Crystal)
+ Recipes for the Multi-tank Controller and it's frame blocks. (Fixes #40)
+ 4 new pipe types. Now there are 5 sizes of Tungsten, Dark Steel, Lead and Clay.
- Hydrogen Blobs no longer get registered as dustHydrogen. (Broke many things without intention)
$ Hopefully made a fix to the Multi-Tank, where it would reset it's storage multiplier to 0 or 1 when a world reloaded.
% Enabled a previously disabled logging feature.
+ Put extra logging into getItemStackOfAmountFromOreDictNoBroken() during debug mode.
$ Cleaned up ReflectionUtils.java and added a new method getMethodName() which will show where a method was called from.
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broke.
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singular and multi-block type (A few non-machine things aren't configurable still, but on the to-do)
% Changed the scanner results when used on a Multi-tank controller.
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+ Re-did imports again, from the desktop, with looser rules.
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