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path: root/src/Java/gtPlusPlus/xmod/gregtech/registration
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2017-07-03$ Fixed most of the issues with the Atmospheric Conditioners.Alkalus
+ Added a dev machine to create pollution.
2017-06-16+ Added Atmosphere cleaners.Draknyte1
% Changed the IDs of the newest blocks.
2017-06-14+ Made the Pollution Detector free to run.Draknyte1
+ Improved the Pollution Detectors Textures. % Changed Pollution Detector's tooltip.
2017-06-14+ Added a Pollution Detector.Draknyte1
- Disabled some unused Gregtech Tile Entities. % Refactored some classes to be in better locations.
2017-06-10+ Added Recipes for Coil Wires.Draknyte1
+ Added Recipes for Wire Coils. % Tweaked Advanced Boiler recipes to now require Huge pipes. % Changed a handful of recipes to utilise the new GT circuits. + Added my custom circuits to the same OreDict tags as the new GT ones, so they are interchangeable.
2017-06-07$ Fixed Shapeless recipes not working.Draknyte1
% Tweaked Cost of custom pipes in the extruder. Fixes #67.
2017-06-06$ More Boiler Logic Fixes.Draknyte1
> Now they won't burn fuel once they're at 80% temp, so it's not wasted. $ Fixed all Advanced Boilers using the Tier 1 Boiler Chassis. % Tweaked Advanced Boiler Textures.
2017-06-06$ Fixed the Advanced Boiler GUI.Draknyte1
+ Added a texture for Boiler Chassis. % Tweaked Dehydration Coil/Wire colours.
2017-06-06+ Made Advanced Boilers Load.Draknyte1
% Finished recipes for the Dehydrator. + Added some temporary recipes for the Advanced Boilers. $ Fixed an error in addShapedGregtechRecipe where NPE's were thrown.
2017-06-06$ More Advanced Boiler Fixes.Draknyte1
2017-06-06+ Added the basis of the Advanced Boilers.Draknyte1
+ Added a new GUI texture for the Advanced Boilers.
2017-06-06+ Added Basic Dehydrator recipes.Draknyte1
2017-03-28+ Added the Multiblock Sifter.draknyte1
2017-03-18re-tiered Tanks a bit for GTNH pack (#66)Martin Robertz
* re-tiered Tanks a bit for GTNH pack * fix recipes * recipes not shown before * Change Tank HV recipes * so this is better
2017-03-04+ New texture for the slow builders ring.Draknyte1
+ Added the Alkalus Disk. $ Fixed Frame Box Assembler Recipes. $ Fixed Missing 7Li material. $ Fixed Tiered Tanks not showing their capacity in the tooltip. $ Fixed tooltips for alloys containing Bronze or Steel. $ Fixed Clay Pipe Extruder Recipes. - Removed a handful of Plasma cells for misc. materials. % Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements. % Cleaned up The Entire Project.
2017-02-28^ Version Bump.draknyte1
$ Fixed GT:NH compatibility not working. % Tweaked Fluorite drop function.
2017-02-24% Tweaked recipes using Huge Pipes.draknyte1
% Disabled Fluid Tanks above IV tier when GT:NH is loaded.
2017-01-11+ Added Tree farm Fluid/solid Fertilisers.Draknyte1
+ Added a handler for creating non-molten fluids. + Added the basis for a config switch to enable or disable the tree farmer. $ Improved Tree Farm cutting and cleanup code. $ Fixed a bug in ItemUtils, stemming from ancient code which pointed at an array index which never exists. (Now I compare array length.) - Removed some useless code from Material.java.
2017-01-05+ Added a casing for the perimeter of the Tree Farmer structure.Draknyte1
$ Improved the structure formation of the Tree Farmer, it now works better when built. + Added a new texture for the Farm manager blocks, which surround the Tree Farming structure.
2017-01-04+ Added the Tree Farmer.Draknyte1
+ Did a whole lot of work on it's logic, it now sort of assembles properly.
2016-12-27+ Added the Fission Fuel Processing Plant.Draknyte1
+ Added a config option for the FFPP. + Added new textures for the new casings. - Removed obsolete tooltips on casing blocks.
2016-12-01+ Basic Fire Maker. (1/4 change to light a fire, can also set you on fire if ↵Draknyte1
it fails) + Maceration recipes for the non-TC shards into non-TC shard dust. (Which GT then oreDicts into it's own, for making Energy Crystal) + Recipes for the Multi-tank Controller and it's frame blocks. (Fixes #40) + 4 new pipe types. Now there are 5 sizes of Tungsten, Dark Steel, Lead and Clay. - Hydrogen Blobs no longer get registered as dustHydrogen. (Broke many things without intention) $ Hopefully made a fix to the Multi-Tank, where it would reset it's storage multiplier to 0 or 1 when a world reloaded. % Enabled a previously disabled logging feature. + Put extra logging into getItemStackOfAmountFromOreDictNoBroken() during debug mode. $ Cleaned up ReflectionUtils.java and added a new method getMethodName() which will show where a method was called from.
2016-11-25$ Changed Safe recipes, so now they're actually craftable.Draknyte1
2016-11-25$ Fixed improper variable names. Didn't refactor them, so all usages of them ↵Draknyte1
broke.
2016-11-25+ Added a configuration option for every custom pipe, cable/wire & machines, ↵Draknyte1
singular and multi-block type (A few non-machine things aren't configurable still, but on the to-do) % Changed the scanner results when used on a Multi-tank controller.
2016-11-06+ Added two new recipes for etched IV wiring. Should help with #35Draknyte1
+ Re-did imports again, from the desktop, with looser rules.
2016-11-06Revert "$ Cleaned up the entire project."Draknyte1
This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747. # Conflicts: # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java Revert "% Cleaned up Imports." This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
2016-11-04$ Cleaned up the entire project.draknyte1
> Much neat, very nices.
2016-11-04% Cleaned up Imports.draknyte1
2016-11-04$ Now actually uses the LFTR not a steam condenser. loldraknyte1
2016-11-04% Changed Construction of the LFTR, now it's 7x7x4, in terms of LxWxH.draknyte1
+ LFTR is now registered on startup for internal testing, expect results soon.
2016-10-29% Fixed a class name. IndustrialPlatePress.Draknyte1
+ Added many more config options. $ Fixed workbench crash, third time lucky.
2016-10-27+ Made ELEMENT a singleton.Draknyte1
% PMD updated Material, MaterialStack and ELEMENT.
2016-10-26+ Enabled the Alloy Blast Smelter.Draknyte1
2016-10-25+ Tried improving the handling of Blast Smelting.Draknyte1
+ Tried adding shapeless dust recipes for all of my alloys. (The shapeless recipe system is dumb) + Added a custom GUI for NEI recipes for the Blast Smelter. % Refactored some Utils classes.
2016-10-25+ Added some more Machine Casing textures.Draknyte1
+ Added Grisium. % Tweaked the MultiPickaxes. % Did some more work on the Blast Smelter controller. $ Finished work on the Blast Smelter Recipe generation (It's not unique enough yet, apparently) > After numerous re-write attempts at this all morning, the issue remains that recipes overlap. > Recipe output logging for this is still enabled, but it currently only does Osmiridium for a test run. - Removed some useless classes.
2016-10-24+ Added the initial work for the Alloy Blast Furnace.Draknyte1
% Renamed lots of classes.
2016-10-24$ Improved the recipe generation code for pipes.Draknyte1
> Recipe Cost/Time is now based on Mass, except Potin. Being extremely dense, it gets a discount as it's early game tier. Potin uses 1/4 eu.
2016-10-22+ Added more Dehydrator Recipes.Draknyte1
+ Added new dusts for nuclear fuel production. $ Fixed OreDictionary not working for some recipes. $ Changed the Textures on some machines, to now use GT4 overlay textures.
2016-10-21% Cleaned up tank tooltips.Draknyte1
- Removed all old code now not required by tanks. - Removed the GT4 workbench classes, favourite my homebrew ones.
2016-10-20$ Fixed A small mistake with Void Metal and the OreDictionary.Draknyte1
+ Added a 'hopeful' save for fluids when the TileEntity is broken.
2016-10-20$ Fixed Workbench recipe not using correct machine casing.Draknyte1
$ Fixed the Extruder and the Alloy smelter eating the shaping molds. $ Fixed .09 recipes for cells. % Changed the recipes for the Geothermal Engines and Rocket Engines.
2016-10-17+ Added Tesseract Generators and Terminals.Draknyte1
+ Added a handful of new, old textures from GT4. % Rewrote portions of the Blueprint item again, to try make it work better with NBT. + Added an Example NBT item for myself~ because I am a derp. + Added some custom textures for the Industrial Centrifuge. % Moved all the GT4 Tile Entities to their own loading class.
2016-10-10+ Added some Geothermal Generators.Draknyte1
+ Added recipes and fuels for all Geothermals. (Normal Lava and Pahoehoe Lava) $ Fixed workbench not saving crafting table contents when closed. % Changed internal loading of Workbenches, Tanks and Geothermals. % Disabled old workbench buttons, now using Gregtech Holo slots.
2016-10-09$ Fixed some weird symbols I chose to use, which kept breaking the ↵Draknyte1
Gregtech.lang file
2016-10-09% Rewrote a lot of the Container code for the workbenches to better reflect ↵Draknyte1
1.7.10 and Gt5. % Changed the IDs of workbenches.
2016-10-07+ Added the Bronze and Advanced Work benches from GT4, still hell buggy but ↵Draknyte1
a WIP. // Temporarily added Workbench registration to the Tiered Tanks Loader. % Added some logging to the Plate Generation. $ Fixed getTexture() in BaseMetaTileEntityEx.java to now support all branches of Gregtech.
2016-10-06+ Added an extra Thaumcraft check.Draknyte1
2016-10-06+ Added the Big Shovels, which are 3x3 shovels.Draknyte1
+ Updated Generated Tools and their damage taken when mining blocks. > Now meta-tools only generate if they have a valid colour, durability and recipe contains valid components. $ Fixed Fluid Cell Recipes between .08/.09 branches. % Cleaned up some old textures. + Added a log message to output total recipes the mod has added for crafting table use. + Started the base work for extra NBT data saving for GT TileEntities.
2016-10-05$ Fixed the material handling for superConductorFactory method.Draknyte1