Age | Commit message (Collapse) | Author |
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+ Added more recipes for particle related content.
+ Added recipe for Hydrogen Plasma.
+ Added Plasma Tanks.
+ Added Alternative Fusion Reactor.
+ Added recipe for the Super Jukebox.
% Updated Locale files.
$ Hopefully made calls to possibly invalid ItemList values safer.
$ Fixed Large Mixer not working with fluids correctly.
$ Fixed ABS and Adv. EBF not allowing a muffler in the center of the top layer.
$ Fixed Fusion bug, making all recipes take 4x longer than originally required.
$ Fixed recipes using Redstone Alloy as a material in tiered recipes. (Makes ULV Energy Cores craftable again)
$ Fixed Nano Healing Bauble.
$ Fixed annoying low transfer rate of Railcraft. (This should be higher when playing with GT anyway, it's now 4x, disabled in ASM config).
$ Fixed the fact that Portable tanks were still portable in GTNH.
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They now require a wrench, freeing up 4 MetaIDs on BlockMachines for myself to use.
$ Fixed handling of custom BaseMetaTileEntity implementations. Meta 12-15 is now used by GT++ to deploy custom without requiring any outside items or blocks.
$ Fixed IC2 items requiring a pickaxe to mine and shitty wrench handling. You can now just mine them as usual with a wrench.
$ Fixed ALL GT/GT++ Tile Entity Tooltips. Formatted some things slighty, added additional information and additional custom tooltip support.
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+ Added Breaker Boxes.
+ Added Super Jukebox. (framework)
+ Added King Bat. (framework)
+ Added Custom WAILA plugin. (framework)
+ Added lots of simple function calls to CI. (Recipe simplification)
% Rewrote the recipes for Wireless Chargers, they now require assembly.
% Cleaned up some old code.
$ Adjusted bug with pollution scrubbers using no durability and removing LOTS of pollution.
$ Greatly improved code base for pollution scrubbers.
$ Added pollution back to the Cyclotron.
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% Adjusted Casings required for the Matter Fabricator.
$ Fixed Large Assembler not requiring power.
$ Fixed the Matter Fabricator, it's now much simpler to use.
$ Fixed bug pertaining to the extra slot in the Matter Fabricators GUI.
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+ Added some new Bags/Packs for various things. An Automatic Lunchbox, a Tool Box and a Magicians Satchel.
+ Added full compound of Eglin Steel to ABS. Closes #392.
- Removed all Multi-Tools.
$ Rewrote and Fixed the recipe system. All recipes are queued regardless of when called, then created during the end of the POST_INIT load phase. Fixes too many bugs to list. (Few more to do before tomorrow)
$ Fixed COFH Hard requirement. Closes #398.
% Adjusted the internal map type of the AutoMap. Should improve performance, if only in single digit cpu cycles.
> To-Do) Fix Recipes pertaining to compound materials made from using fluids. State may be detected wrong after recipe system changes.
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- Disabled obfuscated method names in ASM.
% More adjustments to EBF and ABS recipes.
$ Fixed names of Tungsten Steel & Stainless Steel Hexadecuple Pipes.
$ Fixed recipe collision of Rose Gold and Tumbaga in the mixer.
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> Created StaticFields59.java to hold static copies of fields gotten from gt 5.09 classes.
^ Version bump.
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+ Added new require function to TileEntityBase.java.
+ Added some logging to pipe generation.
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+ Backported GT NBT Persistency fix via ASM.
+ Added support for 6 Slot Assembler recipes & Assembly Line recipes.
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+ Added new Bus for Control Cores.
$ Added packager recipes for all small/tiny dusts, Closes #395.
$ Increased amount of Cryotheum gained from Fluid Extraction to be inline with Pyrotheum. Closes #390.
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$ Fixed issue where hatches/busses could be counted multiple times on multiblock structure checks. I now add them to a set as opposed to an arraylist.
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% Made Solar Tower more complex structure wise.
% Bumped Ticon ASM Handler.
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% Tweaked the LAF some more.
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% Cleaned up Preloader_Transformer_Handler.java.
% Tweaked DevHelper.java.
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+ Added custom overlay textures for new mufflers.
% Logging changes.
$ Fixed generation of recipes for pocket fusion.
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+ Added a Custom Naquadah Input hatch for the Reactor.
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+ Added plain-text changelog build script.
^ Version Bump for nightly build.
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$ Fixed generation of mixer recipes, which will now use circuits if the length < 4.
$ Properly disabled the advanced mixer, after a futile previous attempt.
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be saved. Closes #312.
+ Added ability for Ore Wash Plant to hand Chemical Bathing. Closes #289.
% Made Multi-Machine now have a Fluid Extractor mode, this has replaced the Distillery mode. Closes #306.
% Updated Multi-Machine manual, to reflect mode C being enabled and it's new Fluid Extractor mode.
$ Fixed High Temp Pipe capacities.
$ Fixed Ore Wash Plant Tooltip. Closes #302.
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+ Initial work on an infinite item holder, for test setups.
% Renamed GregtechSuperTanks.java to GregtechSuperChests.java.
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$ Fixed Staballoy constructs exploding as soon as they spawn.
$ Fixed chicken renderer.
$ Fixed a bug arising from getRandomFromArray(int[]) where it could get index OOB.
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are loaded, causing them to not be loaded when GT++ is running PreInit().
$ Rewrote system that Autogenerates Recipes for Materials, migrating all recipes to be generated in PostInit() stage now.
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+ Added recipes for new Dehydrators.
$ More recipe smoothing.
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$ Fixed shelves using wrong overlay.
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$ Fixed a bug during ore recipe generation.
$ Fixed all GT Shelves using incorrect textures.
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+ Added recipes for all Advanced Multis.
+ Added new casings for Advanced EBF.
+ Added Turbine Animations.
+ Added recipe for the Air Intake Hatch.
+ Added new textures for the Adv. Vac. Freezer and casings.
% Gave old Adv. Vac. Freezer texture to Adv. EBF.
% Swapped recipe materials for Adv. Vac. and EBF.
+ Added a book for Power Storage Solutions.
+ Added book for the FFPP.
- Removed some useless Meta Tiles. (This removes advanced Mixer recipes, but not the tiles themselves.)
$ Fixed issue with AIC tooltip.
$ Fixed some chemical processing recipes. #266
$ Fixed Large Auto-Assembler Name.
$ Possible fix for #239.
$ Other Bug Fixes.
$ Fixed Old School Circuits breaking Integrated Circuit Recipes.
% Made all FFPP recipes require/produces 1/10th of the original fluid amounts. #268
% Made Adv. EBF. Use new casing textures.
% Streamlined Old School Circuit function call locations to a single handler.
% Cleaned up ASM Logging.
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$ Buffed Simple Washer to be much faster.
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- Removed some logging.
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onLoadComplete() to ensure it's called after all mods are initialized.
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+ Added registration and loader for Amazon Warehouse.
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+ Added particles to the Mining Pipe and Mining Head blocks.
+ Added a casing block for the BRMPs.
% Made Custom GT Pipes/Wires load prior to the GT Machines.
$ Fixed the Industrial Extruder tooltip, incorrectly stating the Muffler was required at the rear. Tooltip now states the Maint. Hatch is required at the rear.
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$ Fixed Aspect additions not being added to items.
$ More work on the Bedrock Miner.
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+ Added 5 custom TC Aspects.
$ Fixing Buggy name of Mini-Fusion Reactor.
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+ Added Recipe for Multi-Machine and Multi-Use Casings.
% Improved Multi-Machine Manual.
$ Made Multi-Machine functional, disabled mode 3.
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