aboutsummaryrefslogtreecommitdiff
path: root/src/Java/gtPlusPlus/xmod/gregtech/registration
AgeCommit message (Collapse)Author
2017-08-12+ Added Lava Filter recipe.Draknyte1
+ Added Thermal Boiler manual recipe. $ Fixed OreDict ASM. % Changed recipe handling for the Thermal Boiler.
2017-08-12% Changed Cyclotron Meta ID.Draknyte1
2017-08-12+ Added Thermal Boiler Manual.Draknyte1
% Tweaked Thermal Boiler controller Tooltip. $ Made the Thermal Boiler only load when the config option is true.
2017-08-12+ Added a config for Pollution related devices.Draknyte1
+ Added a recipe for the basic air filter.
2017-08-12+ More Cyclotron Work.Draknyte1
+ Added Better Accelerator Tooltip.
2017-08-07$ Fixed RTG reflection.Draknyte1
$ Fixed issue where RTGs would revert back to HV after a restart/rejoin. $ Fixed the Thermal Boiler Assembly. % Migrated TAE to use slot 96+. + Added some extra logging to verify. $ Made Shelves have textures.
2017-08-07$ Fixed Shelving.Draknyte1
$ Fixed minor RTG error.
2017-08-07+ Added Cyber_A and Cyber_B textures.Draknyte1
% Cleaned up GT4Entity_ThermalBoiler.java. $ GregtechMetaTileEntity_Cyclotron.java now conforms to a proper tile entity. $ Fixed Cyclotron load declaration.
2017-08-07+ Added The Thermal Boiler, Multiblock Crafter and Shelving from GT4.Alkalus
> This code will need a small rewrite to support GT5 functionality.
2017-08-07+ Added Cyclotron registration.Alkalus
2017-08-05% Made the RTG pre .09 compliant.Alkalus
% Changed the RTGs tier to HV.
2017-08-05$ Fixed incorrect accelerator ID.Alkalus
2017-07-28+ Added world accelerators from GT:NewHorizons.Alkalus
2017-07-27% Rebalanced some fluid pipes. (Void, Potin, Clay)Alkalus
$ Fixed extrusion recipes for pipes not aligning with their Gregtech counterparts.
2017-07-18$ Fixes #100.Alkalus
$ Fixes CI not handling OrePrefix names correctly. (Actually forgot to return the item at all) - Removes logging regarding generated pipes. % Changed recipe load position for Simple Washer. % Changed the cost of Multiblock controllers.
2017-07-18% Moved more components to CI.Alkalus
2017-07-18% Migrated machine components to CI.Alkalus
2017-07-18+ Initial work refactoring items used by recipes.Alkalus
2017-07-06% Tweaked Eglin Steel Components.Alkalus
$ Tried to fix Portable Fluid Tanks. % Changed Redstone Alloy Wire loss.
2017-07-06% Custom Pipes now have the same extrusion times as GT does.Alkalus
2017-07-05+ Actually added recipes for the Dehydrator Coils.Alkalus
2017-07-04+ Added a recipe for the Simple Washer to be crafted.Draknyte1
% Made lots of recipe components public for use outside main recipe class.
2017-07-04$ Fixed Simple Washer recipe handling.Draknyte1
% Tweaked wash time by 4x.
2017-07-04+ Added the ULV Simple Washer [For Dusts]Draknyte1
+ Added a recipe for every impure dust -> clean dust to simple washer.
2017-07-03$ Fixed most of the issues with the Atmospheric Conditioners.Alkalus
+ Added a dev machine to create pollution.
2017-06-16+ Added Atmosphere cleaners.Draknyte1
% Changed the IDs of the newest blocks.
2017-06-14+ Made the Pollution Detector free to run.Draknyte1
+ Improved the Pollution Detectors Textures. % Changed Pollution Detector's tooltip.
2017-06-14+ Added a Pollution Detector.Draknyte1
- Disabled some unused Gregtech Tile Entities. % Refactored some classes to be in better locations.
2017-06-10+ Added Recipes for Coil Wires.Draknyte1
+ Added Recipes for Wire Coils. % Tweaked Advanced Boiler recipes to now require Huge pipes. % Changed a handful of recipes to utilise the new GT circuits. + Added my custom circuits to the same OreDict tags as the new GT ones, so they are interchangeable.
2017-06-07$ Fixed Shapeless recipes not working.Draknyte1
% Tweaked Cost of custom pipes in the extruder. Fixes #67.
2017-06-06$ More Boiler Logic Fixes.Draknyte1
> Now they won't burn fuel once they're at 80% temp, so it's not wasted. $ Fixed all Advanced Boilers using the Tier 1 Boiler Chassis. % Tweaked Advanced Boiler Textures.
2017-06-06$ Fixed the Advanced Boiler GUI.Draknyte1
+ Added a texture for Boiler Chassis. % Tweaked Dehydration Coil/Wire colours.
2017-06-06+ Made Advanced Boilers Load.Draknyte1
% Finished recipes for the Dehydrator. + Added some temporary recipes for the Advanced Boilers. $ Fixed an error in addShapedGregtechRecipe where NPE's were thrown.
2017-06-06$ More Advanced Boiler Fixes.Draknyte1
2017-06-06+ Added the basis of the Advanced Boilers.Draknyte1
+ Added a new GUI texture for the Advanced Boilers.
2017-06-06+ Added Basic Dehydrator recipes.Draknyte1
2017-03-28+ Added the Multiblock Sifter.draknyte1
2017-03-18re-tiered Tanks a bit for GTNH pack (#66)Martin Robertz
* re-tiered Tanks a bit for GTNH pack * fix recipes * recipes not shown before * Change Tank HV recipes * so this is better
2017-03-04+ New texture for the slow builders ring.Draknyte1
+ Added the Alkalus Disk. $ Fixed Frame Box Assembler Recipes. $ Fixed Missing 7Li material. $ Fixed Tiered Tanks not showing their capacity in the tooltip. $ Fixed tooltips for alloys containing Bronze or Steel. $ Fixed Clay Pipe Extruder Recipes. - Removed a handful of Plasma cells for misc. materials. % Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements. % Cleaned up The Entire Project.
2017-02-28^ Version Bump.draknyte1
$ Fixed GT:NH compatibility not working. % Tweaked Fluorite drop function.
2017-02-24% Tweaked recipes using Huge Pipes.draknyte1
% Disabled Fluid Tanks above IV tier when GT:NH is loaded.
2017-01-11+ Added Tree farm Fluid/solid Fertilisers.Draknyte1
+ Added a handler for creating non-molten fluids. + Added the basis for a config switch to enable or disable the tree farmer. $ Improved Tree Farm cutting and cleanup code. $ Fixed a bug in ItemUtils, stemming from ancient code which pointed at an array index which never exists. (Now I compare array length.) - Removed some useless code from Material.java.
2017-01-05+ Added a casing for the perimeter of the Tree Farmer structure.Draknyte1
$ Improved the structure formation of the Tree Farmer, it now works better when built. + Added a new texture for the Farm manager blocks, which surround the Tree Farming structure.
2017-01-04+ Added the Tree Farmer.Draknyte1
+ Did a whole lot of work on it's logic, it now sort of assembles properly.
2016-12-27+ Added the Fission Fuel Processing Plant.Draknyte1
+ Added a config option for the FFPP. + Added new textures for the new casings. - Removed obsolete tooltips on casing blocks.
2016-12-01+ Basic Fire Maker. (1/4 change to light a fire, can also set you on fire if ↵Draknyte1
it fails) + Maceration recipes for the non-TC shards into non-TC shard dust. (Which GT then oreDicts into it's own, for making Energy Crystal) + Recipes for the Multi-tank Controller and it's frame blocks. (Fixes #40) + 4 new pipe types. Now there are 5 sizes of Tungsten, Dark Steel, Lead and Clay. - Hydrogen Blobs no longer get registered as dustHydrogen. (Broke many things without intention) $ Hopefully made a fix to the Multi-Tank, where it would reset it's storage multiplier to 0 or 1 when a world reloaded. % Enabled a previously disabled logging feature. + Put extra logging into getItemStackOfAmountFromOreDictNoBroken() during debug mode. $ Cleaned up ReflectionUtils.java and added a new method getMethodName() which will show where a method was called from.
2016-11-25$ Changed Safe recipes, so now they're actually craftable.Draknyte1
2016-11-25$ Fixed improper variable names. Didn't refactor them, so all usages of them ↵Draknyte1
broke.
2016-11-25+ Added a configuration option for every custom pipe, cable/wire & machines, ↵Draknyte1
singular and multi-block type (A few non-machine things aren't configurable still, but on the to-do) % Changed the scanner results when used on a Multi-tank controller.
2016-11-06+ Added two new recipes for etched IV wiring. Should help with #35Draknyte1
+ Re-did imports again, from the desktop, with looser rules.