Age | Commit message (Collapse) | Author |
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% Disabled Control Cores for Multiblocks.
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% Updated CircleCI config.
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+ Added additional processes for obtaining Kerosene.
% Mild rebalance to GT++ Rocket Fuels.
% Swapped Coal by-products (Coal Tar, Coal Tar Oil and Sulfuric Coal Tar Oil) from Gas Turbine fuel to Semifluid fuel.
% Allowed ItemPackages to register themselves to the onLoadComplete() event.
$ Fixed GT++ Rocket Fuels being unusable in Rocket Engines.
$ Fixed Tooltip on GC Fuel loader when the GC-ASM is not active.
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https://github.com/Blood-Asp/GT5-Unofficial/pull/1518/commits/23d8fb6b6743b25bf24d320a647fccdc016a9930
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slots. Closes #423.
% Adjusted Generic Bucket handling of Textures and Colouring.
$ Fixed several issues with Hand-Pump logic, Fixes #353.
$ Fixed load issues with FluidFactory.java.
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$ Fixed AgroChem fuels being worth 1000x the intended EU total.
$ Fixed Unique Dusts not having recipes for their Small/Tiny forms.
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+ Added OreDict names to vanilla items, as was done in Forge 1.8.9.
+ Added functions to allow other mods to add Semifluid Fuels.
+ Added functions to handle String data into StringUtils.java.
% Renamed getItemStack -> getItemStackFromFQRN.
$ Fixed handling of custom cells for fluids using '.' within their names.
$ Fixed HF exploit.
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% Adjusted crafting recipe for Tumbaga when hand-crafted. Closes #433.
$ Fixed A2 Spam. Closes #432.
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+ Added support for Crops++.
+ Added Custom Crops & framework to support more in future.
+ Added basic support for all GT++ Materials within Tinkers Construct. [WIP]
+ Moderately bad attempt at generating custom Plasma Cooling recipes in the Adv. Vacuum Freezer. [WIP #424]
% Reworked logic for Material.java handling Durability, Tool Quality & Harvest Level.
% Adjusted frequency of structural checks on the Cyclotron, Now 100x less frequent.
% Cleaned up ReflectionUtils.java and made all getters cache their results, for much faster access.
% Attempted to adjust logic of FFPP, but I probably broke it. [WIP]
% Moved static array of Element Names from IonParticles.java -> ELEMENT.java.
$ Greatly improved reflective performance across the mod.
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assembly line recipe handler. Recipe map is now cleaned up, removing any invalid recipes and logging them during the process.
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$ Added more ASM to fix GT. MetaTileEntities can now be set in an invalid way without crashing the server/client. They now just invalidate and log to GT_LOG.
$ Fixed a few NPE's thrown during startup by machines checking/creating invalid BlockPos.
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- Disabled power output on Alternative Fusion.
% Made the AutoMap implement Collection and Queue.
$ Fixed energy buffers return bad inventory name.
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inherited from parents.
% Mild update to tooltips of a few multis.
% Adjusted Large Arc Furnace casing texture.
% Renamed the 3 Factory Grade multis.
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- Temporarily disabled custom achievement handler.
$ Dirty fix for Assembly Line recipe handling.
$ Fixed my own achievement handler never setting it's state properly.
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$ More safety and logging into Assembly Line ASM.
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+ Added custom safety checks to Assembly Line Recipe/Achievement handling via ASM.
+ Added a safe way to get the unlocal names of items.
- Removed 'Press e' Achievement when in Dev. (Thank, Fucking, God)
$ Fixed a mild error concerning localization of Americium-241 Blocks.
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$ Fixed amount of fluid ender used within a Cyclotron recipe.
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+ Added recipe for Strange Dust.
+ Added recipe for Slow Builders Ring.
+ Added recipes for Charge Packs.
+ Added recipes to make obtaining Zirconium a little earlier.
+ Added packager recipes for all ore materials.
+ Added lathe recipes for all materials -> rods. Closes #411.
+ Added way to process Silicon Carbide into Synthetic Graphite. Closes #407.
+ Added proper achievement localization for all new AL recipes.
+ Added more INIT_PHASE's.
- Removed ways to obtain Trinium dust in GTNH. (Leave handling to GT instead).
% Adjusted recipes for Cyclotron and Casings, it's now assembled instead of shape crafted.
% Adjusted circuits used in lower tier dehydrator recipes for consistency. Closes #364.
% Adjusted a few materials having '-' in their name within en_US.lang.
% Adjusted power capacity of the Gem Batteries.
% Adjusted tiering for Large Auto-Assembler, it has been reduced by one.
% Adjusted composition of Pikyonium to now require Yttrium, instead of the rare Ytterbium.
% Adjusted composition of DEEP_EARTH_REACTOR_FUEL_DEPOSIT to be slightly more balanced.
% Adjusted smelting point of Zirconium Carbide.
$ Fixed an NPE in GeneralTooltipEventHandler.java.
$ Fixed weird invisible recipes. Closes #304.
$ Confirmed Large Mixer is now working correctly. Closes #366. (Closed in previous commit https://github.com/draknyte1/GTplusplus/commit/918d763dabd82d47db739a1b0a51c01f0803adc0).
$ Confirmed Matter Fabricator is now working correctly. Closes #360.
+ Auto Doors. Closes #338. (Closed in previous commit https://github.com/draknyte1/GTplusplus/commit/22c6a05a8a3a00294bcb8890a1e2a0fdc9196de8).
% Changed Energy Buffer Recipes. Closes #52. (Closed in previous commit https://github.com/draknyte1/GTplusplus/commit/499411aa21ac4a742b6d51ef3ce9c4046d0a22c1).
$ Invalid Recipe. Closes #241. (Closed in unknown, previous commit).
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+ Added recipes for New batteries and their components. (To be use in the charger packs).
% Mildly adjusted Circuit programmer recipe.
% Adjusted Plasma hatch to be output only.
$ Fixed bad tooltips on material blocks/frames.
$ Fixed Lang formatting issue.
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+ Added more recipes for particle related content.
+ Added recipe for Hydrogen Plasma.
+ Added Plasma Tanks.
+ Added Alternative Fusion Reactor.
+ Added recipe for the Super Jukebox.
% Updated Locale files.
$ Hopefully made calls to possibly invalid ItemList values safer.
$ Fixed Large Mixer not working with fluids correctly.
$ Fixed ABS and Adv. EBF not allowing a muffler in the center of the top layer.
$ Fixed Fusion bug, making all recipes take 4x longer than originally required.
$ Fixed recipes using Redstone Alloy as a material in tiered recipes. (Makes ULV Energy Cores craftable again)
$ Fixed Nano Healing Bauble.
$ Fixed annoying low transfer rate of Railcraft. (This should be higher when playing with GT anyway, it's now 4x, disabled in ASM config).
$ Fixed the fact that Portable tanks were still portable in GTNH.
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Nodes.
+ Added ability to create Simple Washers using Copper Pipes as well. (Suggested by Bear989Sr)
% Adjusted the voltage returned from getVoltageForTier(tier), to now return the correct voltage, not the voltage of the next tier.
% Adjusted ABS recipe handling, items for output are now supported.
% Adjusted message sent to players when querying Super Buses.
% Changed the Large Assembler & Casing recipes to now require an assembler. Also much harder.
% Adjusted HG-1223, improved it's ABS recipe and tiering.
% Greatly buffed the output of Zhuhai. Please let me know if it needs a nerf.
$ Fixed some issues in GregtechMeta_MultiBlockBase, related to recognition of Control Cores & their bus.
$ Fixed some hatch detection issues during Multiblock structure checks.
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because there is no pollution in .08)
$ Fixed Gradle not building in UTF-8 encoding, as opposed to the system default. (May fix some material compound symbols).
$ Fixed weird symbols in Cyclotron container.
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this works as expected.
% Reduced cost of Hatch_Control_Core recipe.
% Minor tweaks to Fish Traps.
$ Fixed inventory shuffling for some Tile Entities.
$ Fixed Super Jukebox, it's now mostly functional.
$ Fixed constructBaseMetaTileEntity returning the wrong type of Entity for pre-existing wooden pipes, this should now get caught and thrown if the GT++ entity fails to a ClassCastException.
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$ Mild improvements to pollution devices. Fixes #417.
> Closes #409. (Issue fixed, forgot to close.)
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They now require a wrench, freeing up 4 MetaIDs on BlockMachines for myself to use.
$ Fixed handling of custom BaseMetaTileEntity implementations. Meta 12-15 is now used by GT++ to deploy custom without requiring any outside items or blocks.
$ Fixed IC2 items requiring a pickaxe to mine and shitty wrench handling. You can now just mine them as usual with a wrench.
$ Fixed ALL GT/GT++ Tile Entity Tooltips. Formatted some things slighty, added additional information and additional custom tooltip support.
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+ Added Breaker Boxes.
+ Added Super Jukebox. (framework)
+ Added King Bat. (framework)
+ Added Custom WAILA plugin. (framework)
+ Added lots of simple function calls to CI. (Recipe simplification)
% Rewrote the recipes for Wireless Chargers, they now require assembly.
% Cleaned up some old code.
$ Adjusted bug with pollution scrubbers using no durability and removing LOTS of pollution.
$ Greatly improved code base for pollution scrubbers.
$ Added pollution back to the Cyclotron.
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+ Added assembler recipes for Everglades portal block.
+ Added some other recipes.
% Custom Cyclotron GUI Container.
% Tweaked Cyclotron to consume 4x EU.
$ Fixed Adv. EBF and ABS not forming as expected.
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Nitinol and Chromatic Glass.
+ Added Particle Physics, so some basic extent.
+ Added new textures for some Meta items.
+ Added new textures for all particles and ions.
+ Added Custom Debug NBT to error ingots, in the event one is obtained by a player.
+ Added more information to the tooltip of Control Cores.
+ Added more uniform ways to obtain tiered item components to CI.
- Hard disable of GC Fuel tweaks for the moment.
% Hopefully greatly improved the cape handler. Cape list is now stored on Overmind's site, meaning it can be updated outside of the mod.
% Cape Handler now will store the cape data locally in a .dat for offline use, this can be updated anytime by removing it, or once a week if outdated)
% Tweaked Cyclotron Recipe map to support new changes to functionality.
% Tweaked RTG fuel pellet production time in Cyclotron to be 100x.
% Adjusted requirements for Quicklime to generate (It may vanish after this commit, May be worth rolling back if an issue.).
% Adjusted code to use checkForInvalidItems instead of direct item comparisons in several places.
% Renamed Buffer Cores to Energy Cores.
% Adjusted recipes for Energy Cores and Energy Buffers, they now require 6 slot assembly.
$ Fixed Multiblock handling during structure checks, they'd accidentally detect the controller as an invalid block.
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+ Added recipes for the Circuit Programmer, Lead Lined Chest & the RTG.
% Adjust Computer Cube recipe to now require an assembler.
% Adjusted recipes using MAX tier machine components to use the correct parts in GTNH.
% Greatly reduced EU capacity for the Computer Cube.
$ Mostly finished work on the Generator Array. (Still requires some fine tuning but the general result is solid)
$ Fixed a weird bug with hand-pumps, causing crashes due to an invalid offset for IIcons.
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- Made Xp Convertor redundant.
$ Hopefully fixed ExtraUtils complaining about rendering.
$ Additional 5.08 support.
$ Possibly fixed recipes for some items which don't display in NEI correctly.
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% Disabled lots of debug logging.
$ Greatly improved the structural checks of many multis.
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no longer form without a Valid Core Module.
+ Added valid English names to the en_US.lang for the Auto-Doors.
$ Hopefully fixed a bug where the Adv. Ebf would run without Pyrotheum.
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% Formatting.
% Reverted structure code for LFTR and Large Electrolyzer.
% Improved tooltip of Matter Fabricator.
% Adjusted parallelism for Matter Fabricator.
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% Adjusted Casings required for the Matter Fabricator.
$ Fixed Large Assembler not requiring power.
$ Fixed the Matter Fabricator, it's now much simpler to use.
$ Fixed bug pertaining to the extra slot in the Matter Fabricators GUI.
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+ Added localisation for over 600 of the new items added.
- Disabled custom GC Solar System.
% Moved registration of Fluorite Ore handler later.
% Fixed name of Radioactive Material Mix.
> Also includes changes made earlier, dunno.
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Hypogen, Titansteel, Arcanite, Octiron, Tungsten Titanium Carbide, Astral Titanium, Celestial Tungsten, Chronomatic Glass).
+ Added Carbon nanotubes, Carbyne and associated materials required to create them.
+ Added Hypervisor Matrix (Fusion), a core component for the MK4.
% Tweaked recipes for the MK4 Fusion Reactor and components, making it significantly harder.
$ Fixed some base elements not generating correctly due to inverted logic for detection.
$ Fixed rare chance for an invalid compressor recipe to generate.
$ Fixed Voltages and tiering of all materials, resolves many recipe issues within the EBF and ABS.
$ Fixed invalid compound tooltips on all ore materials.
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+ Added Recipes for the Fusion MK4 Components and the Deep Earth Drilling Platform components.
+ Added additional feature support to all Assembly Line recipes when TecTech is found.
+ Added initial work for future particle science.
% Initial functions added for Multiblock Requirements.
% More work on Multiblock Blueprints and Layers.
% Updated lead lined chest significantly.
% Improved Fish trap inventory handling and general logic, it's now slightly faster with slightly better loot rates.
% Changed texture of Fish trap.
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> Industrial Electrolyzer constructs as expected using new system, time to test this with more complex multis.
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% Overhauled Multiblock structural checks, they are now able to utilise my Blueprint system for much faster, cleaner checks.
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$ Fixed Decayable dusts not working as intended, Closes #393.
$ Made recycling recipe generation less verbose & more readable.
$ Fixed issue with the Advanced Mufflers onConfigLoad function.
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+ Added some new Bags/Packs for various things. An Automatic Lunchbox, a Tool Box and a Magicians Satchel.
+ Added full compound of Eglin Steel to ABS. Closes #392.
- Removed all Multi-Tools.
$ Rewrote and Fixed the recipe system. All recipes are queued regardless of when called, then created during the end of the POST_INIT load phase. Fixes too many bugs to list. (Few more to do before tomorrow)
$ Fixed COFH Hard requirement. Closes #398.
% Adjusted the internal map type of the AutoMap. Should improve performance, if only in single digit cpu cycles.
> To-Do) Fix Recipes pertaining to compound materials made from using fluids. State may be detected wrong after recipe system changes.
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https://github.com/GTNewHorizons/GT5-Unofficial/commit/95f6b6364fd312d5e4d3112a3a23eecb255eba5f
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+ Added Custom Nuclear Texture Set.
% More material work.
$ Fixed issue allowing Multiblocks to have > 1 Control Core Hatch.
$ Fixed Broken Ore texture for ENRICHED TextureSet.
$ Fixed a few fluid recipes broken in the refactor.
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