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path: root/src/Java/gtPlusPlus/xmod/gregtech
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2018-05-29% Changed max thread life to 300 seconds.Alkalus
$ More thread safety. - Removed useless EIO tooltip variables.
2018-05-29$ Reduced cpu usage in EIO tooltip handler.Alkalus
$ Made GTPP clean up any left-over threads when the server shuts down (Mostly for SSP memory leaks). $ Made each buffer get a unique thread. Thread life reduced greatly and capped out at 32k seconds.
2018-05-29$ Small fixes.Alkalus
2018-05-29$ Fixed GUI issue with new super buffers.Alkalus
2018-05-29$ More work on threaded super buffers.Alkalus
$ Fixed the infinite item holder.
2018-05-29+ Attempted to make some server friendly threaded Super Buffers.Alkalus
+ Initial work on an infinite item holder, for test setups. % Renamed GregtechSuperTanks.java to GregtechSuperChests.java.
2018-05-28^ Version bump to v1.7.1.Alkalus
^ Updated Recommended.txt to v1.7.1. $ Fixed not all Multiblock recipes generating. There's < 10 missing per machine. Adding some logging to fine tooth which ones break and why. - Removed Gradle files.
2018-05-28+ Added support for IC2C. (Support means that the game will load if this mod ↵Alkalus
exists.. maybe? Should fix #287, I guess.) + Added tooltips to turbines if the animated textures are on, if user holds shift full tooltip will be shown. - Removed some Thaumcraft logging. % More changes to fix NEI handler for Multiblocks. % Moved Tooltip handling for a few things from the EIO handler to a generic handler. $ Fixed %'s not showing (third time lucky) on NEI pages.
2018-05-27$ Tried to fix console spam for invalid tooltip handling.Alkalus
$ Fixed NEI handler not showing % chances for recipes. (maybe?) $ Fixed Trinium not working correctly in GTNH. $ Fixed invalid cape lookups. % Tweaked recipe for Max tier Redox cells. % Tweaked name of Control Circuit.
2018-05-27$ Fixed empty ABS recipes being generated.Alkalus
$ Findbugs fixes.
2018-05-27$ Hopefully fixed issue where BoP limestone is valid for Fluorite.Alkalus
$ Fixed the ABS not using the correct texture on the top layer input hatch. % More internal work on LFTR rewrite.
2018-05-27$ Fixed localization on the Adv. machine tooltips.Alkalus
% Tweaked Tooltip and Lifespan of Giant Eggs.
2018-05-27+ Added a custom ItemEntity for the Large Chicken Eggs, they now hatch in world.Alkalus
+ Added a custom Mutagen Fluid used in making Large Eggs. $ Fixed some issue with BlockPos object having invalid worlds.
2018-05-26% Initial start to LFTR reworking.Alkalus
% Changed around the capes a lil bit.
2018-05-25$ Fixed #281.Alkalus
$ Fixed #282. $ Fixed #284.
2018-05-25+ Added loader for Thaumcraft Researcher Machine.Alkalus
$ Fixed Staballoy constructs exploding as soon as they spawn. $ Fixed chicken renderer. $ Fixed a bug arising from getRandomFromArray(int[]) where it could get index OOB.
2018-05-25+ Added a WeakRef type Automap.Alkalus
+ Added getClassByName(String) to ReflectionUtils.java. + Added lots of handlers to ThaumcraftUtils.java. $ Improved Fake Player handling to only now be held by weak references. Should prevent worlds staying loaded.
2018-05-25+ Initial addition of the TC Researcher.Alkalus
% Tweaked changelog start point.
2018-05-24$ Fixed silly arrays possible having nil length. Client finally launched ↵Alkalus
after this commit.
2018-05-24$ Small fix to canner recipes, which tried to generate using the input of ↵Alkalus
slot two for the output, throwing null.
2018-05-24+ Added a new interface RunnableWithInfo.java. Allows passing through type V ↵Alkalus
and an object, for extra manipulation during runnable events where required. $ Further improvements to the recipe generation system. Added safety catches in case a particular material is having issues, so as not to corrupt the whole map. $ Added extra maps for recipes that get added from auto-generation elsewhere. Cached maps should also register to be run upon creation.
2018-05-24$ Tried to fix GT ItemList values being called too early when certain mods ↵Alkalus
are loaded, causing them to not be loaded when GT++ is running PreInit(). $ Rewrote system that Autogenerates Recipes for Materials, migrating all recipes to be generated in PostInit() stage now.
2018-05-23% More Crate work.Alkalus
2018-05-23+ Added Base work for the connectable crate multiblock.Alkalus
2018-05-23$ Fixed Chunk Loader initialization.Jordan Byrne
% Moved various chunk handling code to be internal in ChunkManager.java.
2018-05-23$ More improvements to the Chunk Loader ID system. Should now avoid ID ↵Jordan Byrne
conflicts.
2018-05-23+ Added another data storage object. Examine ReverseAutoMap.java for ↵Jordan Byrne
information. $ Massive overhaul to the Chunk Loaders. $ Hopefully added a way to check OreGen per dimension. % Gave the BlockPos.java object a better UID.
2018-05-22% Made the FusionTek MK IV use improved overlays/textures.Jordan Byrne
% Made the FusionTek MK IV require UV hatches, down from MAX.
2018-05-22$ Greatly improved FusionTek MK IV overclock logic.Jordan Byrne
2018-05-22$ Fixed and enabled Long-Range mode on the Wireless Chargers.Jordan Byrne
2018-05-22+ Added MV/HV Dehydrators.Jordan Byrne
+ Added recipes for new Dehydrators. $ More recipe smoothing.
2018-05-22$ Fixed more invalid recipes for furnaces, blast furnaces & extruders.Jordan Byrne
2018-05-22% Updated Mass Fabricator Tooltip.Jordan Byrne
$ Possibly fixed invalid recipes generating in the Large Machines.
2018-05-17$ Fixed some casing colours.Jordan Byrne
2018-05-17$ Possible fixed #275.Jordan Byrne
% Tweaked casing name.
2018-05-17+ Added some new Fusion Reactor Casings & Coils.Jordan Byrne
+ Added recipes for the shelves. % Made the Adv. EBF process 8 parallel recipes, up from 4. % Made the Fusion Reaction MK IV use the new casings.
2018-05-17+ Added a Large Storage Shelf.Jordan Byrne
$ Fixed shelves using wrong overlay.
2018-05-15% More shelf work.Jordan Byrne
2018-05-15+ Added new textures for the GT Shelves.Jordan Byrne
$ Fixed a bug during ore recipe generation. $ Fixed all GT Shelves using incorrect textures.
2018-05-14% Once again, buffed Atmospheric Cleansers/Pollution Scrubbers.Jordan Byrne
2018-05-14+ Added better processing for LFTR Molten Salts.Jordan Byrne
% Cleaned up material generation slightly. $ Rewrote Dust base item class, old items will automatically swap into their new form upon world load. $ Added MissingMappingsEvent handler to try handle dust transition.
2018-05-13% Made the Adv. EBF take maint. issues when Pyrotheum runs out during ↵Jordan Byrne
processing.
2018-05-13% Book work.Jordan Byrne
% Improved the way that custom scanner info is added to GT++ multiblocks. $ Fixed annoying single block boiler logging.
2018-05-13+ Implemented Pyrotheum consumption onto the Adv. EBF.Jordan Byrne
% Made Thermal Boiler accept bus/hatches in all casing locations. $ Fixed the Thermal Boiler not working. $ Fixed bad localizations of Blocks in certain cases. $ Fixed weird LFTR GUI issue, where everything was slot shifting by 1.
2018-05-13$ Fixed a bug where all Multiblock recipe maps stopped respecting output ↵Jordan Byrne
chances.
2018-05-13% Industrial Vacuum Freezer now consumes Cryotheum while running.Jordan Byrne
$ Fixed Adv. EBF running recipes regardless of coil level.
2018-05-13+ Made GT5 HF usable in some GT++ recipes.Jordan Byrne
+ Added a recipe to convert GT HF -> GT++ HF. % Doubled output of Sulfuric Apatite Recipe. % Cape list change. % Made ABS recipe generation logging MACHINE_INFO type. $ Improved cape handler to cache resource & not check client side at all.
2018-05-13% Rewrote cape handling to be more robust.Jordan Byrne
% Gave more people capes.
2018-05-13Codeenvy (#273)Alkalus
+ Added recipes for all Advanced Multis. + Added new casings for Advanced EBF. + Added Turbine Animations. + Added recipe for the Air Intake Hatch. + Added new textures for the Adv. Vac. Freezer and casings. % Gave old Adv. Vac. Freezer texture to Adv. EBF. % Swapped recipe materials for Adv. Vac. and EBF. + Added a book for Power Storage Solutions. + Added book for the FFPP. - Removed some useless Meta Tiles. (This removes advanced Mixer recipes, but not the tiles themselves.) $ Fixed issue with AIC tooltip. $ Fixed some chemical processing recipes. #266 $ Fixed Large Auto-Assembler Name. $ Possible fix for #239. $ Other Bug Fixes. $ Fixed Old School Circuits breaking Integrated Circuit Recipes. % Made all FFPP recipes require/produces 1/10th of the original fluid amounts. #268 % Made Adv. EBF. Use new casing textures. % Streamlined Old School Circuit function call locations to a single handler. % Cleaned up ASM Logging.
2018-05-12Merge pull request #259 from richardhendricks/requested-mergeAlkalus
Files sent to me by Draknyte1 to create a pull request