Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-07 | $ Fixed alloy mixes below HV not having a shapeless crafting recipe. | Draknyte1 | |
2017-06-07 | $ Fixed Shapeless recipes not working. | Draknyte1 | |
% Tweaked Cost of custom pipes in the extruder. Fixes #67. | |||
2017-06-07 | New Horizons - Small Fluid Cell and IC2 Rotor Changes (#93) | Martin Robertz | |
% changing Wind Rotor /shaft recipes for GTNH % changed Shaft shape graphic a bit - disabled Large Fluid Cells if GTNH Core is loaded. $ small fixes + Block recipes only for GTNH - Revert "Block recipes only for GTNH" This reverts commit 290207067ee39b29b3d3cce0e2862602d8ea18ca. | |||
2017-06-06 | $ Fixed invalid items in the isValidInputFuel check by inverting logic. | Draknyte1 | |
2017-06-06 | $ Implemented a secondary boiler fuel check for vanilla items which wouldn't ↵ | Draknyte1 | |
burn previously with Forge methods. | |||
2017-06-06 | $ More Boiler Logic Fixes. | Draknyte1 | |
> Now they won't burn fuel once they're at 80% temp, so it's not wasted. $ Fixed all Advanced Boilers using the Tier 1 Boiler Chassis. % Tweaked Advanced Boiler Textures. | |||
2017-06-06 | $ Fixed the Advanced Boiler GUI. | Draknyte1 | |
+ Added a texture for Boiler Chassis. % Tweaked Dehydration Coil/Wire colours. | |||
2017-06-06 | + Made Advanced Boilers Load. | Draknyte1 | |
% Finished recipes for the Dehydrator. + Added some temporary recipes for the Advanced Boilers. $ Fixed an error in addShapedGregtechRecipe where NPE's were thrown. | |||
2017-06-06 | $ More Advanced Boiler Fixes. | Draknyte1 | |
2017-06-06 | $ More Fixes left behind from notepad. | Draknyte1 | |
2017-06-06 | Merge branch 'master' of https://github.com/draknyte1/GTplusplus | Draknyte1 | |
# Conflicts: # src/Java/gtPlusPlus/core/util/recipe/RecipeUtils.java (Actually fixed it this time) | |||
2017-06-06 | + Added the basis of the Advanced Boilers. | Draknyte1 | |
+ Added a new GUI texture for the Advanced Boilers. | |||
2017-06-06 | + Added Basic Dehydrator recipes. | Draknyte1 | |
2017-06-02 | + Added ULV component Textures. | Alkalus | |
2017-06-02 | + Finally added ULV Machine Components | Alkalus | |
2017-05-07 | % Tweaked Tree Farmer. | Draknyte1 | |
+ Added better support for detecting valid tools. - Removed old Dev/Debug stuff. | |||
2017-04-30 | % Changed Sieve logging to MACHINE_INFO. | Draknyte1 | |
% Updated Industrial Sieve Tooltip, to ease construction. | |||
2017-04-30 | % moved tree farm logging to the Machine Info output. | Draknyte1 | |
> Enable this in the config to see why machines fail. | |||
2017-04-30 | - Removed some overrides. | Draknyte1 | |
2017-04-30 | $ Fixed dirt not working in the Tree Farmer Frame recipe. | Draknyte1 | |
- Removed a touch of old code. | |||
2017-04-30 | $ Fixed a small issue where the tree farmer would forget it's repair status. | Draknyte1 | |
2017-04-30 | % Changed the display names of HF and HC to support GT changes. Fixes #75 | Draknyte1 | |
% Swapped two textures around for mysterious blobs. | |||
2017-04-30 | $ Made the Tree Farmer work to some usable release ready state. | Draknyte1 | |
- Temporarily disabled the added witch noises. | |||
2017-04-30 | $ Fixed a bug where the mold for fluid solidifying plates would get used up. | Draknyte1 | |
% Tweaked EU cost of a lot of recipes, using base values of 15/60 instead of 16/64. > This means recipes use 30/120EU instead of 32/128EU, for example. | |||
2017-04-30 | + Added Resonant Ender. | Draknyte1 | |
$ Fixed COFH Fluids having incorrect textures. $ Fixed the recipe for Clay plates not auto-generating. | |||
2017-04-29 | + Added Eglin Steel. | Draknyte1 | |
+ Added Recipes for the Industrial Sieve & Casings. % Tweaked Blast Furnace EU cost for all materials. | |||
2017-04-29 | $ Fixed improper handling of sifter recipes, that would stack bonus chances ↵ | Draknyte1 | |
each time it ran. > Recipes now gain static bonuses and work as intended. | |||
2017-04-13 | % Attempted more recipe work on the Industrial Sifter. | Draknyte1 | |
% Changed network availability testing to be more robust. | |||
2017-04-09 | $ Improved the structure handling code of the Industrial Sieve. | Draknyte1 | |
% Changed the timeout of network checks. | |||
2017-04-02 | + Added a Dev environment Check. | Draknyte1 | |
$ Fixed Hellish Fire being invisible. % Changed Hellish Fire's particles. % Changed the use of the Forestry child mod to be the GT++ mod. % Tweaked texture on Industrial Sifter Multiblock. | |||
2017-03-30 | % Replaced Industrial Sifter air blocks with Sieve Grates. | draknyte1 | |
+ Allowed casing blocks to have transparency. | |||
2017-03-30 | $ Rewrote Industrial Sifter structural code. | draknyte1 | |
$ Initial fixes for recipe use code in Industrial Sifter. % Changed Sieve Grate texture to not have transparency. | |||
2017-03-29 | + Boosted % based outputs in the Industrial Sifter. | draknyte1 | |
2017-03-29 | + Added Large Sieve Grates. | draknyte1 | |
% Changed structural formation of the industrial sifter, the top layer 3x3 must now be Large Sieve Grates. | |||
2017-03-28 | + Added the Multiblock Sifter. | draknyte1 | |
2017-03-18 | re-tiered Tanks a bit for GTNH pack (#66) | Martin Robertz | |
* re-tiered Tanks a bit for GTNH pack * fix recipes * recipes not shown before * Change Tank HV recipes * so this is better | |||
2017-03-05 | % Test LFTR changes. | Draknyte1 | |
2017-03-04 | $ Fixed extruder recipes for Gears using 8 ingots, now they only require 4. | Draknyte1 | |
2017-03-04 | $ Tweaked Handling of UU-A in the Matter Fabricator. | Draknyte1 | |
- Disabled IC2 Scrap and Scrap box usage within the Matter Fabricator. | |||
2017-03-04 | - Removed some Logging. | Draknyte1 | |
2017-03-04 | $ Fixed Multiblock Output Overflow Logic, thanks to Itszuvalex. | Draknyte1 | |
2017-03-04 | % Changed some spellings/language. | Draknyte1 | |
2017-03-04 | + New texture for the slow builders ring. | Draknyte1 | |
+ Added the Alkalus Disk. $ Fixed Frame Box Assembler Recipes. $ Fixed Missing 7Li material. $ Fixed Tiered Tanks not showing their capacity in the tooltip. $ Fixed tooltips for alloys containing Bronze or Steel. $ Fixed Clay Pipe Extruder Recipes. - Removed a handful of Plasma cells for misc. materials. % Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements. % Cleaned up The Entire Project. | |||
2017-02-28 | ^ Version Bump. | draknyte1 | |
$ Fixed GT:NH compatibility not working. % Tweaked Fluorite drop function. | |||
2017-02-27 | + Added fluids to mixer recipes, instead of consuming cells. | draknyte1 | |
2017-02-26 | + Added custom GT:NH recipes for rings for all of my materials, which use ↵ | draknyte1 | |
two tools. | |||
2017-02-26 | $ Fixed an issue where lots of materials generated ItemStack outputs of > 64. | draknyte1 | |
2017-02-24 | % Tweaked recipe generation to use 30/120/500 eu/t as opposed to 32/128/512 ↵ | draknyte1 | |
eu/t to account for cable loss. + Re-enabled shapeless crafting recipes for lower tier alloys, as opposed to enforcing mixer only recipes. | |||
2017-02-24 | % Tweaked recipes using Huge Pipes. | draknyte1 | |
% Disabled Fluid Tanks above IV tier when GT:NH is loaded. | |||
2017-02-22 | % Tweaked recipe creation for materials due to states. | draknyte1 | |
% Tweaked items generated for materials due to states. % Tweaked tooltips of cells, now they are cleaner. % Changed max progress time of LFTR to be 500x what it was. |