Age | Commit message (Collapse) | Author |
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$ Fix Large Arc Furnace not forming and broken size detection. Closes #572.
% Changed Large Auto-Assembler input bus Behaviour for Circuit/Assembly mode. Closes #559.
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% Adjusted recipe for Chemical Plant controller, to now use T2 Frames instead of ambiguously tiered Stainless Steel Frames.
% Adjusted a few recipes using Sensors & Emitters to now use TransComps.
% Chunkloaders now have different textures and more informative tooltips.
% Chunkloaders now have better ranges.
% Renamed Fluid Reactor to Chemical Plant.
$ Fixed Chemical Plant NEI handler.
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+ Multiblock Mixer now has separate recipe processing for each input bus. Closes #560.
% Buffed Dehydrator input tanks. Closes #537.
% Buffed Algae Farm output to be 6-8x.
$ Fixed Algae Farm not consuming compost.
$ Adjusted Large Sifter Tooltip. Closes #535.
$ Fixed Waste collector recipes. Closes #545.
$ Fixed casing count in Volcanus structure check.
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$ Fixed rushed attempt at adding TT energy hatch support. This also fixes the PSS not correctly forming.
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GT forks.
$ Fixed incorrect energy usage on Alloy Smelting recipes, they're no longer 2x.
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+ Added TT Dynamo support to the LRE.
% Made Nitinol processing faster.
% Removed double efficiency bonus from single block Rocket Engines.
% Changed Efficiency drop-rate on LRE.
% Removed cap on LRE power production.
$ Changed pikyonium tier back to ZPM
$ Fixed Output buffering check on Multiblocks.
$ Fixed LRE disabled if too little fuel.
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+ Added a hard crash if materials are not found within GT.
+ Added a check for KekzTech and cached some mod checks.
+ Added pollution/s to Geothermal generators. Fixes #579.
$ Fixed Wither Cages being unbreakable. Fixes #587
$ Fixed centrifuging of logs to Methane. Fixes #595.
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$ Fixed COMET behaving like a Fusion Reactor. No more weird power usage/output.
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$ Fixes #534
$ Fixes #600
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$ Fixes #571
$ Fixes #601
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- Removed free fuel tick on single block rocket engines.
% Changed hg1223 from ZPM to LuV.
% Spelling.
% Adjusted logging.
$ Rewrote large rocket engine logic.
Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
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% Make some Itemstacks static.
% Higher tier coils speed up ChemPlant.
% Redused catalyst consumption in ChemPlant.
$ Some clean up.
$ Fix that recipes without catalyst wont start.
$ Redone catalyst code for it to better work with parrallel and it not failing recipe after consumed item.
% Formatting/Spelling
% Greatly improved the ChemPlant's Tooltip.
% Tooltip update.
% Made the tooltip a little bit clearer.
Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
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this one file, oops)
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+ Added recipes for Chunkloaders.
+ Added recipe for Algae Farm.
+ Added recipes for Overflow Hatches.
% Halved recipe time on Algae Farming, enabled use of compost to increase output.
$ Potentially fixed the Overflow Hatches.
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+ Added 10 new casing blocks, with assembler recipes.
- Removed obsolete Chunkloading classes.
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% Retiered Chunkloaders.
$ Potentially Fixed Chunkloaders. Thanks to @Repo-alt if such is the case.
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$ Fix Multiblocks not consuming 2A per input hatch if available.
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$ Fixes #456
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$ Fixed Multis not working.
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- Removed all libraries found via Maven.
$ Fixed Minor Crash.
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$ Fixed ChemPlant not having a recipe map.
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% Adjusted Some Bio recipes, based on feedback from Discord. (Butanol now has 4.5x better fuel value)
% Added a hard crash into the Chemical Plant recipe handler, to prevent it being handled incorrectly.
$ Fixed Toluene Cell generating under wrong circumstances.
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+ Added Clean Aluminium Mix.
$ 5.08 Compliance. And looooots of it.
$ Fixed most, if not all Fluid Canning & Extraction recipes that I broke previously.
% Adjusted Textures for Particles. New textures thanks to Discord User Никита#8621.
% Adjusted Aluminium Processing Chain.
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% Redid handling of Algae Recipes.
% Adjusted Texture handling on Chemical Plant and Algae Farm.
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$ Fixed getNumberedBioCircuit() in CI.
$ Fixed an issue where stripped fields were referenced in server side bytecode.
$ Fixed Tooltips not working as intended for items giving custom GT++ Multi behaviour.
$ Fixed 'No Bonus Output Chance' item not registering correctly.
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+ Added handler for Void Miner to API.
+ Added handler for special multiblock logic to API.
+ Added Initial work For Chemical Plant.
% More work on the Algae Farm.
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+ Added a Structure for Algae farm, which is upgradable.
+ Added some test recipes for Algae via the pond, they will not show in NEI.
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+ Added localization for Rotor Housing achievement.
+ Added the Algae Farm (WIP).
- Removed Durability bar on Iridium Rotors.
- Reverted 2A hatch fix on Multiblocks.
% Adjusted all Robinator recipes, removing the fluid requirements.
$ Fixed Robinators Crashing on Servers.
$ Implemented new backend for all future non-GT tile entities.
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+ Added Turbine Housing.
+ Added recipe for Turbine Housing.
+ Added auto-output behaviour to Super Bus (O), borrowed from GTNH. Closes #576.
% Adjusted Multiblock base checkRecipe function to hopefully now use 2A per energy hatch. (This was done last commit, but was never mentioned)
$ Fixed missing Recipe for Cloaking Device.
$ Fixed Selenium Exploit. Closes #570.
$ Potentially fixed weird cape crash.
$ Added additional logging for TT recipe adding.
$ Did some work on ToggleSneak stuff in Sneak Manager. Fixes #566.
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+ Added Flexible Pair objects to the API.
+ Added logging to ICO formation code.
% Adjusted position of GUI elements in NEI for Chemical Plant recipes.
% Adjusted the recipe for the Lava Filter.
% Adjusted which fluids are returned when requesting tiered fluids from CI. This will inevitably adjust many recipes as a result.
% Adjusted handling of the creative energy buffer.
% Adjusted Achievement handler for Dev Mode.
% Adjusted Tank Capacity on my Chemical Plants.
$ Fixed Output buffer checks on multiblocks, Closes #574.
$ Fixed LuV Super Bus recipes, Closes #575. (ULV super bus recipe is still broken for the time being)
$ Attempted once more to fix Hot Water localization.
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$ Fixed OreDicting ore Sodium Hydroxide if GT dusts are detected.
$ Fixed bad oredict look-up for RP1 cell.
$ Rewrote how GT++ Materials look for existing fluids and cells during generation, hopefully this didn't break any existing cells or fluids. (Please investigate log after loading a world)
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% Many minor Bio recipe adjustments.
$ Fixed Oredict name of some Fluid Cells, advise if this breaks existing recipes. (Probably look at Alkalus ingots)
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+ Added more Bio Recipes.
$ Fixed Strontium Hydroxide generating before it's components.
$ Fixed existing Bio Recipes not working.
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% Updated some Textures.
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% Adjusted Zirconium Carbide tier, and changed the materials used for LV tiered recipes.
% Finished work on the Round-Robinator logic.
$ Removed PSS log spam.
$ Many minor bug fixes.
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$ Fixed Canning handling further.
$ Adjusted the Charcoal Pit fix.
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$ Corrected Rainforest Oak sapling recipes and also fixed the Charcoal Pit Igniter. Further fixes #454.
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