Age | Commit message (Collapse) | Author |
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% Made lots of recipe components public for use outside main recipe class.
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% Tweaked wash time by 4x.
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+ Added a recipe for every impure dust -> clean dust to simple washer.
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+ Added a framework for a Catalytic Reactor.
$ Fixed FFPP recipes.
$ Finally fixed #56. Textures from GT++ now have their own array to prevent GT Texture overlap issues.
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+ Added Pyrolyse recipes for Coal Tar.
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+ Added Coal Tar Recipes.
- Removed some bad debugging from the Coke Oven.
$ Disabled a check in the fluid generator which in rare cases caused them not to be created.
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- Removed debug logging.
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% Made the Atmospheric Reconditioners require Air Filters, they are non-automatable to insert.
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+ Added a dev machine to create pollution.
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% Changed the IDs of the newest blocks.
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+ Improved the Pollution Detectors Textures.
% Changed Pollution Detector's tooltip.
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- Disabled some unused Gregtech Tile Entities.
% Refactored some classes to be in better locations.
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- Disabled Radon.
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+ Added Recipes for Wire Coils.
% Tweaked Advanced Boiler recipes to now require Huge pipes.
% Changed a handful of recipes to utilise the new GT circuits.
+ Added my custom circuits to the same OreDict tags as the new GT ones, so they are interchangeable.
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% Tweaked Cost of custom pipes in the extruder. Fixes #67.
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% changing Wind Rotor /shaft recipes for GTNH
% changed Shaft shape graphic a bit
- disabled Large Fluid Cells if GTNH Core is loaded.
$ small fixes
+ Block recipes only for GTNH
- Revert "Block recipes only for GTNH"
This reverts commit 290207067ee39b29b3d3cce0e2862602d8ea18ca.
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burn previously with Forge methods.
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> Now they won't burn fuel once they're at 80% temp, so it's not wasted.
$ Fixed all Advanced Boilers using the Tier 1 Boiler Chassis.
% Tweaked Advanced Boiler Textures.
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+ Added a texture for Boiler Chassis.
% Tweaked Dehydration Coil/Wire colours.
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% Finished recipes for the Dehydrator.
+ Added some temporary recipes for the Advanced Boilers.
$ Fixed an error in addShapedGregtechRecipe where NPE's were thrown.
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# Conflicts:
# src/Java/gtPlusPlus/core/util/recipe/RecipeUtils.java (Actually fixed it this time)
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+ Added a new GUI texture for the Advanced Boilers.
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+ Added better support for detecting valid tools.
- Removed old Dev/Debug stuff.
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% Updated Industrial Sieve Tooltip, to ease construction.
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> Enable this in the config to see why machines fail.
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- Removed a touch of old code.
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% Swapped two textures around for mysterious blobs.
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- Temporarily disabled the added witch noises.
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% Tweaked EU cost of a lot of recipes, using base values of 15/60 instead of 16/64.
> This means recipes use 30/120EU instead of 32/128EU, for example.
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$ Fixed COFH Fluids having incorrect textures.
$ Fixed the recipe for Clay plates not auto-generating.
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+ Added Recipes for the Industrial Sieve & Casings.
% Tweaked Blast Furnace EU cost for all materials.
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each time it ran.
> Recipes now gain static bonuses and work as intended.
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% Changed network availability testing to be more robust.
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% Changed the timeout of network checks.
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$ Fixed Hellish Fire being invisible.
% Changed Hellish Fire's particles.
% Changed the use of the Forestry child mod to be the GT++ mod.
% Tweaked texture on Industrial Sifter Multiblock.
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+ Allowed casing blocks to have transparency.
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$ Initial fixes for recipe use code in Industrial Sifter.
% Changed Sieve Grate texture to not have transparency.
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