Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-07-04 | + Started adding recipes for the chemicals added earlier. | Draknyte1 | |
+ Added a framework for a Catalytic Reactor. $ Fixed FFPP recipes. $ Finally fixed #56. Textures from GT++ now have their own array to prevent GT Texture overlap issues. | |||
2017-07-04 | $ Fixed Coal Tar Recipes in the Coke Oven. | Alkalus | |
+ Added Pyrolyse recipes for Coal Tar. | |||
2017-07-04 | + Added Coal Tar. | Alkalus | |
+ Added Coal Tar Recipes. - Removed some bad debugging from the Coke Oven. $ Disabled a check in the fluid generator which in rare cases caused them not to be created. | |||
2017-07-03 | $ Finalized Air Filter code and requirements. | Draknyte1 | |
- Removed debug logging. | |||
2017-07-03 | + Added Air Filters | Draknyte1 | |
% Made the Atmospheric Reconditioners require Air Filters, they are non-automatable to insert. | |||
2017-07-03 | + Added a new GUI for the Pollution Cleaners. | Draknyte1 | |
2017-07-03 | $ Fixed power usage of the Pollution Scrubber. | Draknyte1 | |
2017-07-03 | % Minor Atmospheric Reconditioner Tweaks. | Alkalus | |
2017-07-03 | $ Fixed most of the issues with the Atmospheric Conditioners. | Alkalus | |
+ Added a dev machine to create pollution. | |||
2017-06-16 | + Added Atmosphere cleaners. | Draknyte1 | |
% Changed the IDs of the newest blocks. | |||
2017-06-14 | + Made the Pollution Detector free to run. | Draknyte1 | |
+ Improved the Pollution Detectors Textures. % Changed Pollution Detector's tooltip. | |||
2017-06-14 | + Added a Pollution Detector. | Draknyte1 | |
- Disabled some unused Gregtech Tile Entities. % Refactored some classes to be in better locations. | |||
2017-06-14 | $ Made the Skookum Choocher more compliant. | Draknyte1 | |
2017-06-11 | + Added a config switch to fully disable the GT++ Circuits. | Draknyte1 | |
- Disabled Radon. | |||
2017-06-10 | + Added Recipes for Coil Wires. | Draknyte1 | |
+ Added Recipes for Wire Coils. % Tweaked Advanced Boiler recipes to now require Huge pipes. % Changed a handful of recipes to utilise the new GT circuits. + Added my custom circuits to the same OreDict tags as the new GT ones, so they are interchangeable. | |||
2017-06-07 | $ Fixed alloy mixes below HV not having a shapeless crafting recipe. | Draknyte1 | |
2017-06-07 | $ Fixed Shapeless recipes not working. | Draknyte1 | |
% Tweaked Cost of custom pipes in the extruder. Fixes #67. | |||
2017-06-07 | New Horizons - Small Fluid Cell and IC2 Rotor Changes (#93) | Martin Robertz | |
% changing Wind Rotor /shaft recipes for GTNH % changed Shaft shape graphic a bit - disabled Large Fluid Cells if GTNH Core is loaded. $ small fixes + Block recipes only for GTNH - Revert "Block recipes only for GTNH" This reverts commit 290207067ee39b29b3d3cce0e2862602d8ea18ca. | |||
2017-06-06 | $ Fixed invalid items in the isValidInputFuel check by inverting logic. | Draknyte1 | |
2017-06-06 | $ Implemented a secondary boiler fuel check for vanilla items which wouldn't ↵ | Draknyte1 | |
burn previously with Forge methods. | |||
2017-06-06 | $ More Boiler Logic Fixes. | Draknyte1 | |
> Now they won't burn fuel once they're at 80% temp, so it's not wasted. $ Fixed all Advanced Boilers using the Tier 1 Boiler Chassis. % Tweaked Advanced Boiler Textures. | |||
2017-06-06 | $ Fixed the Advanced Boiler GUI. | Draknyte1 | |
+ Added a texture for Boiler Chassis. % Tweaked Dehydration Coil/Wire colours. | |||
2017-06-06 | + Made Advanced Boilers Load. | Draknyte1 | |
% Finished recipes for the Dehydrator. + Added some temporary recipes for the Advanced Boilers. $ Fixed an error in addShapedGregtechRecipe where NPE's were thrown. | |||
2017-06-06 | $ More Advanced Boiler Fixes. | Draknyte1 | |
2017-06-06 | $ More Fixes left behind from notepad. | Draknyte1 | |
2017-06-06 | Merge branch 'master' of https://github.com/draknyte1/GTplusplus | Draknyte1 | |
# Conflicts: # src/Java/gtPlusPlus/core/util/recipe/RecipeUtils.java (Actually fixed it this time) | |||
2017-06-06 | + Added the basis of the Advanced Boilers. | Draknyte1 | |
+ Added a new GUI texture for the Advanced Boilers. | |||
2017-06-06 | + Added Basic Dehydrator recipes. | Draknyte1 | |
2017-06-02 | + Added ULV component Textures. | Alkalus | |
2017-06-02 | + Finally added ULV Machine Components | Alkalus | |
2017-05-07 | % Tweaked Tree Farmer. | Draknyte1 | |
+ Added better support for detecting valid tools. - Removed old Dev/Debug stuff. | |||
2017-04-30 | % Changed Sieve logging to MACHINE_INFO. | Draknyte1 | |
% Updated Industrial Sieve Tooltip, to ease construction. | |||
2017-04-30 | % moved tree farm logging to the Machine Info output. | Draknyte1 | |
> Enable this in the config to see why machines fail. | |||
2017-04-30 | - Removed some overrides. | Draknyte1 | |
2017-04-30 | $ Fixed dirt not working in the Tree Farmer Frame recipe. | Draknyte1 | |
- Removed a touch of old code. | |||
2017-04-30 | $ Fixed a small issue where the tree farmer would forget it's repair status. | Draknyte1 | |
2017-04-30 | % Changed the display names of HF and HC to support GT changes. Fixes #75 | Draknyte1 | |
% Swapped two textures around for mysterious blobs. | |||
2017-04-30 | $ Made the Tree Farmer work to some usable release ready state. | Draknyte1 | |
- Temporarily disabled the added witch noises. | |||
2017-04-30 | $ Fixed a bug where the mold for fluid solidifying plates would get used up. | Draknyte1 | |
% Tweaked EU cost of a lot of recipes, using base values of 15/60 instead of 16/64. > This means recipes use 30/120EU instead of 32/128EU, for example. | |||
2017-04-30 | + Added Resonant Ender. | Draknyte1 | |
$ Fixed COFH Fluids having incorrect textures. $ Fixed the recipe for Clay plates not auto-generating. | |||
2017-04-29 | + Added Eglin Steel. | Draknyte1 | |
+ Added Recipes for the Industrial Sieve & Casings. % Tweaked Blast Furnace EU cost for all materials. | |||
2017-04-29 | $ Fixed improper handling of sifter recipes, that would stack bonus chances ↵ | Draknyte1 | |
each time it ran. > Recipes now gain static bonuses and work as intended. | |||
2017-04-13 | % Attempted more recipe work on the Industrial Sifter. | Draknyte1 | |
% Changed network availability testing to be more robust. | |||
2017-04-09 | $ Improved the structure handling code of the Industrial Sieve. | Draknyte1 | |
% Changed the timeout of network checks. | |||
2017-04-02 | + Added a Dev environment Check. | Draknyte1 | |
$ Fixed Hellish Fire being invisible. % Changed Hellish Fire's particles. % Changed the use of the Forestry child mod to be the GT++ mod. % Tweaked texture on Industrial Sifter Multiblock. | |||
2017-03-30 | % Replaced Industrial Sifter air blocks with Sieve Grates. | draknyte1 | |
+ Allowed casing blocks to have transparency. | |||
2017-03-30 | $ Rewrote Industrial Sifter structural code. | draknyte1 | |
$ Initial fixes for recipe use code in Industrial Sifter. % Changed Sieve Grate texture to not have transparency. | |||
2017-03-29 | + Boosted % based outputs in the Industrial Sifter. | draknyte1 | |
2017-03-29 | + Added Large Sieve Grates. | draknyte1 | |
% Changed structural formation of the industrial sifter, the top layer 3x3 must now be Large Sieve Grates. | |||
2017-03-28 | + Added the Multiblock Sifter. | draknyte1 | |