Age | Commit message (Collapse) | Author |
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$ Corrected Rainforest Oak sapling recipes and also fixed the Charcoal Pit Igniter. Further fixes #454.
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$ Corrected certain multiblocks not counting their casings during construction. Fixes #549.
$ Stopped custom MTE's incorrectly handling getDrops(). Fixes #553.
$ Stopped GT++ Multis trying to reduce the 'wait' time on themselves when placed or first loaded. Fixes #556.
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+ Added an alternative way to Obtain Blizz rods, dust and Cryotheum dust if GalaxySpace is loaded. Closes #557.
$ Fixed bug in DecayableRecipeHandler.java.
$ Fixed instance where I was directly referencing forestry code.
$ Rewrote how canning/uncanning recipes are handled, hopefully fixes the corruption of the recipe map.
> I potentially broke some of my own canning recipes, so be aware of any missing and let me know.
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disabled. Useful if you disable it after starting, as GT will then ignore it forever in the chunks it's left in.
% Adjusted Melting point of CO2.
% Adjusted the fuel usage on the LRE, I think? (I don't remember)
$ Removed logging from decayable NEI handler.
$ Fixed potential bad handling of fluid assignment to GT++ materials.
$ Fixed incorrect handling of Sulphur Dioxide.
$ Hopefully something here fixes the corruption of all canning recipes. :<
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+ Added new UV/IR laser lens.
$ Fixed Chemical formula not showing up correctly on some mixed materials.
$ Fixed Tooltips of Rare Earth materials being too long.
$ Fixed Voltage of Rare Earth materials being a tier too high.
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can be used to obtain various resources. Closes #530.
% Adjusted some auto-generated recipe processing times for Ore materials.
% Adjusted some material components of a few Ore materials.
$ Added some placeholder names for unnamed blocks from other mods.
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- Removed maintenance requirement from Cyclotron.
% More work on new Multiblock GUIs.
$ Potentially fixed #507.
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be broken)
$ Fixed weirdly encoded symbol within CONTAINER_Cyclotron.java, which didn't tend to play nice for some users.
$ Fixed Cyclotron GUI bug. Closes #473
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$ Fixed 9 in 1 issues. Fixes #495. Closes #460.
% Adjusted PSS Tooltip.
> Added higher tier support to PSS last commit, Closes #519.
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https://github.com/GTNewHorizons/NewHorizons/issues/4874.
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% Made the LRE longer. (10, up from 4)
% Greatly improved NEI handling for decayables.
$ Improved logic of LRE.
$ Fixed NEI crash.
$ Fixed bug in underlying GT code causing depleteInput to return false wrongly.
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+ Added Liquid Hydrogen.
+ Added Carbon Dioxide if it doesn't exit (.08 compat)
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+ Added a way to disable ALL GT++ logging in the ASM config file.
+ Added recipes for Ztones covers.
% Adjusted recipes for Tiered machine covers.
% Updated GT++ debug command to toggle logging if desired. (Useful in-game).
$ Fixed bug where smart covers would lose their state.
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https://github.com/Blood-Asp/GT5-Unofficial/commit/73ee102b63efd92c0f164a7ed7a79ebcd2619617#diff-3051838621d8ae87aa5ccd1345e1f07d.
> I guess this code is never called, or it's inherited. Odd that it hasn't ever broke.
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+ Added extra tiered covers. (For use in GTNH mostly)
+ Added textures and colour coding for Ztones covers.
+ Localized some cover names.
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- Removed GT++ Super Chests when GTNH is loaded. Closes #511. (They still exist, but are hidden from NEI and are uncraftable)
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modules. Fixes #500.
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+ Added a Pest Killer for quick removal of Butterflies and Bats.
+ Added Hydrogen Cyanide.
% Replaced existing assets for the Bat King.
% Replaced Bat King Logic, it's now an offensive mob.
$ Fixed Bat King model scaling.
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- Removed Heat Pipes. (For now)
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> Not suitable for large-scale release yet.
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% Made Advanced Mufflers work as efficiently as their standard tier counterparts while there is no air filter. (Currently bugged)
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"/debugmodegtpp".
+ Added missing class.
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$ Fixed ICO not using Pyro Recipes. Closes #471.
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% Migrated some recipes.
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$ Fixed spelling mistake in name of Selenious Acid.
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+ Added new refinery processes for Selenium.
+ Added Selenium Dioxide & Selenious Acid.
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$ Minor Fixes.
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$ Fixed #479.
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% Adjusted Textures on Industrial Vacuum Furnace.
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Dehydrator for higher tiers.
+ Added recipe for the Industrial Vacuum Furnace.
% Cleaned up heating coil code, now it's in one location for easier updating in future.
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Blazes and SpecialMob's Brutish Zombie.
$ Temporarily disabled bonus outputs again on Multiblocks, fixing the ghost item issue along with processing.
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+ Added various material components.
+ Added a debug machine used for calling the Garbage Collector.
+ Added recipe to obtain Hot Water.
+ Added way to obtain Dragonsblood.
+ Added lots of quick access fluids directly to FluidUtils.
% Updated English Locale.
$ Fixed issue preventing all Multiblocks from forming.
$ Fixed some minor texture issues.
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Mufflers.
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% Expended output slots on ABS from 1 -> 9.
$ Minor bug fixes regarding special dust mixer recipes.
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+ Added cutting machine recipes for Blocks -> Plates for GT++ materials.
% Adjusted Rare Earth Sifting to no longer give Gd, Yb, Sm instead now provides small ore dust, which can be processed for Yb, Sm and Sr.
% Adjusted Strontium RGB and texture set slightly.
% Arceus Alloy 2B now requires Strontium as a component.
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+ Added some minor GUI functions to GregtechMeta_MultiBlockBase.
+ Added some new Reflection functions.
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$ Fixed Hardness of Lead Lined Chest.
$ Fixed handling of tools/electrics in the Tree Farmer.
% Updated English Locale.
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