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2020-08-18+ Added Spice of Life support.Alkalus
+ Added new Food Crate. $ Fixed bug in Fish Catcher, where side by side traps didn't count properly as water. $ Fixed bug in Air Intake Hatch.
2020-06-02- Removed placeholder map which was used to prevent BW crashes.Alkalus
% Made the Simple washer ignore certain impure dusts if GTNH is loaded. % Updated ChemPlant User manual to reflect requirement of Catalyst Bus. $ Fixed handling of recipe maps which don't use cells. $ Fixed Chem Plant not actually processing recipes. $ Made the Catalyst Hatch a lower tier. (Fixes Chem Plant requiring ZPM tier hulls)
2020-05-31+ Added recipes for Laurenium and Botmium casings.Alkalus
- Removed VFCs ability to handle flasks with fluid in them. - Disabled Thaumic Tinkerer Hazmat additions. - Disabled Item Overflow Covers. % Made Green Rocket Fuel more expensive. % Made Purple Rocket Fuel use less copper, give more output. $ Fixed unloacl name of GT++ Super Chests, to prevent GT's Language Manager re-using the Localised String. $ Fixed handling of large recipes in GT_NEI_multiCentriElectroFreezer. $ Fixed Automation of Pollution Scrubbers.
2020-05-30+ Added Item Overflow Valves.Alkalus
+ Added more types of armour to the Hazmat list. + Added recipes to convert GT++ Plutonium239 into normal Plutonium. + Added recipe to convert GT Phthalic Acid into GT++ Phthalic Acid.
2020-05-30$ Fixed minor oversight in RC ASM.Alkalus
$ Fixed bug where PSS would generate power due to an integer overflow.
2020-05-30+ Added framework for Elemental Duplicator.Alkalus
+ Added custom Data Orb bus for Elemental Duplicator. - Removed weird dependency on CofhCore.
2020-05-29+ Added low tier basic turbines for Pollution Scrubbers.Alkalus
+ Added capability for Scrubbers to be automated.
2020-05-29= Added recipe for Zyngen.Alkalus
+ Added recipes for 2 new volumetric flasks. - Removed Alloy Smelting recipes form the Alloy Blast Smelter. (Obsoleted by the Multi Alloy Smelter) % Refactored a lot of NEI handling code. $ Fixed the last few minor NEI issues.
2020-05-28+ Added ASM debugging for NEI.Alkalus
- Broke NEI handling for some Multis. (To fix next commit) $ Fixed Handling of broken recipe handlers for CryoFreezer, Large Electro & Large Centrifuge. $ Fixed owner of some NEI handlers. (Was still Gregtech, oops)
2020-05-27+ Added recipe for pine saplings.Alkalus
+ Added tier info into Chemical Plant NEI handler. + Added custom NEI handlers for Dehydration and Reactor Fuel Processing Plant recipes. % Adjusted output of Fluorite ore production recipes. % Finished Work on Chemical Plant user manual. $ Added another safety catch to the VFC GUI.
2020-05-27$ Fixed TC dependency within the Fake Player checker.Alkalus
+ Added basic TC transformer to try debug the StackOverflowError caused by TC/ExU/GT.
2020-05-26$ VFS now handles fluids.Alkalus
$ Fixed crash due to multiple key listeners running. (codechicken.nei.guihook.GuiContainerManager.lastKeyTyped(GuiContainerManager.java:306))
2020-05-26+ Added custom Flask Renderer.Alkalus
+ Added ability for the Volumetric Flask Configurator to handle the new Flasks. % Made 64k Flask have a capacity of 32k instead. (Technical limitation involving Short data types)
2020-05-26+ Added new Volumetric Flasks.Alkalus
% Updated GT to reflect required change for additional Volumetric Flasks.
2020-05-26+ Added new Machine casings to the Chemical Plant code.Alkalus
% Changed colours of the two new alloys.
2020-05-26+ Added locale for the two new alloys.Alkalus
$ Fixed NEI handling for GTPP Recipes.
2020-05-26+ Added two new Alloys. (Botmium and Laurenium)Alkalus
+ Added four new Maching Casing blocks.
2020-05-25% Changed Steam Multi recipes to use Tumbaga instead of Potin.Alkalus
% Changed some tooltips so that it's more obvious that steam things are ONLY for steam. $ Fixed handling of Fluid Name handling on Custom Fluid Hatches.
2020-05-25+ Added steam tier I/O buses & input hatch.Alkalus
+ Added recipes for the custom steam hatch, buses and Macerator controller. % Changed Steam Grinder Meta ID. % Moved some logic internal to the SteamMultiBase class. (Handling of output buffering, bus/hatch handling and recipes) $ Fixed spelling of Maintenance in most multiblock tooltips.
2020-05-25+ Added a Large Steam Macerator.Alkalus
% Made the Volumetric Flask Configurator tooltip better.
2020-05-25+ Added the Volumetric Flask Configurator.Alkalus
+ Added a recipe for the Egg Box. + Added a Book for the Chemical Plant. % Changed the Tooltip for the Egg Box. $ Fixed Robinators not returning the correct block when mined. $ Fixed Electric tool recipes not consuming the original tool. $ Redid handling of all shaped crafting recipes. $ Fixed recipe handling for the last few multiblocks. $ Potentially forgot some other minor fixes.
2020-04-15$ Fixed a few recipe maps I'd missed earlier.Alkalus
2020-04-14+ Added a way to register blocks that will cause MachineUpdates when placed. ↵Alkalus
(Useful for non-GT blocks used in Multis) $ Fixed Industrial Cutting Machine defaulting to slicing mode. $ Fixed reInit() on recipe maps causing absurd crashes. (Doesn't seem to break anything at the moment not doing it, so.. I won't)
2020-04-14Merge branch 'master' of https://bitbucket.org/draknyte1/gtpp-development ↵Alkalus
into MillingRecipes # Conflicts: # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/production/GregtechMetaTileEntity_LargeRocketEngine.java
2020-04-14$ Added recipe hashing to prevent unwanted recipe changes.Alkalus
$ Made certain TileEntities blacklisted against the World accelerator in both GT++ & GTNH.
2020-04-13Merged in MillingRecipes (pull request #7)Alkalus
Milling Recipes & many other misc fixes
2020-04-13Merged in develop (pull request #6)Alkalus
Fix Advanced Mufflers
2020-04-13Fixed spelling.Alkalus
2020-04-14+ Added an Advanced Hazmat Suit.Alkalus
+ Added a T3 circuit for recipe selections. $ Disabled TT Thaumic Repairer patch. $ Fixed a bug in EnumUtils not correctly handling missing entries.
2020-04-12+ Added Dehydration of Flotation Slurries to the Vacuum Furnace.Alkalus
2020-04-11+ Added more milled materials.Alkalus
+ Added proper structure for Flotation Cells. + Added all milled materials to flotation cell recipes. + Added Human meat drops for dead players. + Added Slicing mode for ICM. % Changed getVoltageForTier to be a switch case. % Stopped download of cape list in dev environment. $ Adjusted how Fusion MK4 injects power, it now pulls the voltage of the hatch. $ Fixed Fake Player Handling.
2020-04-10$ Stop the Cape Renderer from cancelling the event unless they're invisible. ↵Alkalus
Should fix Held Items being invisible. (Hopefully)
2020-04-10$ Minor fixes to NetworkUtils.Alkalus
$ Completely rewrote Cape Handling.
2020-04-09add a way to automaticly refill advanced muffler hatch for the LREbotn365
2020-04-09fix gui of adv muffler not working correctlbotn365
2020-04-09$ Fixed Hazmat ASM not actually injecting replacement methods.Alkalus
2020-04-07+ Added support for Custom Machines being registered to the PA. (If GT is ↵Alkalus
up-to date) + Added more ASM patches for better Hazmat handling. % Renamed Chemical Dehydrator to Dehydrator for clearer logic in NEI. $ Fixed a small bug in ReflectionUtils. $ Rewrote parts of my Hazmat handling, it should now work correctly for all items which apply radiation from IC2/GT or their addons.
2020-04-04+ Added a new base bus type.Alkalus
+ Added the Ball Housing bus. + Added the Catalyst Housing bus. + Added the Reinforced Engine Casing. + Made the Flotation Cell Regulator actually load. $ Fixed Tooltips on Milling Balls & Catalysts. $ Added improved item handling for Milling Balls. $ Added improved item handling for Catalysts.
2020-04-02$ Fixed OOB when changing Energy Tier. Fixes #630.Alkalus
2020-03-31+ Added a Pine Tree.Alkalus
+ Oredict BoP Pinecone if it exists. $ Fixed Algae Farm controller recipe. $ Fixed bug where getOrePrefixStack(rod) would return null. $ Fixed a bug where getItemStackFromFQRN didn't work correctly.
2020-03-31+ Added Carbon Disulfide.Alkalus
+ Added Hydrogen Sulfide if it doesn't exist. + Added Sodium Ethoxide. + Added Potassium Hydroxide. + Added Sodium Ethyl Xanthate. + Added Potassium Ethyl Xanthate. + Added Base work for Froth Flotation Multi.
2020-03-31Merge branch 'master' of https://bitbucket.org/draknyte1/gtpp-development ↵Alkalus
into AlkWork # Conflicts: # src/Java/gtPlusPlus/core/item/chemistry/RocketFuels.java
2020-03-31Merged in develop (pull request #3)bot
Develop
2020-03-31+ Added NitroBenzene to the Gas Turbine fuel list. (Up for balance)Alkalus
+ Added recipes for both grinding balls. + Added more milling chains. + Added two advanced recipes for obtaining Nitric Acid. + Added Nitric Oxide and recipes if it doesn't exist. + Added Nitrogen Dioxide and recipes if it doesn't exist. % Changed recipe for Nitrogen Tetroxide. % Adjusted recipe for Th232 again. % Changed Rocket Fuels slightly once more, swapped T3 and T4 fuels back. (Accidentally did them backwards in my last update)
2020-03-31+ Added Custom NEI Handler for IsaMIll.Alkalus
+ Added Death by IsaMIll. % Moved debug mode switch to AsmConfig. $ Fixed handling of custom OrePrefixes. $ Fixed OreDict registration of MetaFoodItems. $ Improved handling of Core Classes being static initialised too early. $ Fixed client-side bug in Distillus which would cause an infinite loop. $ Fixed bug in ForgeEnumHelper. $ Fixed bug in setField methods from ReflectionUtils.
2020-03-30+ Added IsaMill.Alkalus
+ Added repackaged Sun classes. + Added Milled ores. + Added Milling Balls. $ Disabled Hand-pump pumping from non-GT tile entities. > Maybe did other things, but in a hurry to commit.
2020-03-29+ Added code to remove GT recipes for rocket_fuel and 1,1dimethylhydrazine.Alkalus
% Made Formaldehyde Catalyst handled correctly in Chemical Plant.
2020-03-28+ Added Boric Acid.Alkalus
+ Added Hydrochloric Acid fluid & recipes if it doesn't exist. % Adjust process for obtaining Thorium-232. % Changed Fission Fuel Processing Plant to Reactor Fuel Processing Plant.
2020-03-28+ Added Materials for the new LNR fuels.Alkalus
+ Added a new casing block class for special handled multiblock casings. + Added locale for Naq Fuel Cells. $ Reworked TAE. There are now 19 texture slots free out of the 64 total. $ Fixed a minor bug in the update checker.
2020-03-28renaming functionbotn365