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path: root/src/Java/gtPlusPlus/xmod/gregtech
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2019-10-10+ Added OD tag 'rodBlaze' to blaze rods.Alkalus
$ Corrected certain multiblocks not counting their casings during construction. Fixes #549. $ Stopped custom MTE's incorrectly handling getDrops(). Fixes #553. $ Stopped GT++ Multis trying to reduce the 'wait' time on themselves when placed or first loaded. Fixes #556.
2019-10-10+ Added some new functions to ReflectionUtils.java.Alkalus
+ Added an alternative way to Obtain Blizz rods, dust and Cryotheum dust if GalaxySpace is loaded. Closes #557. $ Fixed bug in DecayableRecipeHandler.java. $ Fixed instance where I was directly referencing forestry code. $ Rewrote how canning/uncanning recipes are handled, hopefully fixes the corruption of the recipe map. > I potentially broke some of my own canning recipes, so be aware of any missing and let me know.
2019-09-27+ Added ability for Pollution Scrubbers to remove pollution if it's ↵Alkalus
disabled. Useful if you disable it after starting, as GT will then ignore it forever in the chunks it's left in. % Adjusted Melting point of CO2. % Adjusted the fuel usage on the LRE, I think? (I don't remember) $ Removed logging from decayable NEI handler. $ Fixed potential bad handling of fluid assignment to GT++ materials. $ Fixed incorrect handling of Sulphur Dioxide. $ Hopefully something here fixes the corruption of all canning recipes. :<
2019-09-11$ Fixed mishandling of previous fix for #495, Closes #546.Alkalus
2019-08-24+ Added new recipes for Hydrogen Chloride, Sodium Hydroxide, Brine.Alkalus
+ Added new UV/IR laser lens. $ Fixed Chemical formula not showing up correctly on some mixed materials. $ Fixed Tooltips of Rare Earth materials being too long. $ Fixed Voltage of Rare Earth materials being a tier too high.
2019-08-24+ Added new processing chain for Rare Earth. 3 different processing chains ↵Alkalus
can be used to obtain various resources. Closes #530. % Adjusted some auto-generated recipe processing times for Ore materials. % Adjusted some material components of a few Ore materials. $ Added some placeholder names for unnamed blocks from other mods.
2019-08-24+ Added some more generic language strings.Alkalus
- Removed maintenance requirement from Cyclotron. % More work on new Multiblock GUIs. $ Potentially fixed #507.
2019-08-24$ Fixed #533.Alkalus
2019-08-19% Tweaked default Multiblock GUI for those without a slot. (Many will still ↵Alkalus
be broken) $ Fixed weirdly encoded symbol within CONTAINER_Cyclotron.java, which didn't tend to play nice for some users. $ Fixed Cyclotron GUI bug. Closes #473
2019-08-18- Removed Maint. requirement from the PSS. Fixes #440.Alkalus
$ Fixed 9 in 1 issues. Fixes #495. Closes #460. % Adjusted PSS Tooltip. > Added higher tier support to PSS last commit, Closes #519.
2019-08-18% Probably added support for GTNH tiers within the PSS. Closes ↵Alkalus
https://github.com/GTNewHorizons/NewHorizons/issues/4874.
2019-08-17+ Added Air consumption to the LRE.Alkalus
% Made the LRE longer. (10, up from 4) % Greatly improved NEI handling for decayables. $ Improved logic of LRE. $ Fixed NEI crash. $ Fixed bug in underlying GT code causing depleteInput to return false wrongly.
2019-08-17+ Added new casing textures for the Large Rocket Engine.Alkalus
2019-08-17+ Added Multiblock Rocket Engine. Closes #464.Alkalus
+ Added Liquid Hydrogen. + Added Carbon Dioxide if it doesn't exit (.08 compat)
2019-08-15+ Attempted to add a buggy NEI page for decayable dusts.Alkalus
+ Added a way to disable ALL GT++ logging in the ASM config file. + Added recipes for Ztones covers. % Adjusted recipes for Tiered machine covers. % Updated GT++ debug command to toggle logging if desired. (Useful in-game). $ Fixed bug where smart covers would lose their state.
2019-08-15$ Additional fix. Closes #512.Alkalus
2019-08-15$ Made code compatible with changes made by @mitchej123 during ↵Alkalus
https://github.com/Blood-Asp/GT5-Unofficial/commit/73ee102b63efd92c0f164a7ed7a79ebcd2619617#diff-3051838621d8ae87aa5ccd1345e1f07d. > I guess this code is never called, or it's inherited. Odd that it hasn't ever broke.
2019-08-15+ Re-added Tiered Machine Covers. (Old ones will be deprecated) Closes #516.Alkalus
+ Added extra tiered covers. (For use in GTNH mostly) + Added textures and colour coding for Ztones covers. + Localized some cover names.
2019-08-14+ Attempted to add custom covers for Ztones blocks. Should close #521.Alkalus
2019-07-29+ Added a simple way to hide things in NEI.Alkalus
- Removed GT++ Super Chests when GTNH is loaded. Closes #511. (They still exist, but are hidden from NEI and are uncraftable)
2019-07-29- Removed Tooltip on all multiblocks requesting that they require core ↵Alkalus
modules. Fixes #500.
2019-07-29$ Fixed Charge Packs not working correctly, causing hard crashes. Closes #505.Alkalus
2019-07-29$ Fixed Electric Snips not working on cables. Closes #512.Alkalus
2019-07-29$ Improved recipes for Hydrogen Peroxide & Lithium Hydroperoxide. Fixes #509.Alkalus
2019-07-26+ Added config option to adjust ingame BGM delays. (Should be working)Alkalus
+ Added a Pest Killer for quick removal of Butterflies and Bats. + Added Hydrogen Cyanide. % Replaced existing assets for the Bat King. % Replaced Bat King Logic, it's now an offensive mob. $ Fixed Bat King model scaling.
2019-07-25- Removed Unused GC planetary system code. (For now)Alkalus
- Removed Heat Pipes. (For now)
2019-05-17- Disabled Tree Farm and Void Miner logic.Alkalus
> Not suitable for large-scale release yet.
2019-05-17$ One more small fix for Pyro recipe conversion.Alkalus
% Made Advanced Mufflers work as efficiently as their standard tier counterparts while there is no air filter. (Currently bugged)
2019-05-17+ Added command to enable Debug Mode while GT++ is running. Use ↵Alkalus
"/debugmodegtpp". + Added missing class.
2019-05-17$ Recipes Fixes.Alkalus
$ Fixed ICO not using Pyro Recipes. Closes #471.
2019-05-17+ Added Fake Covers for ULV-MAX casings. Now you can hide your cables better.Alkalus
% Migrated some recipes.
2019-05-16% Improved Selenium processing recipes greatly.Alkalus
$ Fixed spelling mistake in name of Selenious Acid.
2019-05-16+ Added config option for harder Hulls/Casings.Alkalus
+ Added new refinery processes for Selenium. + Added Selenium Dioxide & Selenious Acid.
2019-05-16+ Added new recipes for LuV+ Machine Hulls and Casings.Alkalus
2019-05-14% Minor Adjustments.Alkalus
$ Minor Fixes.
2019-05-14+ Added new Fireproof Bauble.Alkalus
$ Fixed #479.
2019-05-13% Adjusted ID of Industrial Vacuum Furnace.Alkalus
% Adjusted Textures on Industrial Vacuum Furnace.
2019-05-13+ Added the Industrial Vacuum Furnace. This Multiblock also doubles as a ↵Alkalus
Dehydrator for higher tiers. + Added recipe for the Industrial Vacuum Furnace. % Cleaned up heating coil code, now it's in one location for easier updating in future.
2019-05-13+ Added EntityDeathHandler.java, along with some custom drops for Zombies, ↵Alkalus
Blazes and SpecialMob's Brutish Zombie. $ Temporarily disabled bonus outputs again on Multiblocks, fixing the ghost item issue along with processing.
2019-05-13+ Added High Quality Industrial Diamond.Alkalus
+ Added various material components. + Added a debug machine used for calling the Garbage Collector. + Added recipe to obtain Hot Water. + Added way to obtain Dragonsblood. + Added lots of quick access fluids directly to FluidUtils. % Updated English Locale. $ Fixed issue preventing all Multiblocks from forming. $ Fixed some minor texture issues.
2019-05-12% More work on Advanced Mufflers.Alkalus
2019-05-12+ Properly implemented Air Filter requirements & a new GUI for Advanced ↵Alkalus
Mufflers.
2019-05-12- Removed Strontium compound fluid cells.Alkalus
% Expended output slots on ABS from 1 -> 9. $ Minor bug fixes regarding special dust mixer recipes.
2019-05-12+ Added Strontium processing chains.Alkalus
+ Added cutting machine recipes for Blocks -> Plates for GT++ materials. % Adjusted Rare Earth Sifting to no longer give Gd, Yb, Sm instead now provides small ore dust, which can be processed for Yb, Sm and Sr. % Adjusted Strontium RGB and texture set slightly. % Arceus Alloy 2B now requires Strontium as a component.
2019-05-12$ Greatly improved Cape Handler, Prevents long delays upon first inventory open.Alkalus
2019-05-12+ Thermal Boiler now pulls lava filters from an input bus.Alkalus
+ Added some minor GUI functions to GregtechMeta_MultiBlockBase. + Added some new Reflection functions.
2019-04-29$ Fixed bug when breaking blocks which drop their inventory contents.Alkalus
$ Fixed Hardness of Lead Lined Chest. $ Fixed handling of tools/electrics in the Tree Farmer. % Updated English Locale.
2019-04-29$ Fixed Super Buses not having > 16 slots.Alkalus
2019-04-26+ Added some Items specifically for running Digital Tree Farms.Alkalus
+ Added some Common Energy Utility Classes. + Added ASM to fix handling of hatch slots for busses. (Partial implementation)
2019-04-26$ Adjusted Tree Farm to Scale Input requirements and OC.Alkalus