Age | Commit message (Expand) | Author |
2016-11-25 | + Added a configuration option for every custom pipe, cable/wire & machines, ... | Draknyte1 |
2016-11-24 | - Removed lots of logging from the fluid tank. It's now enabled in debug mode. | Draknyte1 |
2016-11-24 | $ Finished the Multi-tank. | Draknyte1 |
2016-11-23 | + More work on the Large Multi-Tank. | Draknyte1 |
2016-11-23 | + Added placeholder textures for the second set of casings. | Draknyte1 |
2016-11-23 | - Removed some dead code from safes. | Draknyte1 |
2016-11-23 | $ Hopefully cleaned up and fixed some of the standing issues with safes. | Draknyte1 |
2016-11-14 | % Changed the way Forestry blocks are handled, should stop overrides of the d... | Draknyte1 |
2016-11-07 | $ Fixed the LFTR formation code. | Draknyte1 |
2016-11-06 | + Added two new recipes for etched IV wiring. Should help with #35 | Draknyte1 |
2016-11-06 | Revert "$ Cleaned up the entire project." | Draknyte1 |
2016-11-04 | % More work on the LIFT build code. | draknyte1 |
2016-11-04 | $ Cleaned up the entire project. | draknyte1 |
2016-11-04 | % Cleaned up Imports. | draknyte1 |
2016-11-04 | $ Now actually uses the LFTR not a steam condenser. lol | draknyte1 |
2016-11-04 | % Changed Construction of the LFTR, now it's 7x7x4, in terms of LxWxH. | draknyte1 |
2016-11-03 | + Added code for the new LFTR design, 21x21. | draknyte1 |
2016-11-03 | + Now turns scrap into UU-A, pre-fuel check, so you can funnel Scrap in and c... | draknyte1 |
2016-11-03 | + Added support for using items as input for the Matter fabricator. | draknyte1 |
2016-11-02 | $ Fixed textures for new casings being invalid upon placing. | draknyte1 |
2016-11-02 | Merge pull request #33 from draknyte1/laptopMerge | Alkalus |
2016-11-02 | + Added a new set of 16 casing blocks. | draknyte1 |
2016-11-02 | + Added a check to safes, should clear up some logs for players with invalid ... | draknyte1 |
2016-10-31 | $ Basically finished work on the Multitank. | Draknyte1 |
2016-10-29 | $ Forgot to change this. | Draknyte1 |
2016-10-29 | % Fixed a class name. IndustrialPlatePress. | Draknyte1 |
2016-10-29 | + Added a missing @Side annotation. | Draknyte1 |
2016-10-29 | $ Fixed output overflow on most multi-blocks. | Draknyte1 |
2016-10-28 | + Added a log message to the Maceration Stack. | Draknyte1 |
2016-10-28 | - Reverted Rocket Engines to single fuels. @leagris | Draknyte1 |
2016-10-28 | % Should be the final changes to the output space checking. | Draknyte1 |
2016-10-28 | + Added Pair and Triplet classes for data storage. | Draknyte1 |
2016-10-28 | % More Logging and work on the Maceration stack recipe handler. | Draknyte1 |
2016-10-28 | $ Hopefully fixed the output slots in the Maceration stack overflowing. | Draknyte1 |
2016-10-27 | - Removed threaded registration idea. | Draknyte1 |
2016-10-27 | + Made Recipes and Material init all runnable classes, now items should gener... | Draknyte1 |
2016-10-27 | + Made ELEMENT a singleton. | Draknyte1 |
2016-10-27 | % Cleaned up material/Material.java using PMD to a rather decent level. | Draknyte1 |
2016-10-26 | + Added Nuggets for each material. | Draknyte1 |
2016-10-26 | % Fixed Quantum and a few other alloys having improper recipes. Still Gotta f... | Draknyte1 |
2016-10-26 | + Enabled the Alloy Blast Smelter. | Draknyte1 |
2016-10-26 | % Turned lots of logging off, moved it to debug logging. | Draknyte1 |
2016-10-26 | + Added cells for all my molten materials. (This also regenerates all the mol... | Draknyte1 |
2016-10-25 | + Tried improving the handling of Blast Smelting. | Draknyte1 |
2016-10-25 | + Added some more Machine Casing textures. | Draknyte1 |
2016-10-24 | + Added the initial work for the Alloy Blast Furnace. | Draknyte1 |
2016-10-24 | $ Fixed the getItemStackInPlayersHand method, now it has variable server/clie... | Draknyte1 |
2016-10-24 | $ Improved the recipe generation code for pipes. | Draknyte1 |
2016-10-24 | + Basically rewrote dust recipe handling. | Draknyte1 |
2016-10-24 | + Added nice new textures to the energy buffers. | Draknyte1 |