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path: root/src/Java/gtPlusPlus/xmod/gregtech
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2017-07-18% Migrated machine components to CI.Alkalus
2017-07-18+ Initial work refactoring items used by recipes.Alkalus
2017-07-14$ Fixed Circuit loading order.Alkalus
$ Fixed recipes that loaded prior to the GT circuits changes, which had them using non-craftable GT circuits. $ Disabled the Bronze workbench entirely, which was causing dupe issues. TBA.
2017-07-14$ Fixed a order of operation bug, where recipe removal of new circuits ↵Alkalus
wouldn't occur, as the variables it checked to see if the option was enabled were loaded after the recipe map edit. + Attempted to override the list of GT circuits with my own, to prevent NEI clutter.
2017-07-12- Stopped the Multitank storing it's contents.Alkalus
% Changed Jack Daniels into Sludge. % Dark World Generation tweaks. $ Fixed 255 height biome/world. $ Fixed lighting issues. + Failed to add my own world type.
2017-07-11$ Fixed Fluid Tanks not having a GUI.Draknyte1
2017-07-11+ Added a few more circuit recipes to make compatibility 100%.Draknyte1
+ Tried adding a way to empty the Circuit Assembler recipe map.
2017-07-11$ Missed one of the circuits hiding in NEI.Draknyte1
2017-07-11+ Hides Circuits from Post 5.09.28.Draknyte1
> Forgot to save this file before the previous commit.
2017-07-11+ Added a config option for old circuits.Draknyte1
+ Hide all new circuits and components if enabled.
2017-07-11+ Added all the old circuit recipes back.Draknyte1
2017-07-11$ More work on old circuits. Fixed Short ID range overflow.Draknyte1
2017-07-11% Changed Old Circuit loading logic.Alkalus
2017-07-11+ Pre .09.28 Circuits added, missing recipes though.Alkalus
> This will be a config option to avoid a requirement of remerging it back into Gregtech itself. > Although the new circuits will exist and have recipes, updating from a pre .09.28 world to .28+ will allow automation to continue working. > New circuits produced will have correct oredict and will continue being used in recipes.
2017-07-11% Clean up/Organise.Alkalus
2017-07-11$ Made all Multiblocks utilise the TAE system.Alkalus
2017-07-11$ Fixed Industrial Sieve Tooltip.Alkalus
$ Implemented Texture Array Expansion. > This fixes the issue of hatches not using the correct textures.
2017-07-10% Redid all the Coke oven recipes.Draknyte1
+ Most coke oven recipes are now duplicated to the Pyrolyse oven, but not all.
2017-07-10$ Fixed .09 features trying to work in .08.Draknyte1
+ Moved lots of things to reflection again.
2017-07-09Revert "Revert "$ Actually made the Blast Alloy Smelter 20% cheaper to run ↵Draknyte1
over using the Electric Blast Furnace."" This reverts commit 2d24fb951aaf2196596e9edd5dfdc5c19e77a88f. Fuck Git somedays.
2017-07-09Revert "$ Actually made the Blast Alloy Smelter 20% cheaper to run over ↵Draknyte1
using the Electric Blast Furnace." This reverts commit 02719c54d8566366736485c4b28ff66b6020e3af.
2017-07-06$ Actually made the Blast Alloy Smelter 20% cheaper to run over using the ↵Alkalus
Electric Blast Furnace.
2017-07-06$ Fixed a weird crash quick where org.apache.http.client.utils.URIBuilder is ↵Alkalus
missing. - Removed Alloy Mixer.
2017-07-06% Segmented Eglin Steel ingot a base compound and a full mix.Alkalus
% Changed components of Eglin Steel & Compound.. + Added a generator for just dusts and associated recipes.
2017-07-06% Reverted the Portable Tanks to just be Standard, non-movable fluid tanks.Alkalus
2017-07-06+ Initial commit for the Alloy Mixer.Alkalus
2017-07-06% Tweaked Eglin Steel Components.Alkalus
$ Tried to fix Portable Fluid Tanks. % Changed Redstone Alloy Wire loss.
2017-07-06% Custom Pipes now have the same extrusion times as GT does.Alkalus
2017-07-05$ Fixed issue #105.Draknyte1
% Buffed Alloy Blast Smelter to be 20% faster than the Electric Blast Furnace. % Revised times for all GT++ Alloys during smelting. + Added 'Alkalus' to the tooltips of many things hidden within Gregtech. Re:#106. + Added some automatic calculations to the Materials Class.
2017-07-05+ Actually added recipes for the Dehydrator Coils.Alkalus
2017-07-05% Disabled everything related to Custom circuits for GTNH.Alkalus
2017-07-04+ Added a recipe for the Simple Washer to be crafted.Draknyte1
% Made lots of recipe components public for use outside main recipe class.
2017-07-04$ Fixed Simple Washer recipe handling.Draknyte1
% Tweaked wash time by 4x.
2017-07-04+ Added the ULV Simple Washer [For Dusts]Draknyte1
+ Added a recipe for every impure dust -> clean dust to simple washer.
2017-07-04+ Started adding recipes for the chemicals added earlier.Draknyte1
+ Added a framework for a Catalytic Reactor. $ Fixed FFPP recipes. $ Finally fixed #56. Textures from GT++ now have their own array to prevent GT Texture overlap issues.
2017-07-04$ Fixed Coal Tar Recipes in the Coke Oven.Alkalus
+ Added Pyrolyse recipes for Coal Tar.
2017-07-04+ Added Coal Tar.Alkalus
+ Added Coal Tar Recipes. - Removed some bad debugging from the Coke Oven. $ Disabled a check in the fluid generator which in rare cases caused them not to be created.
2017-07-03$ Finalized Air Filter code and requirements.Draknyte1
- Removed debug logging.
2017-07-03+ Added Air FiltersDraknyte1
% Made the Atmospheric Reconditioners require Air Filters, they are non-automatable to insert.
2017-07-03+ Added a new GUI for the Pollution Cleaners.Draknyte1
2017-07-03$ Fixed power usage of the Pollution Scrubber.Draknyte1
2017-07-03% Minor Atmospheric Reconditioner Tweaks.Alkalus
2017-07-03$ Fixed most of the issues with the Atmospheric Conditioners.Alkalus
+ Added a dev machine to create pollution.
2017-06-16+ Added Atmosphere cleaners.Draknyte1
% Changed the IDs of the newest blocks.
2017-06-14+ Made the Pollution Detector free to run.Draknyte1
+ Improved the Pollution Detectors Textures. % Changed Pollution Detector's tooltip.
2017-06-14+ Added a Pollution Detector.Draknyte1
- Disabled some unused Gregtech Tile Entities. % Refactored some classes to be in better locations.
2017-06-14$ Made the Skookum Choocher more compliant.Draknyte1
2017-06-11+ Added a config switch to fully disable the GT++ Circuits.Draknyte1
- Disabled Radon.
2017-06-10+ Added Recipes for Coil Wires.Draknyte1
+ Added Recipes for Wire Coils. % Tweaked Advanced Boiler recipes to now require Huge pipes. % Changed a handful of recipes to utilise the new GT circuits. + Added my custom circuits to the same OreDict tags as the new GT ones, so they are interchangeable.
2017-06-07$ Fixed alloy mixes below HV not having a shapeless crafting recipe.Draknyte1