Age | Commit message (Collapse) | Author |
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$ Improved the structure formation of the Tree Farmer, it now works better when built.
+ Added a new texture for the Farm manager blocks, which surround the Tree Farming structure.
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+ Added TreefarmManager.java, for static forestry related content.
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+ Did a whole lot of work on it's logic, it now sort of assembles properly.
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Furnace with a tooltip).
+ * XSTR - Xorshift ThermiteRandom
+ * Modified by Bogdan-G
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(They were missing).
+ Added Crafting Recipes for nuggets in the alloy smelter (It was missing).
$ Fixed the last recipeGen class not being loaded, also added the new one RecipeGen_AlloySmelter.java
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% Tweaked costs of Fluid Melting and Solidifying recipes.
% Changed Assembly Recipe generator. (Now has a factory method for things needing molten fluids)
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+ Added Rotor recipes to the assembly machine.
+ Added Frame Box recipes to the assembly machine.
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% Moved Fission Fuel recipe map to it's own class, specially for the NEI handler.
^ Updated CodeChickenCore-1.7.10-1.0.6.44-dev.jar to CodeChickenCore-1.7.10-1.0.7.47-dev.jar.
^ Updated CodeChickenLib-1.7.10-1.1.3.136-dev.jar to CodeChickenLib-1.7.10-1.1.3.140-dev.jar.
^ Updated NotEnoughItems-1.7.10-1.0.4.107-dev.jar to NotEnoughItems-1.7.10-1.0.5.120-dev.jar.
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to iuytrewetyu for noticing this issue.
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when moved.)
- Removed Internal PlayerAPI I previously bundled.
- Removed some debug logging from single block tanks.
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^ Version bump to V1.4.9.22-alpha
+ Uploaded PlayerAPI-1.7.10-1.4.jar library file. https://minecraft.curseforge.com/projects/player-api/files/2248928
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and smp tested.
% Slight change to molten fluid generation.
% Name changed to Molten ZrF4.
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+ Enabled Fission Fuel Processing recipes.
+ Added recipes for all three nuclear fuels in the Fission Fuel Processor.
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+ Added support for the builders ring to toggle Sneak on and Sprinting off while worn.
+ Added PlayerAPI.
% Moved COFH api files into the same package as PlayerAPI.
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+ Gave Fission Fuel plant a better tooltip.
$ Finalized shape of Fission Fuel Processing Plant.
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+ Added a config option for the FFPP.
+ Added new textures for the new casings.
- Removed obsolete tooltips on casing blocks.
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+ Moved most Nuclear components to the new classes, for readability and ease of use.
- Removed old instances of Nuclear Fuel components, not generated by my MaterialGenerator.java.
% Tweaked recipes to reflect new materials generated.
+ Enabled material generation for Nuclear materials, producing a very strict item output set.
+ Added U235/U238/Pu241/Pu244 to ELEMENT.java
% Changed all LFTR recipes to now output Uranium Hexafluoride, instead of straight U233.
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+ Added recipes to the Macerator/Pulveriser for blocks to 9 dust.
+ Added recipe for Sulfuric Lithium to be used in.
+ Added a dehydrator recipe for LiOH fluid to dust.
% Adjusted Li7 crafting time.
% Made various recipes now require Lithium-7
% Renamed 2LiOHCaCO3 to Li2CO3CaOH2.
+ material/Material.java now has getBlock().
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+ Made Lithium-7 craftable, Lithium Plates to Li7 double plates.
$ Fixed the Th232 centrifuge recipe having the incorrect output.
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+ Created Thorium-232, a step towards ThF4.
+ Added centrifuge recipe for Th->Th232(Bonus U232 0.10%).
+ Added THORIUM_HEXAFLUORIDE & THORIUM_TETRAFLUORIDE into ALLOY.java
% Fixed fluid extractor recipes not being added for every dust.
+ Added more fluid extractor and fluid solidifier recipes for each material.
- Removed old "uraniumHexafluoride", "uraniumTetrafluoride", "thoriumTetrafluoride" fluids and IC2 cells.
% Changed Multitank Controller Logic, maybe broke things.
+ Added getNugget and getCell to Material.java
% Changed MaterialGenerator.java to use the materials radioactivity level, not the old method based on name.
% Moved material blacklist for BlastSmelting Recipe generation out of material/MaterialGenerator.java.
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% Completely rewrote NBT handling on small fluid tanks. Nearly at a satisfactory level.
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% More work on the small tank.
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+ Gave the Helium Blob a name.
+ Gave core items the ability to have a name on yet another constructor.
- Disabled the cape handler.
% Minor improvements to the portable tanks.
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RECIPES_GREGTECH.java
% Changed LFTR logic.
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+ Added a new LFTR recipe.
% Changed a Uranium fluid recipe to require U233 instead of U235.
+ Added some form of logic to the LFTR, now it should run and generate much power.
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% Modified BaseItemComponent.java to support custom cell generation more easily.
+ Added a LFTR test recipe.
+ Added LFTR recipe support.
% Changed FirePit Model.
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+ Enabled the BlockEventHandler.
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it fails)
+ Maceration recipes for the non-TC shards into non-TC shard dust. (Which GT then oreDicts into it's own, for making Energy Crystal)
+ Recipes for the Multi-tank Controller and it's frame blocks. (Fixes #40)
+ 4 new pipe types. Now there are 5 sizes of Tungsten, Dark Steel, Lead and Clay.
- Hydrogen Blobs no longer get registered as dustHydrogen. (Broke many things without intention)
$ Hopefully made a fix to the Multi-Tank, where it would reset it's storage multiplier to 0 or 1 when a world reloaded.
% Enabled a previously disabled logging feature.
+ Put extra logging into getItemStackOfAmountFromOreDictNoBroken() during debug mode.
$ Cleaned up ReflectionUtils.java and added a new method getMethodName() which will show where a method was called from.
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molten recipes. (Moved the position of the code to after the single dust recipe is generated.)
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sub-components won't ever get a multi-dust recipe at all. (Should fix #43)
- Removed an old function for obtaining items excluding certain mods. Not really needed any more at all.
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- Removed a bunch more annoying recipe logging during startup.
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broke.
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singular and multi-block type (A few non-machine things aren't configurable still, but on the to-do)
% Changed the scanner results when used on a Multi-tank controller.
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% Deprecated the Helium blob in favour of the Hydrogen blob.
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> Other than it's ability to keep the output hatches filled, it works perfectly.
- Removed LOTS of logging which was generated due to Blast Furnace recipe creation.
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+ Added some log messages for #35 so that people can/will tell @Blood-asp about missing items. Since it's not my issue.
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+ Added a dependency for NEI in dev, not used yet for ssp/smp.
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default Alveary components.
$ Changed recipe checking of the Alloy Smelter, instead of only checking the first two slots, it now will check a dynamic size. Should fix #36.
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> It now requires 4 Mufflers, no more, no less.
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+ Re-did imports again, from the desktop, with looser rules.
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This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747.
# Conflicts:
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java
Revert "% Cleaned up Imports."
This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
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> Much neat, very nices.
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+ LFTR is now registered on startup for internal testing, expect results soon.
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