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path: root/src/Java/gtPlusPlus/xmod/gregtech
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2017-01-05+ Added a casing for the perimeter of the Tree Farmer structure.Draknyte1
$ Improved the structure formation of the Tree Farmer, it now works better when built. + Added a new texture for the Farm manager blocks, which surround the Tree Farming structure.
2017-01-05$ Basically fixed the formation code of the Tree Farmer.Draknyte1
2017-01-05% More work on the Tree Farmer.Draknyte1
+ Added TreefarmManager.java, for static forestry related content.
2017-01-04+ Added the Tree Farmer.Draknyte1
+ Did a whole lot of work on it's logic, it now sort of assembles properly.
2017-01-04+ Added a basic class for the Tree Farm. (Currently just a Bronze Blast ↵Draknyte1
Furnace with a tooltip). + * XSTR - Xorshift ThermiteRandom + * Modified by Bogdan-G
2017-01-03+ Added Crafting Recipes for Gears in crafting tables and alloy smelters ↵Draknyte1
(They were missing). + Added Crafting Recipes for nuggets in the alloy smelter (It was missing). $ Fixed the last recipeGen class not being loaded, also added the new one RecipeGen_AlloySmelter.java
2017-01-02+ Added Block -> 9 Ingot and Reverse to Extruder recipe generation.Draknyte1
% Tweaked costs of Fluid Melting and Solidifying recipes. % Changed Assembly Recipe generator. (Now has a factory method for things needing molten fluids)
2017-01-01+ Added Molten Fluid to Gear Recipes in the fluid solidifier.Draknyte1
+ Added Rotor recipes to the assembly machine. + Added Frame Box recipes to the assembly machine.
2016-12-31+ Gave Fission Fuels their own NEI handler, which allows 9 input fluids.Draknyte1
% Moved Fission Fuel recipe map to it's own class, specially for the NEI handler. ^ Updated CodeChickenCore-1.7.10-1.0.6.44-dev.jar to CodeChickenCore-1.7.10-1.0.7.47-dev.jar. ^ Updated CodeChickenLib-1.7.10-1.1.3.136-dev.jar to CodeChickenLib-1.7.10-1.1.3.140-dev.jar. ^ Updated NotEnoughItems-1.7.10-1.0.4.107-dev.jar to NotEnoughItems-1.7.10-1.0.5.120-dev.jar.
2016-12-31$ Fixed an issue with Fluid solidifier recipes consuming their mold. Thanks ↵Draknyte1
to iuytrewetyu for noticing this issue.
2016-12-30$ Fixed the Multitank Logic. (It also stores fluid type stored inside it ↵Draknyte1
when moved.) - Removed Internal PlayerAPI I previously bundled. - Removed some debug logging from single block tanks.
2016-12-29% Small change to Multitank logic.Draknyte1
^ Version bump to V1.4.9.22-alpha + Uploaded PlayerAPI-1.7.10-1.4.jar library file. https://minecraft.curseforge.com/projects/player-api/files/2248928
2016-12-29$ Total rewrite of Portable tank NBT handling, now they work perfectly, ssp ↵Draknyte1
and smp tested. % Slight change to molten fluid generation. % Name changed to Molten ZrF4.
2016-12-28+ Added the last Fuel salt to NUCLIDE.java.Draknyte1
+ Enabled Fission Fuel Processing recipes. + Added recipes for all three nuclear fuels in the Fission Fuel Processor.
2016-12-28+ Added framework based on opensource works for player movement modification.Draknyte1
+ Added support for the builders ring to toggle Sneak on and Sprinting off while worn. + Added PlayerAPI. % Moved COFH api files into the same package as PlayerAPI.
2016-12-27+ Added configs for the drop rate of Drained Shards and Fluorite Ore.Draknyte1
+ Gave Fission Fuel plant a better tooltip. $ Finalized shape of Fission Fuel Processing Plant.
2016-12-27+ Added the Fission Fuel Processing Plant.Draknyte1
+ Added a config option for the FFPP. + Added new textures for the new casings. - Removed obsolete tooltips on casing blocks.
2016-12-27% Moved the Nuclear composites to their own Classes. NUCLIDES & FLUORIDESDraknyte1
+ Moved most Nuclear components to the new classes, for readability and ease of use. - Removed old instances of Nuclear Fuel components, not generated by my MaterialGenerator.java. % Tweaked recipes to reflect new materials generated. + Enabled material generation for Nuclear materials, producing a very strict item output set. + Added U235/U238/Pu241/Pu244 to ELEMENT.java % Changed all LFTR recipes to now output Uranium Hexafluoride, instead of straight U233.
2016-12-27+ Added recipes to the fluid extractor/former for blocks.Draknyte1
+ Added recipes to the Macerator/Pulveriser for blocks to 9 dust. + Added recipe for Sulfuric Lithium to be used in. + Added a dehydrator recipe for LiOH fluid to dust. % Adjusted Li7 crafting time. % Made various recipes now require Lithium-7 % Renamed 2LiOHCaCO3 to Li2CO3CaOH2. + material/Material.java now has getBlock().
2016-12-27+ Added a fluid extraction recipe for Double plates and Ingots.Draknyte1
+ Made Lithium-7 craftable, Lithium Plates to Li7 double plates. $ Fixed the Th232 centrifuge recipe having the incorrect output.
2016-12-27% Changed the Autogenerated Fluid textures again.Draknyte1
+ Created Thorium-232, a step towards ThF4. + Added centrifuge recipe for Th->Th232(Bonus U232 0.10%). + Added THORIUM_HEXAFLUORIDE & THORIUM_TETRAFLUORIDE into ALLOY.java % Fixed fluid extractor recipes not being added for every dust. + Added more fluid extractor and fluid solidifier recipes for each material. - Removed old "uraniumHexafluoride", "uraniumTetrafluoride", "thoriumTetrafluoride" fluids and IC2 cells. % Changed Multitank Controller Logic, maybe broke things. + Added getNugget and getCell to Material.java % Changed MaterialGenerator.java to use the materials radioactivity level, not the old method based on name. % Moved material blacklist for BlastSmelting Recipe generation out of material/MaterialGenerator.java.
2016-12-26% Changed handling of a recycling recipe.Draknyte1
% Completely rewrote NBT handling on small fluid tanks. Nearly at a satisfactory level.
2016-12-25% Renamed the Helium blob to Hydrogen.Draknyte1
% More work on the small tank.
2016-12-24+ Added a cape handler.Draknyte1
+ Gave the Helium Blob a name. + Gave core items the ability to have a name on yet another constructor. - Disabled the cape handler. % Minor improvements to the portable tanks.
2016-12-23% Moved a handful of recipes from GregtechFluidHandler.java to ↵Draknyte1
RECIPES_GREGTECH.java % Changed LFTR logic.
2016-12-23+ All dusts generated now try generate a fluid extraction recipe.Draknyte1
+ Added a new LFTR recipe. % Changed a Uranium fluid recipe to require U233 instead of U235. + Added some form of logic to the LFTR, now it should run and generate much power.
2016-12-22+ Added a Molten Li2BeF4 fluid.Draknyte1
% Modified BaseItemComponent.java to support custom cell generation more easily. + Added a LFTR test recipe. + Added LFTR recipe support. % Changed FirePit Model.
2016-12-20+ Added config options for the Skookum Choochers and the 3x3 Tools.Draknyte1
+ Enabled the BlockEventHandler.
2016-12-01+ Basic Fire Maker. (1/4 change to light a fire, can also set you on fire if ↵Draknyte1
it fails) + Maceration recipes for the non-TC shards into non-TC shard dust. (Which GT then oreDicts into it's own, for making Energy Crystal) + Recipes for the Multi-tank Controller and it's frame blocks. (Fixes #40) + 4 new pipe types. Now there are 5 sizes of Tungsten, Dark Steel, Lead and Clay. - Hydrogen Blobs no longer get registered as dustHydrogen. (Broke many things without intention) $ Hopefully made a fix to the Multi-Tank, where it would reset it's storage multiplier to 0 or 1 when a world reloaded. % Enabled a previously disabled logging feature. + Put extra logging into getItemStackOfAmountFromOreDictNoBroken() during debug mode. $ Cleaned up ReflectionUtils.java and added a new method getMethodName() which will show where a method was called from.
2016-11-30$ Refined recipe handler for Blast Smelting, it now accepts single dust -> ↵Draknyte1
molten recipes. (Moved the position of the code to after the single dust recipe is generated.)
2016-11-30+ Added a Blast Smelter Recipe check, so that things with invalid ↵Draknyte1
sub-components won't ever get a multi-dust recipe at all. (Should fix #43) - Removed an old function for obtaining items excluding certain mods. Not really needed any more at all.
2016-11-28F Updated the version of Forge this is built against, now it's 1558.Draknyte1
- Removed a bunch more annoying recipe logging during startup.
2016-11-25$ Changed Safe recipes, so now they're actually craftable.Draknyte1
2016-11-25$ Fixed improper variable names. Didn't refactor them, so all usages of them ↵Draknyte1
broke.
2016-11-25+ Added a configuration option for every custom pipe, cable/wire & machines, ↵Draknyte1
singular and multi-block type (A few non-machine things aren't configurable still, but on the to-do) % Changed the scanner results when used on a Multi-tank controller.
2016-11-24- Removed lots of logging from the fluid tank. It's now enabled in debug mode.Draknyte1
2016-11-24$ Finished the Multi-tank.Draknyte1
% Deprecated the Helium blob in favour of the Hydrogen blob.
2016-11-23+ More work on the Large Multi-Tank.Draknyte1
> Other than it's ability to keep the output hatches filled, it works perfectly. - Removed LOTS of logging which was generated due to Blast Furnace recipe creation.
2016-11-23+ Added placeholder textures for the second set of casings.Draknyte1
2016-11-23- Removed some dead code from safes.Draknyte1
+ Added some log messages for #35 so that people can/will tell @Blood-asp about missing items. Since it's not my issue.
2016-11-23$ Hopefully cleaned up and fixed some of the standing issues with safes.Draknyte1
+ Added a dependency for NEI in dev, not used yet for ssp/smp.
2016-11-14% Changed the way Forestry blocks are handled, should stop overrides of the ↵Draknyte1
default Alveary components. $ Changed recipe checking of the Alloy Smelter, instead of only checking the first two slots, it now will check a dynamic size. Should fix #36.
2016-11-07$ Fixed the LFTR formation code.Draknyte1
> It now requires 4 Mufflers, no more, no less.
2016-11-06+ Added two new recipes for etched IV wiring. Should help with #35Draknyte1
+ Re-did imports again, from the desktop, with looser rules.
2016-11-06Revert "$ Cleaned up the entire project."Draknyte1
This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747. # Conflicts: # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java Revert "% Cleaned up Imports." This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
2016-11-04% More work on the LIFT build code.draknyte1
2016-11-04$ Cleaned up the entire project.draknyte1
> Much neat, very nices.
2016-11-04% Cleaned up Imports.draknyte1
2016-11-04$ Now actually uses the LFTR not a steam condenser. loldraknyte1
2016-11-04% Changed Construction of the LFTR, now it's 7x7x4, in terms of LxWxH.draknyte1
+ LFTR is now registered on startup for internal testing, expect results soon.