Age | Commit message (Collapse) | Author |
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7ddb7f5e8ed9fe60b730183c7a04f3bce3b8f815.
+ Added a handler for class transformers.
% Added test case to tiered tanks for NBT storing.
- Removed logging from some reflection calls.
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$ Fixed pollution, which was causing all multiblocks to fail. This was pointed out in #191 by @CodeWarrior0, however I decided to re-do it myself to better handle the .08 compat.
$ Fixed all multiblocks being broken as fuck. Fixes #190, fixes #186 and also fixes #176.
- Removed some useless logging from the mining explosives.
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+ Added missing file. WorldGen_GT.java.
% Tweaked Mining Explosive logic.
% Tweaked entity fuse variable in primed mining explosive.
% Swapped some XSTR's to CSPRNG's.
$ Fixed mining explosives renderer.
$ Fixed Tesla Tower attacking Items on the ground.
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% Tweaked some ore veins.
% Tweaked size of debug tool's area clear to double.
$ Fixed an issue that broke tooltips.
$ Quite a lot of back-end work for ore generation in the dark dimension.
$ Fixed improper generation of the GT++ WorldGen configuration file.
$ Fixed ore vein densities.
$ Fixed ore veins not generating as expected.
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$ Fixed Ore Blocks not generating as intended.
% Improved Ore Generator.
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$ Fixed bug where ores generated fluids.
$ Fixed issue where old Fluorite ores still exist.
$ Fixed issue where ore processing recipes were generated incorrectly.
$ Partially implemented smooth lighting on GT++ Ores.
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$ Fixed electrolyzer recipes for ore dust.
$ Fixed bug with material generation system.
+ Added a custom renderer for the ore blocks.
$ Fixed renderer issue where the background texture was incorrect.
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+ Added helper fluid methods.
- Stopped ore materials generating furnace recipes.
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$ Fixed Circuits so that each one has a valid replacement type.
$ Fixed a bug some materials had invalid radiation levels.
$ Fixed crushed ore item type textures.
+ Added recipes for all crushed ore items.
+ Added processing recipes for all crushed ore items.
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% More work on the Dimension again.
$ Fixed NPE caused by disabled material handler.
$ Fixed bad fluid used in world generation.
# Fixed spawn rate of mobs in custom dimension.
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% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts.
% Moved Logging to it's own class.
$ Fixed Multi-block handling of Pollution.
$ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs).
+ Added a Dynamic Proxy invocation for IMaterialHandler.
+ Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
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$ Fixed excessive fluid cells being generated.
$ Further improve material recycling recipes.
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in older versions of Forestry.
% Made all of Growthcraft support reflective.
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+ Added more recycling recipes.
$ Fixed bad materials in component assembler recipes.
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$ Tree Farmer Fix (a)
$ Multitank Fix.
^ Version Bump.
* + Added Chainsaw support to treefarm.
+ Added check for creative tools to tree farm for creative testing.
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+ Added check for TecTech mod.
+ Added TecTech support to my Base Multiblock.
+ Added TecTech support to my Power-Substation.
+ Added TecTech support to my Generator Array.
% Made GT++ load after a few more mods that were recently added.
$ Fixed else statement for computronics load message during startup.
$ By now supporting Multi-amp Dynamos, this closes #161.
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+ Added more funky reflection.
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$ Implemented fix to stop Wireless charging exploits.
$ Fixed Casing textures on the Tree Farmer.
^ Version bump to 1.6.101-prerelease
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before merge.
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+ GTNH full compat mode.
+ Added boiler config, recipes changes and minor tweaks.
$ Fix nbtutuls.
$ Tree farm fixes.
% Pipe and cable rendering tweaks.
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% Moved Config Handling to it's own class.
% Renamed configSwitches.class to ConfigSwitches.class.
+ Added framework for Segment Analytics.
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+ Added some logging everyone Reinforcements try to spawn.
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% Redid some Circuit handling for recipes.
$ Fixed Component Assembler recipes not using all circuits per tier for recipes.
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$ Small fix to GT Stack grabber.
$ Small fix to circuit tiering in CI.
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% More Nitro work.
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$ Fixed several custom plates not generating.
$ Fixed some bad generated material values by using placeholders instead.
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+ Added a new material list for non-elements/alloys.
$ Completely redid EIO compat items to reflect their chemical formula.
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$ Moved all SubscribeEvents to it's own handler function.
% Adjusted tooltips of the Thermal Plant and the Wash Plant to reflect their actual dimensions.
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tag no longer exists in Gregtech from 5.09.32.
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$ Fixed Hydrogen Peroxide recipe outputting 5 cells too little.
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$ Fixed some more recipes.
% Tweaked casing output amounts for LFTR.
- Disabled Recycling Logging.
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$ Fixed many other unknown recipes which had null inputs as items.
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$ Final .08.33 fix.
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$ Hopefully fixed crash when Forestry wasn't loaded.
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- Removed Ore-Regeneration command.
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