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path: root/src/Java/gtPlusPlus/xmod
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2016-09-15$ Fixed the Skookum Choocher.Draknyte1
$ Now it Renders properly and functions as a GT-esque type tool. - Removed static calls to excluded build classes. % Started changing things to final in all cases. (Apparently better Java practice)
2016-09-14Attempting to Rewrite the entire material system for future use (Also makes ↵Draknyte1
life easier if I do something similar in 1.10)
2016-09-12+ Added Double plates for all materials.Draknyte1
+ Added recipes for lower tier Huge pipes using double plates to enable their use earlier on.
2016-09-11+ Re-added the Multitank without a recipe for testing in creative.Draknyte1
+ Gave the multitank it's own casings and textures. $ Fixed a case where I used Materials.VALUES instead of Materials.values() to improve GT 5.9 compat.
2016-09-11+ Added a Thaumcraft check to Void metal Pipe generation.Draknyte1
% Changed Cell recipes to be cheaper. % Changed All generated pipes EU/t and time taken, to fall in line with other materials and their tiers.
2016-09-11[1.4.6.5.2-release]Draknyte1
+ Added the Multitank, 3x3x20, at biggest, minimum 3x3x4 (Height wise) $ Fixed TF stuff loading when it shouldn't, again.
2016-09-11- Disabled the Skookum Choocher once more.Draknyte1
+ Added utilities to check the mod version online against my github. + Added a warning if the mod is out of date, to update.
2016-09-11[1.4.6.5-release]Draknyte1
% Cleaned up fluid duplicates. % Cleaned up handling of GT Meta-Tools. % Changed tone of my latest Fluid Cell icons, now it's darker and more defined. - Removed some dead classes that have no use.
2016-09-10+ Added Gregtech Fluid Cells, in 1, 16, 36, 144L varieties.Draknyte1
2016-09-10$ Improved Handling of Multipick generation.Draknyte1
+ Added about 20 different materials for use in crafting Multipicks as well.
2016-09-10$ Fixed Tooltips on Meta Casings.Draknyte1
2016-09-10+ Enabled MAX Tier components by default, recipes for 5.9 branch can be ↵Draknyte1
changed, but currently serve no use. % Changed colouring of MAX tier components
2016-09-10+ Added the first proper chemical dehydrator recipes, for Lithium carbonate.Draknyte1
+ Added methods to UtilsItems to check if something is radioactive and how radioactive it is 0-3. - Removed all old dehydrator recipes used in testing. - Removed some old hard-coded items now generated by the material handler. (No items will be lost, as I doubt anyone ever obtained them.) $ Fixed some broken textures after refactoring the entire project a few commits ago.
2016-09-10[1.4.6.1-release]Draknyte1
% Bumped Version. % Cleaned up Dev. Code and disabled a few components for a new public release. % Changed some internal code related to blocks, GT casings from GT++ should now handle better. - Removed Processing_HotIngots.java
2016-09-10+ Added 10 Tiers of tanks for Gregtech fluid storage.Draknyte1
+ Added some log messages for what gets added to GC FishTraps. + Added a version check to the FishTrap related content loading, so as only to support older versions. 2.3.1 and below.
2016-09-09+ Added Harvesrcraft support to growthcraft Fishtraps in older versions of GC.Draknyte1
2016-09-07% Refactored the entire project to stop using MiscUtils everywhere possible, ↵Draknyte1
now it's gtPlusPlus.