Age | Commit message (Collapse) | Author |
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+ Added a Custom Naquadah Input hatch for the Reactor.
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% Renamed IChunkLoader.java to IChunkLoaderTile.java.
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touch to #348.
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+ Added new overlays for Multiblock controllers in GT++.
^ Version Bump to v1.7.02.09.
^ Bumped Recommended version.
% Enabled values() for ObjMaps.
% Changed .gitignore to no longer ignore the assets directory.
% Removed a compilation warning in FishTrapHandler.java.
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% Further tweaks to GUI handling.
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% Rewrote the way multiblocks in GT++ handle GUIs, to allow for more flexibility.
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now removed entirely. Closes #344 via implementation.
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existing. Fluids are now obtained by name, and if none are found pollution outputs are disabled.
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all configuration settings.
$ Tweaked Vanilla Sleeping at heights fix.
+ Added an interface for bug fixes, for future flexibility.
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Closes #346.
% Updated scrubber tooltips to reflect that the rotors are not automatable.
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no longer grow by the gigabyte every hour.
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allow hatches/buses when built. Closes #350.
% Removed the Air Requirements for the Large Extruder and Large Wiremill, allowing even more flexible builds. Closes #348
$ Fixed Large Material press causing a hotbar issue. Closes #349
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+ Added a command to dump TC aspect information from all Items & Blocks. Use /DA or /DumpAspects to begin the process.
$ Fixed PSS not accepting any tier Hatches. Closes #354, also fixes https://github.com/GTNewHorizons/NewHorizons/issues/3470.
$ Fixed Hand-Pumps duping things, because other modders can't follow guidelines. Closes #353.
$ Fixed a rare bug involving Hand-Pumps & EU items having getDisplayName() called on them.
$ Fixed an issue where some Multiblocks had a bad GUI.
$ Removed TC libs from my custom Railcraft build.
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$ Fixed some invalid recipe logging for recipes that contained nulls.
$ Fixed Custom ores not having a default texture.
% Moved Pump Logging, it was moved to WARNING from INFO.
- Removed most of old Pump tool code.
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% Moved Ender Pearl fluid extraction to the base TF recipe class.
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% Updated Power book to reflect changes to PSS and added minor details about Redox cells.
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+ Added some ore veins to Australia Dimension.
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tanks of GT machines.
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+ Added ability for Assembler recipes to use OreDictionary.
% Changed recipe for Project Table, LAC Controller & Casings to now use TungstenSteel instead of Stainless Steel.
% Changed recipe for all PSS Redox Cells.
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base machine they are more easily.
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% Updated Large Assembler Tooltip.
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$ Fixed Charging Hatches displaying wrong inventory size. Closes #332.
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inventory. Closes #334.
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+ Added muffler requirement to Ore Washing plant tooltip.
$ Fixed minimum casing count required on Wash Plant and Fishing Pond.
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whenever it is mode swapped with a screwdriver.
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% Stopped Custom Villagers spawning as professions that aren't custom.
% Trade improvements for some Villagers.
$ Fixed a bug in AutoMap mapping to internal name map.
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(Should prevent some weird magic exploits, fixes #323.)
% Cape list tweak for new Tester.
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- Removed lots of logging.
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$ Fixed Wireless Chargers not properly charging in Long-Range mode. Fixes #291 & Fixes #326.
$ Fixed Wireless Chargers not properly filling items up with charge, due to the difference being smaller than the input voltage.
% Changed Wrought Iron Frame to Iron Frame in the Mining Explosives recipe.
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Closes #325.
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may break existing Multiblocks which may now require a muffler hatch.) Closes #328.
% Moved intermod postInit to before recipe generator runs. (Fixes issues where recipes got queued after the generator ran.)
$ Fixed some recipes not working in the Large Centrifuge and Large Electrolyzer. Closes #324, Closes #321.
$ Fixed some Forestry Frame Recipes not working as intended.
$ Further improvement to recipe system.
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$ Fixed issue where custom Rings had a crafting recipe using a wrench and a rod.
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$ More work fixing the recipe system.
$ Fixed Villagers not using the correct custom trades.
% Changed the Industrial sifter requiring exact amounts of in/output busses.
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- Disabled Sulfuric Chem for the time being.
$ Tried to fix all the recipes I borked.
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% Re-arranged spawner code during loading.
$ Hopefully recipe Creative Tabs issues.
$ Fixed profession of one of the new villagers.
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% Improved Custom Fluid Hatch Tooltips.
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+ Added plain-text changelog build script.
^ Version Bump for nightly build.
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$ Fixed Ore Recipe generator not working for things without byproducts (pure materials)
$ Tried to fix loading of some recipes.
$ Fixed a bug in the Fluids recipe generator.
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$ Fixed generation of mixer recipes, which will now use circuits if the length < 4.
$ Properly disabled the advanced mixer, after a futile previous attempt.
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custom fallback in the event of a null lookup from the custom method)
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produce the correct amount of steam per second. Fixes #314, also closes https://github.com/GTNewHorizons/NewHorizons/issues/3133.
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