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path: root/src/Java/gtPlusPlus/xmod
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2018-04-16+ Made the Large Centrifuge and the Large Electrolyzer process recipes in ↵Jordan Byrne
the same way the Large Chemical Reactor does.
2018-04-16% Tweaked Multi-Machine and it's Book. Indicated that there are 6 casings ↵Jordan Byrne
required at a minimum and that a muffler is also required.
2018-04-16% Moved Zhuhai's recipe generator to be later. It is now called in ↵Jordan Byrne
onLoadComplete() to ensure it's called after all mods are initialized.
2018-04-16% Multiblock Casing shapeless crafting now only grants one per craft in GTNH.Jordan Byrne
$ Fixed missing tooltips for UV/MAX PSS Batteries.
2018-04-08Merge branch 'master' into power-substation-structureAlkalus
2018-04-08% Tweaked some classes related to Textures and Casings.Jordan Byrne
2018-04-08Frames by bartimaeusnek (#247)bartimaeusnek
> Frames by bartimaeusnek + Added some frames + Added recipes for frames + Added localisation for frames (US-EN, DE-DE) $ Fixed Useless Frame
2018-04-07Fix alloy smelter recipes consuming moldsDavid Vierra
2018-04-06$ Rolled back handling to a point where it works much better.Jordan Byrne
2018-04-06$ Tried to do Fancy handling but will probably revert it to the simpler ↵Jordan Byrne
non-per-bus version.
2018-04-05Add energy cell tiers up to MAX voltage, make lowest cell EV tierDavid Vierra
Renamed cells to the voltage tiers Added textures for new cells, adjusted existing textures. Texture colors are vaguely similar to pump/robot arm colors Legacy power stations will have 1.8 billion EU storage
2018-04-06+ Added a casing for the Amazon Warehouse.Jordan Byrne
+ Added registration and loader for Amazon Warehouse.
2018-04-05Overcharged power substation drains energy gradually instead of immediatelyDavid Vierra
2018-04-05Rewrite Power Sub-Station machine structureDavid Vierra
Machine now allows variable height with 2-16 layers of cells (configurable via CELL_HEIGHT_MIN/MAX constants). Machine now affords more cell types for its interior (as detected in `getCellTier()`). Three more tiers of cells are added. Machine now computes energy storage from the number and type of cells in its interior. Base energy storage drastically reduced. Energy storage is now computed using a base value for the lowest tier of cells along with a tier multiplier. If the machine fails to form, stored energy is conserved. When the machine successfully forms, any energy above the storage capacity is deleted. Machine fails to form if not all cells are identical, or if dynamo/energy hatches are above the cells' tier. TODO: Add more tiers of energy cells, add crafting recipes for all new energy cells, rename and retexture cells to match tier and/or recipe, maybe adjust energy storage values.
2018-04-06+ Basically added the Amazon Warehouse.Jordan Byrne
2018-04-06% Refactored Multiblocks into defined packages.Jordan Byrne
2018-04-01+ Added en_US.lang for SC2.Jordan Byrne
% Tweaks to the Exotic Seed Module.
2018-03-31Rewrite Exotic Seed Farmer as Exotic Seed ModuleDavid Vierra
2018-04-01$ Fixed module not using correct ID.Jordan Byrne
2018-04-01+ Exotic Farmer Work.Jordan Byrne
+ Added A Texture for the EFM.
2018-04-01$ Adjustments to the Exotic Farmer.Jordan Byrne
2018-04-01+ More work to the Exotic Farmer Module for SC2.Jordan Byrne
2018-04-01+ More Exotic Farmer Module work.Jordan Byrne
2018-04-01+ Added some support for Steve's Carts 2.Jordan Byrne
+ Base work for Exotic Farmer Module added.
2018-04-01^ Version bump to Pre-10-final.Jordan Byrne
% Fixed tooltip for Industrial Wash Plant.
2018-03-28$ Rewrote handling for the ABS to dynamically generate all recipes based on ↵Jordan Byrne
all pre-existing EBF recipes. $ Rewrote ABS recipe handler to support temps within the recipes. This will allow coil upgrades like the EBF for higher tier smelting. $ Fix Polonium Material trying to access ELEMENT.java instance before it's created. + Added ItemStackData.java, which allows storing ItemStacks for easy retrieval.
2018-03-28% Adjusted use of old Nuclide references to now reflect their location in ↵Jordan Byrne
Elements class.
2018-03-27$ Fixed Weird GameRegistry registration duplication for MultiSpades.Jordan Byrne
$ .08 Compat.
2018-03-24+ Added craftingToolSaw to CI.java.Jordan Byrne
$ Improved handling of Mixer Recipes for alloys. $ Fixed Rainforest Oak not being craftable into planks.
2018-03-20% Adjustments to the Buffer Dynamos.Jordan Byrne
2018-03-20+ Added Buffered Dynamos for all Tiers.Jordan Byrne
+ Added particles to the Mining Pipe and Mining Head blocks. + Added a casing block for the BRMPs. % Made Custom GT Pipes/Wires load prior to the GT Machines. $ Fixed the Industrial Extruder tooltip, incorrectly stating the Muffler was required at the rear. Tooltip now states the Maint. Hatch is required at the rear.
2018-03-19% Formatting.Jordan Byrne
% Minor BRMP tweaks for casings and frames.
2018-03-19+ Added Custom mining pipe & head blocks for the Bedrock Mining Platform.Jordan Byrne
+ Added Cryotheum and Pyrotheum requirements to the BRMP. $ More Fixes to Pipe handling within the BRMP.
2018-03-19% Tweaked Mining Head behaviour, They now descend separately.Jordan Byrne
2018-03-19$ Improved Pipe handling code for Bedrock Mining Platform.Jordan Byrne
2018-03-19+ Added some default aspects to all material & ore items.Jordan Byrne
$ Fixed Aspect additions not being added to items. $ More work on the Bedrock Miner.
2018-03-18+ Added TC Aspect support to all Materials.Jordan Byrne
+ Added 5 custom TC Aspects. $ Fixing Buggy name of Mini-Fusion Reactor.
2018-03-15+ Added base code for the Bedrock Drilling Platform.Jordan Byrne
+ Added a Player Tick Handler.
2018-03-15+ Added additional processes for obtaining Radon.Jordan Byrne
+ Added Radium items to en_US.lang. % Base work on tickCounting for Tickable items in containers. $ Small Mass Fabricator fix.
2018-03-14+ Locale Additions.Jordan Byrne
2018-03-14% Refactored all Everglades stuff to it's own package.Jordan Byrne
$ Fixed inverted EIO tooltip logic.
2018-03-13% Made Void Frames useless in GTNH because Oblivion Frames will always exist.Jordan Byrne
$ Stopped old Iron Bar recipes being added in GTNH.
2018-03-13$ Fixed TiCon not accepting GT++ Pyrotheum as a valid Smeltery Fuel.Jordan Byrne
$ Fixed Recipe for the Shaft Extruder shape, which now requires Dark Steel, instead of Dark Iron.
2018-03-09$ Fixed compile issue.Jordan Byrne
$ Fixed Spelling issue on throwable potion.
2018-03-08Merge pull request #229 from codewarrior0/rewrite-substationAlkalus
Rewrite Power Substation's running logic
2018-03-07Substation: Rewrite machine running logicDavid Vierra
Implement logic in `onRunningTick` instead of `onPostTick`, allowing the base maintenance/repair logic to take effect. Rewrite hatch draining/filling to consider the station's available energy and the hatch's capacity and throughput, including its amperage. Energy hatches now correctly supply 2A to the station, and multi-amp dynamos output the proper number of amps. Rewrite running costs to consider the actual average voltage instead of the voltage tier, and increase running costs according to maintenance problems. Running cost % is now configurable via a constant ENERGY_TAX, currently 2%. Running costs deliberately ignore hatch amperage to make multi-amp hatches more appealing. Also clear the dynamo hatch lists on each machine check to prevent them filling up with duplicate hatches.
2018-03-07Fix TecTech multi-amp dynamo hatches not being identifiedDavid Vierra
2018-03-07Substation: AutoformattingDavid Vierra
2018-03-07Substation: Pretty up the scanner and info panel readoutDavid Vierra
2018-03-07Substation: remove redundant `mActualStoredEU`David Vierra
`getEUVar()` etc. are fine.