Age | Commit message (Collapse) | Author |
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* Change recipes of the rocket engines for GTNH Pack only
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Improve Industrial Information Panel readout for Energy Buffers
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+ Added internal way for Multiblocks to get a Circuit stored in an input bus or it's GUI.
+ Added GenericStack.java, which can hold an ItemStack or a FluidStack, to simplify recipe outputs.
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Remove code related to inventory slots
Remove redundant overrides in Creative Energy Buffer
Remove inventory-related delay from info data update
Right-align numbers in info data readout
Format current storage number in right-click chat readout
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^ Version Bump.
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+ Added Fishing Port config option.
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server restarts.
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% Updated ABS tooltip to reflect new GUI slot.
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$ Fixed Chunkloading error.
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+ Did Fish Stuff.
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$ Fixed issue with Fishing Pond.
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codewarrior0/industrial-centrifuge-gendustry-comb-fix
Fix Industrial Centrifuge not processing Gendustry customized combs.
Pass the buffer check if the recipe has more than 16 outputs.
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Pass the buffer check if the recipe has more than 16 outputs.
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$ Work on Pocket Fusion reactor.
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Make Rocket Engines more appealing to casual players
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Closes #189.
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Change canBufferOutputs to consider whether outputs can stack.
Check if items in the output buses can stack with the outputs.
Consider max number of parallel recipes in canBufferOutputs.
Reset outputs and progress earlier in checkRecipeGeneric().
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Fixes a weird issue, due to decompiled source copy paste.
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their GUI.
$ Fish Pond work.
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$ Made the Fishing Pond cache reflection data from WeightedRandomFishable objects.
$ Fixed the Fish Pond not outputting correct stack sizes. (They were all 0)
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+ Added the Fish Pond.
$ Added support for more textures in TAE.java.
- Disabled GT ASM.
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+ Added Sludge output to the Wash Plant.
$ Finished the Cutting Factory.
$ GT ASM.
% Improved tooltips on Maceration Stack, Industrial Sifter & Wash Plant.
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$ Fixed Super Chest ID collision.
% Made Super Chests hold 1/2 as much.
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Check if items in the output buses can stack with the outputs.
Consider max number of parallel recipes in canBufferOutputs.
Reset outputs and progress earlier in checkRecipeGeneric.
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$ More work on Gregtech ASM.
> NBTTagCompound is now created in MetaTileEntity. getDrops() & breakBlock() are also both overwritten.
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$ Fixed worldgen issue in Everglades.
$ Fixed Power Sub-station not handling output voltages correctly.
$ Fixed Ore vein bias issue for Everglades gen. - https://github.com/GTNewHorizons/GT5-Unofficial/commit/05b361cf7f29f1cd24d69bcea8630f3ae470b182#diff-8accfe00d7b275149176462fbc5fcf59
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Change IndustrialWashPlant.checkWater() to only fill the basin
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No longer tries to do `checkMachine()` things like add buses and hatches
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% Changed Power Sub-Station recipe, harder in GTNH. Closes #194. Also closes https://github.com/GTNewHorizons/NewHorizons/issues/2517.
% Tweaked Industrial Sifter & Wash Plant items/operation.
% Greatly improved the Iron Blast Furnace for GT 5.09. It is now double the speed of a Bronze/Bricked Blast Furnace.
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$ Rewrite and refactor checkRecipe() for several multiblocks, restore machine sounds
$ Fixes #182.
$ Fixes #183.
$ Fixes #184.
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This code path should never have worked. `getDeclaredField()` only searches the given class and not any of its superclasses - because `mPollution` is declared in a superclass, `null` will always be returned.
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+ Redid material components to better use GT texture assets.
% Gave all 32 ore types new TextureSets.
% Doubled capacity of all fluid pipes.
% Moved Item/Block creation from init() to preInit().
$ Fixed Sludge fluid texture.
$ Moved Darkworld from being a child mod into it's own mod, Renamed to Toxic Everglades.
$ Bundled SegmentHelper.java, for future development ease.
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% More ASM work on getDrops fix.
$ Made GT++ Materials utilise GT TextureSets.
$ Made Ore blocks use the most prominent texture set based on it's component materials.
$ Fixed https://github.com/GTNewHorizons/NewHorizons/issues/2522.
$ Fixed materials that require a blast furnace being fluid extractable.
$ Fixed https://github.com/GTNewHorizons/NewHorizons/issues/2530.
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