Age | Commit message (Collapse) | Author |
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$ Fixed leaf drops on Rainforest Oaks.
$ Fixed Flammability on custom Logs/Leaves.
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+ Added BoP Rainforest Trees (Still need a bit of work).
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+ Added better support for detecting valid tools.
- Removed old Dev/Debug stuff.
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% Updated Industrial Sieve Tooltip, to ease construction.
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> Enable this in the config to see why machines fail.
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- Removed a touch of old code.
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% Swapped two textures around for mysterious blobs.
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- Temporarily disabled the added witch noises.
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% Tweaked EU cost of a lot of recipes, using base values of 15/60 instead of 16/64.
> This means recipes use 30/120EU instead of 32/128EU, for example.
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$ Fixed COFH Fluids having incorrect textures.
$ Fixed the recipe for Clay plates not auto-generating.
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+ Added Recipes for the Industrial Sieve & Casings.
% Tweaked Blast Furnace EU cost for all materials.
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each time it ran.
> Recipes now gain static bonuses and work as intended.
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% Changed network availability testing to be more robust.
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% Changed the timeout of network checks.
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$ Fixed Hellish Fire being invisible.
% Changed Hellish Fire's particles.
% Changed the use of the Forestry child mod to be the GT++ mod.
% Tweaked texture on Industrial Sifter Multiblock.
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+ Allowed casing blocks to have transparency.
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$ Initial fixes for recipe use code in Industrial Sifter.
% Changed Sieve Grate texture to not have transparency.
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% Changed structural formation of the industrial sifter, the top layer 3x3 must now be Large Sieve Grates.
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* re-tiered Tanks a bit for GTNH pack
* fix recipes
* recipes not shown before
* Change Tank HV recipes
* so this is better
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- Disabled IC2 Scrap and Scrap box usage within the Matter Fabricator.
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+ Added the Alkalus Disk.
$ Fixed Frame Box Assembler Recipes.
$ Fixed Missing 7Li material.
$ Fixed Tiered Tanks not showing their capacity in the tooltip.
$ Fixed tooltips for alloys containing Bronze or Steel.
$ Fixed Clay Pipe Extruder Recipes.
- Removed a handful of Plasma cells for misc. materials.
% Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements.
% Cleaned up The Entire Project.
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$ Fixed GT:NH compatibility not working.
% Tweaked Fluorite drop function.
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two tools.
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eu/t to account for cable loss.
+ Re-enabled shapeless crafting recipes for lower tier alloys, as opposed to enforcing mixer only recipes.
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% Disabled Fluid Tanks above IV tier when GT:NH is loaded.
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% Tweaked items generated for materials due to states.
% Tweaked tooltips of cells, now they are cleaner.
% Changed max progress time of LFTR to be 500x what it was.
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$ Fixed the LFTR not using fuels properly.
$ Fixed how LFTR sparging works, it now uses fluids/gases properly.
% Updated the LFTR Tooltip.
% Updated the FFPP Tooltip.
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to corrupt.
% LFTR & FFPP work.
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- Removed some debug logging from Fish Traps.
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+ Added Double Clay Plates.
+ Added the TileEntity for a Fish Trap.
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get removed).
+ Added a function to generate Plasma.
- Removed Bedrockium generation.
$ Fixed the chemical symbol for Thallium.
$ Fixed an issue where a String in ClientProxy.java was being set server side.
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$ Fixed an issue where materials would default to Plasma, instead of a molten metal/gas.
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% Further defined the generation method for radioactive materials, making plates a boolean switch.
- Removed the booze segment of Growthcraft for the moment.
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materials, to be more dynamic.
$ This should close #53, I'll make a new build for you @Dream-Master to check out.
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Sparged with a particular gas.
+ Added many more elements to my ELEMENT.java. (Incomplete for the moment, still working on it.)
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% Rewrote how the LFTR processes it's recipes based on the large Diesel generator. (Better than using the Fusion Reactor as a base.)
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