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2018-07-10$ Added a Multiblock feature that clears the Input Hatch/Bus recipes locks ↵Alkalus
whenever it is mode swapped with a screwdriver.
2018-07-06+ Added a new Dimension, Australia.Alkalus
% Stopped Custom Villagers spawning as professions that aren't custom. % Trade improvements for some Villagers. $ Fixed a bug in AutoMap mapping to internal name map.
2018-07-06% Made it so that the custom Forestry Frames are no longer repairable. ↵Alkalus
(Should prevent some weird magic exploits, fixes #323.) % Cape list tweak for new Tester.
2018-07-06% Tweaked Changelog Head to compare against in build script.Alkalus
- Removed lots of logging.
2018-07-06^ Version Bump for Local build.Alkalus
$ Fixed Wireless Chargers not properly charging in Long-Range mode. Fixes #291 & Fixes #326. $ Fixed Wireless Chargers not properly filling items up with charge, due to the difference being smaller than the input voltage. % Changed Wrought Iron Frame to Iron Frame in the Mining Explosives recipe.
2018-07-06% Allowed covers on Adv. Boilers, Semi-Fluid Generators & Energy Buffers. ↵Alkalus
Closes #325.
2018-07-06% Improved Pollution Tooltips and other Tooltips in general for Multiblocks.Alkalus
2018-07-06% Rebalanced Pollution for some Multiblocks and added some to others. (This ↵Alkalus
may break existing Multiblocks which may now require a muffler hatch.) Closes #328. % Moved intermod postInit to before recipe generator runs. (Fixes issues where recipes got queued after the generator ran.) $ Fixed some recipes not working in the Large Centrifuge and Large Electrolyzer. Closes #324, Closes #321. $ Fixed some Forestry Frame Recipes not working as intended. $ Further improvement to recipe system.
2018-07-06$ Fixed most recipe generation issues, now it's highly optimized.Alkalus
$ Fixed issue where custom Rings had a crafting recipe using a wrench and a rod.
2018-07-05+ Added in a Villager Replacer.Alkalus
$ More work fixing the recipe system. $ Fixed Villagers not using the correct custom trades. % Changed the Industrial sifter requiring exact amounts of in/output busses.
2018-07-02+ Added extra GTNH checks on old circuit features.Alkalus
- Disabled Sulfuric Chem for the time being. $ Tried to fix all the recipes I borked.
2018-07-02% Hopefully improved recipe loading by several factors.Alkalus
% Re-arranged spawner code during loading. $ Hopefully recipe Creative Tabs issues. $ Fixed profession of one of the new villagers.
2018-07-01$ Fixed Fish Oil extraction of Pam's Fish not aligning with GTNH.Alkalus
2018-06-27% Added Tooltip to Adv. EBF to note the new requirement of a Pyrotheum Vent.Alkalus
% Improved Custom Fluid Hatch Tooltips.
2018-06-27+ Added custom fluid hatches for Pyrotheum and Cryotheum.Alkalus
+ Added plain-text changelog build script. ^ Version Bump for nightly build.
2018-06-26+ Added Trinium Ore and Byproducts.Alkalus
$ Fixed Ore Recipe generator not working for things without byproducts (pure materials) $ Tried to fix loading of some recipes. $ Fixed a bug in the Fluids recipe generator.
2018-06-26+ Added new recipe for HG-1223.Alkalus
$ Fixed generation of mixer recipes, which will now use circuits if the length < 4. $ Properly disabled the advanced mixer, after a futile previous attempt.
2018-06-26$ Fixed canning/extraction recipe generation not working correctly. Fixes #317.Alkalus
2018-06-26$ Possible Fixed #320. Fixed with custom recipe lookup limits. (Implemented ↵Alkalus
custom fallback in the event of a null lookup from the custom method)
2018-06-26$ Advanced boilers now consume the correct 1:160 water:steam ratio and ↵Alkalus
produce the correct amount of steam per second. Fixes #314, also closes https://github.com/GTNewHorizons/NewHorizons/issues/3133.
2018-06-26$ Fixes #319.Alkalus
2018-06-26- Removed bundled COFH energy API.Alkalus
2018-06-17$ Hopefully fixed the Large Electrolyzer & Centrifuge not processing recipes ↵Draknyte1
like NEI would show. Closes #300, Closes #293, Closes #292.
2018-06-17+ Added the Industrial Mixer.Draknyte1
2018-06-17+ Re-added the processing recipes for all of Pam's fish. Closes #307.Draknyte1
2018-06-17+ Added low efficiency mode to the Pollution Scrubbers, allowing Rotors to ↵Draknyte1
be saved. Closes #312. + Added ability for Ore Wash Plant to hand Chemical Bathing. Closes #289. % Made Multi-Machine now have a Fluid Extractor mode, this has replaced the Distillery mode. Closes #306. % Updated Multi-Machine manual, to reflect mode C being enabled and it's new Fluid Extractor mode. $ Fixed High Temp Pipe capacities. $ Fixed Ore Wash Plant Tooltip. Closes #302.
2018-06-17+ Added some small capacity, high temp fluid pipes. Closes #309.Draknyte1
2018-06-17+ Added fluid solidifier recipes for Rods, Long Rods, Bolts, Screws and ↵Draknyte1
Rings in GTNH. Closes #310.
2018-06-17$ Fixed #296.Draknyte1
2018-06-04added explicit casts for cleaner programmingbartimaeusnek
2018-06-03Fixes issures with Nuclear Displaysbartimaeusnek
2018-05-29+ Added a display string to the GUI of the threaded buffers, showing seconds ↵Alkalus
remaining before the thread belonging to this buffer is released. This will also show ms/25 lag info someday. + Added invokeGC() to SystemUtils.java. $ More thread safety.
2018-05-29% Changed max thread life to 300 seconds.Alkalus
$ More thread safety. - Removed useless EIO tooltip variables.
2018-05-29$ Reduced cpu usage in EIO tooltip handler.Alkalus
$ Made GTPP clean up any left-over threads when the server shuts down (Mostly for SSP memory leaks). $ Made each buffer get a unique thread. Thread life reduced greatly and capped out at 32k seconds.
2018-05-29$ Small fixes.Alkalus
2018-05-29$ Fixed GUI issue with new super buffers.Alkalus
2018-05-29$ More work on threaded super buffers.Alkalus
$ Fixed the infinite item holder.
2018-05-29+ Attempted to make some server friendly threaded Super Buffers.Alkalus
+ Initial work on an infinite item holder, for test setups. % Renamed GregtechSuperTanks.java to GregtechSuperChests.java.
2018-05-28^ Version bump to v1.7.1.Alkalus
^ Updated Recommended.txt to v1.7.1. $ Fixed not all Multiblock recipes generating. There's < 10 missing per machine. Adding some logging to fine tooth which ones break and why. - Removed Gradle files.
2018-05-28+ Added support for IC2C. (Support means that the game will load if this mod ↵Alkalus
exists.. maybe? Should fix #287, I guess.) + Added tooltips to turbines if the animated textures are on, if user holds shift full tooltip will be shown. - Removed some Thaumcraft logging. % More changes to fix NEI handler for Multiblocks. % Moved Tooltip handling for a few things from the EIO handler to a generic handler. $ Fixed %'s not showing (third time lucky) on NEI pages.
2018-05-27$ Tried to fix console spam for invalid tooltip handling.Alkalus
$ Fixed NEI handler not showing % chances for recipes. (maybe?) $ Fixed Trinium not working correctly in GTNH. $ Fixed invalid cape lookups. % Tweaked recipe for Max tier Redox cells. % Tweaked name of Control Circuit.
2018-05-27$ Fixed empty ABS recipes being generated.Alkalus
$ Findbugs fixes.
2018-05-27+ Added tooltips to blocks which may drop Fluorite ore.Alkalus
$ Fixed Adv. Vac Freezer recipes not requiring Cryotheum. % Tweaked Large Egg texture mildly.
2018-05-27$ Hopefully fixed issue where BoP limestone is valid for Fluorite.Alkalus
$ Fixed the ABS not using the correct texture on the top layer input hatch. % More internal work on LFTR rewrite.
2018-05-27$ Fixed localization on the Adv. machine tooltips.Alkalus
% Tweaked Tooltip and Lifespan of Giant Eggs.
2018-05-27+ Added a custom ItemEntity for the Large Chicken Eggs, they now hatch in world.Alkalus
+ Added a custom Mutagen Fluid used in making Large Eggs. $ Fixed some issue with BlockPos object having invalid worlds.
2018-05-26% Initial start to LFTR reworking.Alkalus
% Changed around the capes a lil bit.
2018-05-25$ Fixed #281.Alkalus
$ Fixed #282. $ Fixed #284.
2018-05-25+ Added loader for Thaumcraft Researcher Machine.Alkalus
$ Fixed Staballoy constructs exploding as soon as they spawn. $ Fixed chicken renderer. $ Fixed a bug arising from getRandomFromArray(int[]) where it could get index OOB.
2018-05-25+ Added a WeakRef type Automap.Alkalus
+ Added getClassByName(String) to ReflectionUtils.java. + Added lots of handlers to ThaumcraftUtils.java. $ Improved Fake Player handling to only now be held by weak references. Should prevent worlds staying loaded.