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path: root/src/Java/gtPlusPlus/xmod
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2016-11-30$ Refined recipe handler for Blast Smelting, it now accepts single dust -> ↵Draknyte1
molten recipes. (Moved the position of the code to after the single dust recipe is generated.)
2016-11-30+ Added a Blast Smelter Recipe check, so that things with invalid ↵Draknyte1
sub-components won't ever get a multi-dust recipe at all. (Should fix #43) - Removed an old function for obtaining items excluding certain mods. Not really needed any more at all.
2016-11-30% Changed Forestry handling for Optional annotations.Draknyte1
> Shouldn't crash now if Forestry does not exist. Should fix #44.
2016-11-28F Updated the version of Forge this is built against, now it's 1558.Draknyte1
- Removed a bunch more annoying recipe logging during startup.
2016-11-25$ Changed Safe recipes, so now they're actually craftable.Draknyte1
2016-11-25$ Fixed improper variable names. Didn't refactor them, so all usages of them ↵Draknyte1
broke.
2016-11-25+ Added a configuration option for every custom pipe, cable/wire & machines, ↵Draknyte1
singular and multi-block type (A few non-machine things aren't configurable still, but on the to-do) % Changed the scanner results when used on a Multi-tank controller.
2016-11-24- Removed lots of logging from the fluid tank. It's now enabled in debug mode.Draknyte1
2016-11-24$ Finished the Multi-tank.Draknyte1
% Deprecated the Helium blob in favour of the Hydrogen blob.
2016-11-23+ More work on the Large Multi-Tank.Draknyte1
> Other than it's ability to keep the output hatches filled, it works perfectly. - Removed LOTS of logging which was generated due to Blast Furnace recipe creation.
2016-11-23+ Added placeholder textures for the second set of casings.Draknyte1
2016-11-23- Removed some dead code from safes.Draknyte1
+ Added some log messages for #35 so that people can/will tell @Blood-asp about missing items. Since it's not my issue.
2016-11-23$ Hopefully cleaned up and fixed some of the standing issues with safes.Draknyte1
+ Added a dependency for NEI in dev, not used yet for ssp/smp.
2016-11-23+ Added some @Optional and Reflection checks.Draknyte1
> Not really sure, haven't had a desktop in 2 weeks. Think this fixes alvearies? dunno.
2016-11-14% Changed the way Forestry blocks are handled, should stop overrides of the ↵Draknyte1
default Alveary components. $ Changed recipe checking of the Alloy Smelter, instead of only checking the first two slots, it now will check a dynamic size. Should fix #36.
2016-11-07$ Fixed the LFTR formation code.Draknyte1
> It now requires 4 Mufflers, no more, no less.
2016-11-06+ Added two new recipes for etched IV wiring. Should help with #35Draknyte1
+ Re-did imports again, from the desktop, with looser rules.
2016-11-06Revert "$ Cleaned up the entire project."Draknyte1
This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747. # Conflicts: # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java Revert "% Cleaned up Imports." This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
2016-11-04% More work on the LIFT build code.draknyte1
2016-11-04$ Cleaned up the entire project.draknyte1
> Much neat, very nices.
2016-11-04% Cleaned up Imports.draknyte1
2016-11-04$ Now actually uses the LFTR not a steam condenser. loldraknyte1
2016-11-04% Changed Construction of the LFTR, now it's 7x7x4, in terms of LxWxH.draknyte1
+ LFTR is now registered on startup for internal testing, expect results soon.
2016-11-03+ Added code for the new LFTR design, 21x21.draknyte1
2016-11-03+ Now turns scrap into UU-A, pre-fuel check, so you can funnel Scrap in and ↵draknyte1
create UU-A on the fly, for a reduced cost. + Much Logging, many reads.
2016-11-03+ Added support for using items as input for the Matter fabricator.draknyte1
2016-11-02$ Fixed textures for new casings being invalid upon placing.draknyte1
- Stopped tracking pointless changes to .classpath
2016-11-02Merge pull request #33 from draknyte1/laptopMergeAlkalus
Things I fixed during my workspace clone.
2016-11-02+ Added a new set of 16 casing blocks.draknyte1
2016-11-02+ Added a check to safes, should clear up some logs for players with invalid ↵draknyte1
UUIDs.
2016-10-31$ Basically finished work on the Multitank.Draknyte1
> It just needs to pipe internal tank to the output hatch when it has fluid inside it.
2016-10-29$ Forgot to change this.Draknyte1
2016-10-29% Fixed a class name. IndustrialPlatePress.Draknyte1
+ Added many more config options. $ Fixed workbench crash, third time lucky.
2016-10-29+ Added a missing @Side annotation.Draknyte1
$ Fixed some recipes in the Blast Smelter that only required circuits.
2016-10-29$ Fixed output overflow on most multi-blocks.Draknyte1
2016-10-28+ Added a log message to the Maceration Stack.Draknyte1
^ Bumped mod version to v1.4.9-release
2016-10-28- Reverted Rocket Engines to single fuels. @leagrisDraknyte1
% Will re-use dual fluid generator code later.
2016-10-28% Should be the final changes to the output space checking.Draknyte1
2016-10-28+ Added Pair and Triplet classes for data storage.Draknyte1
+ More work on the Maceration Stack recipe handling, to duplicate to other machines when complete.
2016-10-28% More Logging and work on the Maceration stack recipe handler.Draknyte1
2016-10-28$ Hopefully fixed the output slots in the Maceration stack overflowing.Draknyte1
$ Fixed the Alloy Blast Furnace doing the wrong things when processing recipes. (Recipes just for circuits to molten metal) % Refactored a heap of Textures.
2016-10-27- Removed threaded registration idea.Draknyte1
2016-10-27+ Made Recipes and Material init all runnable classes, now items should ↵Draknyte1
generate in a proper fashion. $ Fixed the Alloy Blast Furnace using the wrong recipe map and not outputting fluids. % Separated GT Material and my Material recipe generation for the Blast Alloy Smelter.
2016-10-27+ Made ELEMENT a singleton.Draknyte1
% PMD updated Material, MaterialStack and ELEMENT.
2016-10-27% Cleaned up material/Material.java using PMD to a rather decent level.Draknyte1
> Inadvertently this refactored things in other classes. % Changed the Blast Smelter Casing Block textures.
2016-10-26+ Added Nuggets for each material.Draknyte1
+ Added Fluid Extractor recipes for Nuggets, small, tiny and normal Dusts. + Added Fluid Solidifier recipe for molten fluids to ingots. (Must add one for each material component) % Changed internal logic of the Blast Smelter, it now constructs and has the correct textures.
2016-10-26% Fixed Quantum and a few other alloys having improper recipes. Still Gotta ↵Draknyte1
fix Hastelloy X/W. + Added Blast smelter recipes for all Standard gt smelting and alloying with a [size] circuit. 8 inputs, 8 different circuits. 9 input dusts obvious does not need one. % Shuffled the order of the Materials and a few things in ModItems. (This should fix some recipes due to load orders being wrong)
2016-10-26+ Enabled the Alloy Blast Smelter.Draknyte1
2016-10-26% Turned lots of logging off, moved it to debug logging.Draknyte1
% Changed up the Alloys a bit to make them more unique. % Tweaked Chemical Formula handling, now it brackets compounds and crashes less. % Made mixer recipes generate for materials with 4 or less input stacks. % Got every material except 3 working within the Blast Smelter. (Hastelloy X & W, Zirconium Carbide) + Added Helium Blobs to dustHydrogen oreDict name.
2016-10-26+ Added cells for all my molten materials. (This also regenerates all the ↵Draknyte1
molten fluids) + Added most recipes for my alloys to the Blast Smelter. (overlaps which will need to be adjusted again. (Zeron, Hastelloy X/W, MS 300/350)) % Rewrote the fluid system again. > Cell textures are a WIP, Ugly, but will be changed before v1.5.0