Age | Commit message (Collapse) | Author |
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% Fixed tooltip for Industrial Wash Plant.
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all pre-existing EBF recipes.
$ Rewrote ABS recipe handler to support temps within the recipes. This will allow coil upgrades like the EBF for higher tier smelting.
$ Fix Polonium Material trying to access ELEMENT.java instance before it's created.
+ Added ItemStackData.java, which allows storing ItemStacks for easy retrieval.
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Elements class.
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$ .08 Compat.
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$ Improved handling of Mixer Recipes for alloys.
$ Fixed Rainforest Oak not being craftable into planks.
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+ Added particles to the Mining Pipe and Mining Head blocks.
+ Added a casing block for the BRMPs.
% Made Custom GT Pipes/Wires load prior to the GT Machines.
$ Fixed the Industrial Extruder tooltip, incorrectly stating the Muffler was required at the rear. Tooltip now states the Maint. Hatch is required at the rear.
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% Minor BRMP tweaks for casings and frames.
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+ Added Cryotheum and Pyrotheum requirements to the BRMP.
$ More Fixes to Pipe handling within the BRMP.
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$ Fixed Aspect additions not being added to items.
$ More work on the Bedrock Miner.
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+ Added 5 custom TC Aspects.
$ Fixing Buggy name of Mini-Fusion Reactor.
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+ Added a Player Tick Handler.
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+ Added Radium items to en_US.lang.
% Base work on tickCounting for Tickable items in containers.
$ Small Mass Fabricator fix.
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$ Fixed inverted EIO tooltip logic.
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$ Stopped old Iron Bar recipes being added in GTNH.
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$ Fixed Recipe for the Shaft Extruder shape, which now requires Dark Steel, instead of Dark Iron.
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$ Fixed Spelling issue on throwable potion.
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Rewrite Power Substation's running logic
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Implement logic in `onRunningTick` instead of `onPostTick`, allowing
the base maintenance/repair logic to take effect.
Rewrite hatch draining/filling to consider the station's available
energy and the hatch's capacity and throughput, including its amperage.
Energy hatches now correctly supply 2A to the station, and multi-amp
dynamos output the proper number of amps.
Rewrite running costs to consider the actual average voltage instead of
the voltage tier, and increase running costs according to maintenance
problems. Running cost % is now configurable via a constant ENERGY_TAX,
currently 2%. Running costs deliberately ignore hatch amperage to make
multi-amp hatches more appealing.
Also clear the dynamo hatch lists on each machine check to prevent them
filling up with duplicate hatches.
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`getEUVar()` etc. are fine.
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+ Added more Cyclotron Recipes.
% Tweaked Cyclotron tooltip.
% Tweaked creative energy buffer textures.
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present.
$ Fixed invalid recipes generated from Fluorite not having a valid dust output.
% Rebalanced Fluorite ore composition.
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+ Added Recipe for Multi-Machine and Multi-Use Casings.
% Improved Multi-Machine Manual.
$ Made Multi-Machine functional, disabled mode 3.
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+ Added U235 foil, if it is missing.
$ Fixed Mutagenic frame recipe not working, due to U235 Foil not existing in .09.
$ Fixed naming of Cryo/Pyrotheum fluid blocks.
% Tweaked Multi Machine Manual.
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Coils and Coil Wires. Thanks to @mtesseracttech for these!
$ Multi Machine Work.
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+ Added a manual for the Multi Machine.
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screwdrivering it.
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should now last 4x longer.
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This allows draining one controller into a secondary for movement purposes.
% Updated Sub-Station tooltip.
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% Revised Tesseract run-time costs.
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$ FindBugs fixes.
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% Recipe tweaks.
% Tried to fluorite ore not having correct recipe outputs during ore processing. (This is still broken due to an invalid output)
$ Fixed old fluorite ore not having a valid shapeless recipe.
$ Fixed all custom ores trying to register static textures.
$ Fixed plugin loading system not registering plugins, I think?
$ Fixed missing texture for Nitro Fix.
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