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2017-11-06$ Slight adjustments to Mek recipes again.Alkalus
2017-11-06$ Fixed a small recipe removal error, Mek recipes should now be removed as ↵Alkalus
intended.
2017-11-06+ Added recipes for the Mek. Gas Tanks.Alkalus
2017-11-06% Redid every Mekanism recipe that required Osmium.Alkalus
2017-11-06+ Added Mekanism support, now it's Osmium and Circuits are useless for ↵Alkalus
Gregtech progression. $ Fixed HF potion entity not rendering. ^ Version Bump.
2017-11-06$ Fixed a small issue with the Sulfuric acid potion.Alkalus
+ Added a throwable HF potion, which is far nastier. + Added Fluid canner recipes for HF potions. % Rebalanced fluid amount gained from extracting raisins. $ Fixed raisin juice not having a proper recipe.
2017-11-06+ Added a config option to enable hidden NEi items.Alkalus
+ Added a config option to enable 'Machine Logging" for debug outputs. + Added exchange recipes for circuit components which become useless after enabling 'Old Circuits' option. $ Fixed some pre-existing recipes requiring unobtainable circuits if 'Old Circuits' is enabled. (ExU/GC). $ Fixed Industrial Thermal Centrifuge tool-tip. Fixes #150. % Added Soul Bind methods to NBTUtils.java to handle Botania items. ^ Version Bump.
2017-11-06$ Small fix to NPE's thrown when looking up the modids of other mod's items.Alkalus
2017-11-06$ Another NPE catch on the ASM.Alkalus
2017-11-06+ Added raisin juice.Alkalus
$ Added an NPE check to the ASM conditional.
2017-11-06% Hopefully greatly improved the structure check for the Industrial sifter.Alkalus
% Tweaked logging on the ASM transformer. ^ Version bump.
2017-11-06$ Fix bioethanol check in Ethylene creation.Alkalus
2017-11-05$ Should fix #148. CoalTar.recipeCreateEthylene() NPE.Alkalus
2017-11-05$ Should fix #147. Forestry Crash if not loaded.Alkalus
2017-11-05$ Hopefully fixed the ASM OreDict hack.Alkalus
2017-10-08$ Tried to improve the handling of Old circuit config in core mod.Alkalus
2017-10-08+ Added a sorting index of 10000 to the PreLoader module.Alkalus
2017-10-08$ Fixed Core Mod Not loading outside of Dev. environment.Alkalus
$ Fixed a spelling mistake in the circuit components to hide list. ^ Version Bump.
2017-10-08+ Added support for the new circuit components added since original ↵Alkalus
implementation.
2017-10-07$ Fixed Textures further on the Industrial Centrifuge.Alkalus
$ Fixed the issue where two textures would become Fusion Reactor casings. Fixed thanks to @Technus
2017-10-07$ Fixed Industrial Centrifuge Textures,Alkalus
2017-10-07+ Added sounds to more Multi-BlocksAlkalus
$ Made my base Multiblock extend the GT base multi-block.
2017-10-07+ Made Alloy Blast Smelter actually check for a muffler.Alkalus
% Changed Industrial Electrolyzer controller texture. % Changed Large Sifter controller texture. $ Fixed names of custom IC2 cells. $ Fixed the empty item having an invalid texture.
2017-10-07$ Fixed custom IC2 cells. (HF, SO2, etc)Alkalus
% Changed how cells can be generated for further flexibility. - Removed logging from the LFTR.
2017-10-06$ .08 compliance fixes.Alkalus
% LFTR Changes. It now outputs U233 on average every 10 seconds. % Updated LFTR tool-tip.
2017-10-06^ Version bump.Alkalus
2017-10-05+ Added a custom recipe handler for the Advanced Combiner.Alkalus
+ Added a Combined recipe for the HG-1223 Super Conductor. % Slight tweak to material generator.
2017-10-05+ Added Advanced Mixers, which can mix 4 inputs with up to 4 outputs.Alkalus
2017-10-05+ Added some wires from custom materials.Alkalus
+ Added a new Super Conductor Material for LuV power (HG-1223). + Added recipes for all custom material wires and cables. $ Fixed an issue where materials with a bad RGB array would crash the game.
2017-10-05$ Fixed the Wire/Cable colouring not working properly when placed. Closes #133.Alkalus
2017-10-05$ Hopefully fixed my custom cables/wires not having correct colours. Thanks ↵Alkalus
to @Technus for the suggestion.
2017-10-05+ Added Macerator recipe for Chisel Limestone into 4x Calcite dust.Alkalus
% Changed some logging messages.
2017-10-05$ Fixed #137, also resolves #138 & resolves #139.Alkalus
% Commented out something related to Forestry.
2017-10-02$ Fixed Toluene handling.Alkalus
% Adjusted Eglin base Compound slightly. - Disabled new, non-working Forestry content.
2017-10-02$ Made Eglin Steel Base Compound require Kanthal, Invar and Iron. This fixes ↵Alkalus
the issue where the previous recipe would create Invar or Kanthal dust in a mixer far too often.
2017-10-02^ Bumped Recommended version.Alkalus
2017-09-29$ SemiFluid generator compilation fixes for .08 compliance.Alkalus
2017-09-29^ Version Bump.Alkalus
% Washplant change.
2017-09-29$ Fixed Fluorite ore not spawning properly from limestone.Alkalus
2017-09-28+ Added Base Tile Entity Class.Alkalus
% Changed Trade Table to inherit from the base class. + Added functionality to the base TE to store the owners name and UUID. + Added Base NBT Block Class. $ Fixed ItemBlockNBT handling of NBT.
2017-09-28$ Fixed NoClassDefFoundError due to a lambda.Alkalus
2017-09-27$ Small bug fixes.Alkalus
2017-09-27$ Fixed two HSS recipes.Alkalus
+ Recipes requiring coils above NiChrome no longer have their recipe added to the Alloy Blast smelter in GTNH.
2017-09-27+ Added HSS recipes to Alloy Blast Smelter.Alkalus
2017-09-26+ Added circuits to previously added Blast Smelter recipes.Alkalus
2017-09-26+ Added some Recipes to the Alloy Blast Smelter, for various alloy steels. ↵Alkalus
(Red/Blue/Stainless)
2017-09-26% Changed Blast Smelter Recipe addition again. Input fluids should now be ↵Alkalus
supported. > This allows more alloys requiring oxygen or argon to be produced.
2017-09-25$ Fixed the Sick Blaze entity.Alkalus
2017-09-25% Dark world changes.Alkalus
2017-09-25+ Added textures and Models for the Staballoy Construct and the Sick Blaze..Alkalus
$ Fixed Dark World Top and secondary layer not generating.