Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-18 | ~More Refactoring | Draknyte1 | |
Does it ever end? | |||
2016-06-17 | ~Further refactoring. | Draknyte1 | |
~Just trying to clean up the entire codebase for future projects. | |||
2016-06-17 | ~Changed the way compatability is handled. | Draknyte1 | |
~Recipe Handler now works in two segments, loading recipes as normal during Init and then from a queue during postInit. ~Queue should be populated throughout the mods init/preInit phases, so that they're not removed during recipe removal. ~Made more changes to the NFHG, not sure if I broke it more or not.. but it works, kinda. | |||
2016-06-16 | ~Changed Fuel Rods to Utilise NBT data instead of private instance variables. | Draknyte1 | |
2016-06-16 | Done a lot of work on the NFHG. | Draknyte1 | |
Also did some more refactoring beforehand. | |||
2016-06-14 | ~Refactored quite a few classes around, for cleaner code structure. | Draknyte1 | |
2016-06-14 | +Updated Lang File | Draknyte1 | |
~Tried some code clean-up on the Helium generator. | |||
2016-06-02 | ~Changed Coke Oven Recipes | Draknyte1 | |
~Cleaned up a handful of classes (ModItems.java, RECIPES_Machines.java, Utils.java & UtilsItems.java) +Added a handful of DEBUG classes (To resolve multiblock shaping issues) +Added GregtechMetaTileEntityIndustrialPlatePress.java +Added textures for itemStickyRubber, itemIngotBatteryAlloy & itemPlateBatteryAlloy. +Added a basic wrapper for direct MineTweaker script usage (Ultra W.I.P.) >This will probably be changed to preload .zs scripts, regex and handle appropriately, but undecided. | |||
2016-05-30 | +Further work on Helium Generator | Draknyte1 | |
+Going to create a new one though. | |||
2016-05-30 | +Cleaned up Helium Generator GUI | Draknyte1 | |
+Rewrote portions of the HG from scratch | |||
2016-05-30 | +Helium Generator, Initial Commit | Draknyte1 | |
+Reformatted Item Generation | |||
2016-05-24 | +Industrial Press | Draknyte1 | |
+New Coke Oven GUI +Changed casings internally. +3 Coke Oven Recipes. | |||
2016-05-23 | Removed WAILA and UpTime Support. | Draknyte1 | |
2016-05-23 | Forgot to Commit before the weekend.. Not sure what I change, but making ↵ | Draknyte1 | |
this as a rollback point/changelog. | |||
2016-05-15 | Coking Oven Recipe handler working. | Draknyte1 | |
RA wasn't being assigned an instance of GregtechRecipeAdder, which is now fixed in CORE | |||
2016-05-15 | Should be loading recipes, but getting nullpoints on #20 of ↵ | Draknyte1 | |
RECIPES_GREGTECH.java | |||
2016-05-15 | First steps towards the Industrial Coking Oven, plus some other misc fixes. | Draknyte1 | |
SteamCondenser doesn't show it's tickTime in GUI anymore. Added compat for some IC2 cables and TC/FB shards. Added compat for CompactWindmills. Implemented compat handler for OreDicting/Recipe handling | |||
2016-05-12 | OreDict entries for all Shards from TC and FM! :D | Draknyte1 | |
2016-04-28 | Bumped minor version by 2, figured that I'd done enough codebase changes to ↵ | Draknyte1 | |
warrant it. | |||
2016-04-28 | Bumped mod version up a minor after this last little code cleanup. | Draknyte1 | |
2016-04-28 | Uptime R2 'Should' all be a part of MiscUtils now! | Draknyte1 | |
2016-04-27 | Refactored Item methods to UtilsItems. | Draknyte1 | |
2016-04-27 | Easier to integrate if it's not static :D | Draknyte1 | |
2016-04-26 | More Uptime integration, simple test. | Draknyte1 | |
2016-04-26 | Initial implementation of merging the player statistics mod I maintain. | Draknyte1 | |
2016-04-25 | Implemented the groundwork for some custom textures. | Draknyte1 | |
Not using them currently though, as they cause the client to crash. Will debug more & use default turbine textures for now. | |||
2016-04-24 | Trying to use some new textures for the centrifuge. | Draknyte1 | |
2016-04-24 | Now the Industrial Centrifuge has a fancy animated texture on the front and ↵ | Draknyte1 | |
better structural checks. | |||
2016-04-24 | Refactor no. 3 | Draknyte1 | |
I think that's enough until 1.1.x | |||
2016-04-24 | Code Cleanups. | Draknyte1 | |
Liquid Test 1. | |||
2016-04-22 | Refactoring like a champion. | Draknyte1 | |
2016-04-21 | Disabled Debug Mode. | Draknyte1 | |
2016-04-21 | Cleaned things up, added a little bit more compat for MorePlanets and EnderIO. | Draknyte1 | |
2016-04-04 | Updated everything to V1.0.0 and added new builds. | Draknyte1 | |
Let me know what's good. | |||
2016-04-04 | Added in an Iron Blast furnace, to give an alternative to the Bronze one. | Draknyte1 | |
Takes 5-6x longer, Uses 3x fuel, but is far cheaper to make. | |||
2016-04-03 | Finally, Got everything working how I want. Only thing left to do is the ↵ | Draknyte1 | |
anti-grief block. Fixed Buffer Cores, now there is 10 tiers, all with a unique colour and recipe. Energy Buffers have had their recipes revised, due to new recipes for the cores. Steam condenser may need tweaking, but for now, I'll let it slide and players test it. Updated a few graphics too, the Staballoy Axe and Pickaxe, the Buffer Core and the New Hammer Tool all received visual updates. Compiled build and Dev. build will be up shortly. | |||
2016-03-25 | Pickaxe should be rather 100% now. | Draknyte1 | |
Final commit before new builds. | |||
2016-03-22 | Added a Staballoy Treecapacitor style axe and a Staballoy TiCo. Hammer style ↵ | Draknyte1 | |
Pickaxe. Optimised the code to check block facement through raytracing. Something to refine later. | |||
2016-03-21 | Final version of safes for now. | Draknyte1 | |
Cleaned up some handler code and left some new classes in for future use. Also, skipped a build and brought a fresh one along. | |||
2016-03-21 | I think things work, mostly.. Time to go for a re-write | Draknyte1 | |
2016-03-20 | Added an extra instanceof check in the XEventHandler class just incase the ↵ | Draknyte1 | |
meta tile entity is actually a pipe. (Oversight at my behalf) Cleaned up some of te Player Caching code, so it's not loaded twice every time it's needed (6am logic loops are the cause) Will add a new build when I've finalised everything. | |||
2016-03-19 | Updated null checks and error messages related to the init & creation of the ↵ | Draknyte1 | |
PlayerCache.dat | |||
2016-03-19 | Updated SafeBlock GUI, Removed 2 unused buttons and their related code. | Draknyte1 | |
Playercache is now Active and caching playerdata, for use in GUIs and other places. ;) Player Safe Blocks should now be 100% intruder safe. | |||
2016-03-16 | Working UUID matched Player safes. | Draknyte1 | |
Cleaned up a few other things too, which is always good. This mod will in future versions begin to benefit more and more from using my own compiled version of gregtech as opposed to using V5.8.33 from Blood-asp which was the final release of 5.8. | |||
2016-03-15 | Updated the values for the new Gregtech Wires/Cables to actual reasonable ↵ | Draknyte1 | |
values. | |||
2016-03-13 | Fixed a derp in the compile. Maybe the mcmod.info works now? Also included ↵ | Draknyte1 | |
is the latest world public build. | |||
2016-03-13 | 0.9.4_Public release build files. | Draknyte1 | |
2016-03-13 | Disabled Debug Mode, Change conduit materials so that they're actually ↵ | Draknyte1 | |
useful (Not Helium and HSLA) & swapped out a texture on a [WIP] block. | |||
2016-03-13 | Saving an instance of my workspace and relevant files so I can once again, ↵ | Draknyte1 | |
Strip out dev code for a stable .jar compile. | |||
2016-02-29 | V0.9.2 Release - Removed dev features and some messy code to push a 0.9.2 ↵ | Draknyte1 | |
snapshop codebase. |