Age | Commit message (Collapse) | Author |
|
> Matter Fabricator now runs properly without UU-A, just takes 3x longer (not 4x as usual for mass fabs)
|
|
possible permutations)
% Tried adding another recipe handler for the dehydrator.
> This one combines the mixer input, fluid input, fluid output, with a sifter multi output and chance.
|
|
% Improved a few aspects of the Tunnel Digger pickaxe.
$ Tried fixing some bad names with spaces where they should be.
|
|
+ Added some fluid textures.
% Changed names to be mixes on some fluids.
|
|
|
|
+ Added some Test recipes for the Dehydrator.
+ Added 3 different recipe handlers for the Dehydrator.
% Added a new Method in FluidUtils that accepts a fluidstack and amount to return a fluidstack[].
|
|
+ Added in Fluids (Sulfuric Lithium mix, Lithium Hydroxide)
+ Added crafting recipes for Sulfuric Lithium Mix and Lithium Hydroxide.
% Moved a handful of Gregtech related classes into the proper packages under xmod.
|
|
> It needs proper power storage and the shape needs refining, but otherwise works good.
|
|
> They should all work fine, with names and icons.
|
|
> All I want in life are some decent examples.
|
|
|
|
$ Fixed Hastelloy N giving Hastelloy X.
|
|
+ Added cells for each liquid.
|
|
% Changed compat handling for GT to use reflection to check class values.
|
|
> Added variable method classes which allow 5.7, 5.8 and 5.9 code segments to co-exist without compile or static link errors.
|
|
% Changed some some things regarding fluids and their handling during loading.
|
|
> Uranium Hexafluoride and Uranium Tetrafluoride.
|
|
> Now it does variable damage based on what material is being handled.
% Refined the material generation system.
> Radioactive materials no longer generate Gears, Rings, Screws, Bolts or Rotors. (No point or use.)
|
|
+ Added some new tooltips to warn against radiation damage.
|
|
+ Added in Uranium 233 as a material, to be used in the Liquid fluoride thorium reactor.
|
|
% Changed how a few log messages are presented.
|
|
is already present.
+ Added more Backpacks.
% Changed backpack names and OreDict values.
|
|
$ Fixed some item tooltips.
+ Added another 6 types of fluid pipe.
|
|
+ Added recipes for all pipes.
% Updated the icon for the backpack so the strap looks like it is a tad bigger.
|
|
- Removed some old blocks which were statically generated. They still exist, now just are created using the dynamic block creation system.
|
|
|
|
|
|
|
|
$ Fixed a bug where rendering code was called server-side, causing a crash.
|
|
|
|
> Thaumcraft Aspects now can be spelt wrong, as they were in older GT versions.
|
|
incorrectly in older GT versions.
|
|
|
|
+ Added Latest Release
|
|
- Disabled Generators again for public build.
|
|
% Refactored the xmod package to be a parent, beside core. No longer is it a child, it needs room to grow.
|
|
|
|
$ Fixes a rare bug, allowing the wrong players to open locked containers.
|
|
> Cache is now populated upon player login.
|
|
they don't work properly yet.)
- Removed some dead classes.
|
|
> Still a MASSIVE W.I.P.
- Removed a rare debug rendering occurrence when not in debug mode.
|
|
% Changed Super Conductor Input nodes name.
|
|
> Lossless power transfer is always nice, eh?
% Refactored a few tooltips on machines.
% Refactored some classes around.
- Removed some obscure legacy code, which added a Cobblestone fueled boiler (Why?)
|
|
+ Added Personal Healing Device.
|
|
|
|
|
|
MA956), Zirconium, Zirconium Carbide, Tantalum Carbide & Niobium Carbide.)
+ Added chemical bath recipe for Zirconium.
% Changed material backend to be more flexible.
% Made some minor changes to the Staballoy Axe, which need fixing before a new release. @Draknyte1
|
|
|
|
% Changed Block name handling again.
$ Fixed Mixer recipes for dusts using invalid input stack sizes.
|
|
% Changed power handling for Universal Battery.
% Disabled Sinter furnacing and related debugging completely for release.
% Changed generated dust tooltip handling.
|